/external/chromium/chrome/browser/renderer_host/ |
render_widget_host_view_gtk.cc | 265 scroll_event.direction = 268 scroll_event.direction = 423 if (scroll.direction == GDK_SCROLL_UP) 424 scroll.direction = GDK_SCROLL_LEFT; 425 else if (scroll.direction == GDK_SCROLL_DOWN) 426 scroll.direction = GDK_SCROLL_RIGHT; 429 if (scroll.direction == GDK_SCROLL_UP || 430 scroll.direction == GDK_SCROLL_DOWN) { 432 num_clicks += (scroll.direction == GDK_SCROLL_UP ? 1 : -1); 438 if (scroll.direction == GDK_SCROLL_LEFT | [all...] |
/external/chromium_org/third_party/icu/source/common/ |
ubidiln.c | 37 * paraLevel and direction are also set. 91 /* pBiDi->direction!=UBIDI_MIXED */ 172 if(pParaBiDi->direction!=UBIDI_MIXED) { 174 pLineBiDi->direction=pParaBiDi->direction; 196 /* recalculate pLineBiDi->direction */ 199 pLineBiDi->direction=(UBiDiDirection)(pLineBiDi->paraLevel&1); 207 pLineBiDi->direction=UBIDI_MIXED; 209 /* see if levels[1..trailingWSStart-1] have the same direction as levels[0] and paraLevel */ 213 /* the direction values match those in level * [all...] |
/external/chromium_org/ui/views/accessibility/ |
native_view_accessibility_win.h | 358 // Determines navigation direction for accNavigate, based on left, up and 360 // to next. Returns true if navigation direction is next, false otherwise. 386 // Search forwards (direction == 1) or backwards (direction == -1) 392 ui::TextBoundaryDirection direction);
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/external/icu4c/common/ |
ubidiln.c | 41 * paraLevel and direction are also set. 95 /* pBiDi->direction!=UBIDI_MIXED */ 176 if(pParaBiDi->direction!=UBIDI_MIXED) { 178 pLineBiDi->direction=pParaBiDi->direction; 200 /* recalculate pLineBiDi->direction */ 203 pLineBiDi->direction=(UBiDiDirection)(pLineBiDi->paraLevel&1); 211 pLineBiDi->direction=UBIDI_MIXED; 213 /* see if levels[1..trailingWSStart-1] have the same direction as levels[0] and paraLevel */ 217 /* the direction values match those in level * [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
Intersection.java | 237 // find min, max of the triangle each direction, and test for overlap in 238 // that direction -- this is equivalent to testing a minimal AABB around 244 // test in X-direction 251 // test in Y-direction 258 // test in Z-direction
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/frameworks/compile/mclinker/include/mcld/ADT/ |
BinTree.h | 183 * TreeIterator is bi-directional. Incremental direction means to move 184 * rightward, and decremental direction is leftward. 437 // This version of join determines the direction on compilation time. 438 // @param DIRECT the direction of the connecting edge of the parent node. 455 // @param DIRECT the direction of the connecting edge of the parent node.
