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<<71727374757677787980>>
/external/llvm/lib/CodeGen/ |
PrologEpilogInserter.h | 154 // Debugging methods.
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/external/llvm/lib/ExecutionEngine/RuntimeDyld/ |
GDBRegistrar.cpp | 61 /// Global access point for the JIT debugging interface designed for use with a
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/external/llvm/lib/Support/ |
Debug.cpp | 10 // This file implements a handy way of adding debugging information to your
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/external/llvm/lib/Target/R600/ |
AMDGPU.td | 17 // Debugging Features
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/external/llvm/test/Transforms/LoopVectorize/ |
dbg.value.ll | 2 ; Make sure we vectorize with debugging turned on.
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/external/llvm/tools/lto/ |
LTOCodeGenerator.h | 77 // not necessarily for debugging purpose (The function name is misleading).
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/external/marisa-trie/lib/marisa/ |
base.h | 212 // MARISA_DEBUG_IF is used for debugging. For example, MARISA_DEBUG_IF is used
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/external/marisa-trie/v0_1_5/lib/marisa_alpha/ |
base.h | 192 // MARISA_ALPHA_DEBUG_IF is used for debugging. For example,
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/external/mdnsresponder/mDNSPosix/ |
Responder.c | 215 fprintf(stderr, " 0 = no debugging info (default)\n"); 216 fprintf(stderr, " 1 = standard debugging info\n"); 217 fprintf(stderr, " 2 = intense debugging info\n"); 392 // When debugging is enabled, make sure that thisRegistration
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader,
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RELNOTES-3.1 | 138 util/glstate.c has some handy functions for debugging. Basically, it
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relnotes-7.8.3.html | 58 memory debugging features.</li>
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_unfilled.c | 108 /** For debugging */
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/external/mesa3d/src/gallium/auxiliary/pipebuffer/ |
pb_bufmgr.h | 80 * Used mostly to aid debugging memory issues or to clean up resources when
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_context.c | 169 /* Batch stream debugging is a bit hacked up at the moment:
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_texture.h | 121 unsigned id; /**< temporary, for debugging */
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_ext_pbuffer.c | 151 * Don't hide the window -- useful for debugging what the application is
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/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmw_buffer.c | 36 * use pipepbuffer's suballocation, fencing, and debugging facilities with GMRs.
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/external/mesa3d/src/glsl/ |
s_expression.h | 65 * Print out an S-Expression. Useful for debugging.
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/external/mesa3d/src/glx/apple/ |
apple_glx_drawable.h | 166 * It's mostly intended for debugging and introspection.
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/external/mesa3d/src/mapi/mapi/ |
mapi_glapi.c | 217 * This is only intended for debugging.
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/external/mesa3d/src/mesa/main/ |
querymatrix.c | 174 * but this is more useful for debugging than anything else
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/external/mesa3d/src/mesa/math/ |
m_vector.c | 131 * For debugging
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/external/mesa3d/src/mesa/x86/ |
common_x86_asm.S | 159 * If you're debugging with gdb and you get stopped in this function,
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/external/mockito/src/org/mockito/runners/ |
ConsoleSpammingMockitoJUnitRunner.java | 18 import org.mockito.internal.debugging.WarningsCollector;
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