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  /external/llvm/lib/CodeGen/
PrologEpilogInserter.h 154 // Debugging methods.
  /external/llvm/lib/ExecutionEngine/RuntimeDyld/
GDBRegistrar.cpp 61 /// Global access point for the JIT debugging interface designed for use with a
  /external/llvm/lib/Support/
Debug.cpp 10 // This file implements a handy way of adding debugging information to your
  /external/llvm/lib/Target/R600/
AMDGPU.td 17 // Debugging Features
  /external/llvm/test/Transforms/LoopVectorize/
dbg.value.ll 2 ; Make sure we vectorize with debugging turned on.
  /external/llvm/tools/lto/
LTOCodeGenerator.h 77 // not necessarily for debugging purpose (The function name is misleading).
  /external/marisa-trie/lib/marisa/
base.h 212 // MARISA_DEBUG_IF is used for debugging. For example, MARISA_DEBUG_IF is used
  /external/marisa-trie/v0_1_5/lib/marisa_alpha/
base.h 192 // MARISA_ALPHA_DEBUG_IF is used for debugging. For example,
  /external/mdnsresponder/mDNSPosix/
Responder.c 215 fprintf(stderr, " 0 = no debugging info (default)\n");
216 fprintf(stderr, " 1 = standard debugging info\n");
217 fprintf(stderr, " 2 = intense debugging info\n");
392 // When debugging is enabled, make sure that thisRegistration
  /external/mesa3d/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
RELNOTES-3.1 138 util/glstate.c has some handy functions for debugging. Basically, it
relnotes-7.8.3.html 58 memory debugging features.</li>
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_unfilled.c 108 /** For debugging */
  /external/mesa3d/src/gallium/auxiliary/pipebuffer/
pb_bufmgr.h 80 * Used mostly to aid debugging memory issues or to clean up resources when
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 169 /* Batch stream debugging is a bit hacked up at the moment:
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_texture.h 121 unsigned id; /**< temporary, for debugging */
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c 151 * Don't hide the window -- useful for debugging what the application is
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_buffer.c 36 * use pipepbuffer's suballocation, fencing, and debugging facilities with GMRs.
  /external/mesa3d/src/glsl/
s_expression.h 65 * Print out an S-Expression. Useful for debugging.
  /external/mesa3d/src/glx/apple/
apple_glx_drawable.h 166 * It's mostly intended for debugging and introspection.
  /external/mesa3d/src/mapi/mapi/
mapi_glapi.c 217 * This is only intended for debugging.
  /external/mesa3d/src/mesa/main/
querymatrix.c 174 * but this is more useful for debugging than anything else
  /external/mesa3d/src/mesa/math/
m_vector.c 131 * For debugging
  /external/mesa3d/src/mesa/x86/
common_x86_asm.S 159 * If you're debugging with gdb and you get stopped in this function,
  /external/mockito/src/org/mockito/runners/
ConsoleSpammingMockitoJUnitRunner.java 18 import org.mockito.internal.debugging.WarningsCollector;

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