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/frameworks/compile/mclinker/include/mcld/ |
InputTree.h | 181 // This version of join determines the direction on compilation time. 182 // @param DIRECT the direction of the connecting edge of the parent node. 199 // @param DIRECT the direction of the connecting edge of the parent node. 234 enum Direction { 247 * iterator forward in certain direction. @ref Mover::connect
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Blend.cpp | 320 // in the secondary direction. We use a short side to determine the 321 // secondary direction because users may hold the device in landsape [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkPath.cpp | 41 fSaved = static_cast<SkPath::Direction>(fPath->fDirection); 50 SkPath::Direction fSaved; 208 SkPath::Direction dir) { 237 Direction direction; local 238 if (!this->cheapComputeDirection(&direction)) { 282 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { 289 return check_edge_against_rect(prevPt, firstPt, rect, direction); 344 Determines if path is a rect by keeping track of changes in direction 347 The direction is computed such that [all...] |
/external/chromium_org/ui/gfx/ |
render_text.h | 254 VisualCursorDirection direction, 310 // Set or get the text directionality mode and get the text direction yielded. 317 // Returns the visual movement direction corresponding to the logical end 318 // of the text, considering only the dominant direction returned by 319 // |GetTextDirection()|, not the direction of a particular run. 383 LogicalCursorDirection direction); 442 VisualCursorDirection direction); 448 VisualCursorDirection direction) = 0; 454 VisualCursorDirection direction) = 0; 458 SelectionModel EdgeSelectionModel(VisualCursorDirection direction); [all...] |
/external/clang/lib/AST/ |
CommentSema.cpp | 217 ParamCommandComment::PassDirection Direction; 222 Direction = ParamCommandComment::In; 224 Direction = ParamCommandComment::Out; 226 Direction = ParamCommandComment::InOut; 241 Direction = ParamCommandComment::In; 244 Direction = ParamCommandComment::Out; 247 Direction = ParamCommandComment::InOut; 250 Direction = ParamCommandComment::In; 260 ParamCommandComment::getDirectionAsString(Direction)); 265 Command->setDirection(Direction, /* Explicit = */ true) [all...] |
/external/harfbuzz_ng/src/ |
hb-buffer.cc | 43 return a->direction == b->direction && 54 return (unsigned int) p->direction ^ 523 /* If direction is set to INVALID, guess from script */ 524 if (props.direction == HB_DIRECTION_INVALID) { 525 props.direction = hb_script_get_horizontal_direction (props.script); 715 hb_direction_t direction) 721 buffer->props.direction = direction; 727 return buffer->props.direction; [all...] |
/external/skia/src/core/ |
SkPath.cpp | 41 fSaved = static_cast<SkPath::Direction>(fPath->fDirection); 50 SkPath::Direction fSaved; 208 SkPath::Direction dir) { 237 Direction direction; local 238 if (!this->cheapComputeDirection(&direction)) { 282 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { 289 return check_edge_against_rect(prevPt, firstPt, rect, direction); 344 Determines if path is a rect by keeping track of changes in direction 347 The direction is computed such that [all...] |
/frameworks/base/core/java/android/view/ |
Gravity.java | 37 * container, based on the gravity direction being applied. */ 84 /** Raw bit controlling whether the layout direction is relative or not (START/END instead of 121 * Binary mask for the horizontal gravity and script specific direction bit. 126 * Apply a gravity constant to an object. This suppose that the layout direction is LTR. 143 * Apply a gravity constant to an object and take care if layout direction is RTL or not. 154 * @param layoutDirection The layout direction. 291 * @param layoutDirection The layout direction. 371 * @param layoutDirection The layout direction. 404 * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. 405 * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT [all...] |
/external/chromium_org/net/quic/crypto/ |
strike_register.cc | 26 void SetChild(unsigned direction, uint32 child) { 27 data_[direction] = (data_[direction] & 0xff) | (child << 8); 231 const int direction = local 233 where_index = &node->data_[direction]; 296 unsigned direction = local 298 next = node->child(direction);
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/external/chromium_org/third_party/WebKit/Source/core/html/forms/ |
BaseMultipleFieldsDateAndTimeInputType.cpp | 318 if (originalStyle->direction() == contentDirection && originalDisplay == newDisplay) 382 void BaseMultipleFieldsDateAndTimeInputType::handleFocusEvent(Element* oldFocusedElement, FocusDirection direction) 387 if (direction == FocusDirectionBackward) { 389 element().document().page()->focusController().advanceFocus(direction); 390 } else if (direction == FocusDirectionNone || direction == FocusDirectionMouse || direction == FocusDirectionPage) {
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/external/libvpx/libvpx/vpx_scale/generic/ |
vpx_scale.c | 287 /* find out the ratio for each direction */ 290 /* 4-5 Scale in Width direction */ 294 /* 3-5 Scale in Width direction */ 298 /* 1-2 Scale in Width direction */ 310 /* 4-5 Scale in vertical direction */ 316 /* 3-5 Scale in vertical direction */ 322 /* 1-2 Scale in vertical direction */
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/external/replicaisland/src/com/replica/replicaisland/ |
BackgroundCollisionComponent.java | 132 * a direction describing the average slope of the surfaces that the box is resting on. 167 // necessary to sweep in the primary direction of movement first. 307 // average direction of obstruction. 332 // depending on the direction of movement) of the current box. 341 // Filter out surfaces that do not oppose motion in the horizontal direction, or 342 // push in the same direction as movement. 366 // depending on the direction of movement) of the current box.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/ |
ExplodedRenderingHelper.java | 177 * <p/>For this layout, the padding of the children are added in the direction of 178 * the layout, while the max is taken for the other direction. 186 // The way the children are combined will depend on the direction. 216 * The way this works: for each children, for each direction, look for all the chidrens 217 * connected and compute the combined margin in that direction. 280 * Computes the biggest margin in a given direction. 305 // now process each children in the same direction.
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/external/chromium_org/third_party/harfbuzz-ng/src/ |
hb-buffer.cc | 43 return a->direction == b->direction && 54 return (unsigned int) p->direction ^ 575 /* If direction is set to INVALID, guess from script */ 576 if (props.direction == HB_DIRECTION_INVALID) { 577 props.direction = hb_script_get_horizontal_direction (props.script); 867 * @direction: 875 hb_direction_t direction) 881 buffer->props.direction = direction; [all...] |
/external/wpa_supplicant_8/src/wps/ |
wps_upnp_web.c | 55 "<direction>out</direction>\n" 65 "<direction>in</direction>\n" 70 "<direction>out</direction>\n" 80 "<direction>in</direction>\n" 85 "<direction>in</direction>\n [all...] |
/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 45 float3 direction; 404 // Return the lowest possible bias value, based on the fill direction 413 // Return the highest possible bias value, based on the fill direction 437 // at - target we're looking at - used to compute view direction 440 // NOTE: the view direction and up vector cannot be parallel/antiparallel with each other 468 // Construct a matrix based on eye point, center and up direction. Based on the [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
APIspec.xml | 364 <template name="ReadPixels" direction="get"> 377 <template name="GetClipPlane" direction="get"> 385 <template name="GetError" direction="get"> 392 <template name="GetState" direction="get"> 401 <template name="GetLight" direction="get"> 410 <template name="GetMaterial" direction="get"> 421 <template name="GetString" direction="get"> 428 <template name="GetTexEnv" direction="get"> 437 <template name="GetTexGen" direction="get"> 446 <template name="GetTexParameter" direction="get" [all...] |
/external/mesa3d/src/mesa/main/ |
APIspec.xml | 364 <template name="ReadPixels" direction="get"> 377 <template name="GetClipPlane" direction="get"> 385 <template name="GetError" direction="get"> 392 <template name="GetState" direction="get"> 401 <template name="GetLight" direction="get"> 410 <template name="GetMaterial" direction="get"> 421 <template name="GetString" direction="get"> 428 <template name="GetTexEnv" direction="get"> 437 <template name="GetTexGen" direction="get"> 446 <template name="GetTexParameter" direction="get" [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderBlockLineLayout.cpp | 130 observer.setStatus(BidiStatus(root->style()->direction(), isOverride(root->style()->unicodeBidi()))); 379 // The direction of the block should determine what happens with wide lines. 395 // Wide lines spill out of the block based off direction. 396 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right 569 TextDirection direction; local 571 direction = rootInlineBox->direction(); 573 direction = style()->direction(); 603 if (direction == LTR 868 WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft; local 922 TextDirection direction = isolatedInline->style()->direction(); local 1463 TextDirection direction = determinePlaintextDirectionality(resolver.position().root(), resolver.position().object(), resolver.position().offset()); local 1967 TextDirection direction = style()->direction(); local [all...] |