HomeSort by relevance Sort by last modified time
    Searched full:direction (Results 726 - 750 of 3958) sorted by null

<<21222324252627282930>>

  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.cc 265 scroll_event.direction =
268 scroll_event.direction =
423 if (scroll.direction == GDK_SCROLL_UP)
424 scroll.direction = GDK_SCROLL_LEFT;
425 else if (scroll.direction == GDK_SCROLL_DOWN)
426 scroll.direction = GDK_SCROLL_RIGHT;
429 if (scroll.direction == GDK_SCROLL_UP ||
430 scroll.direction == GDK_SCROLL_DOWN) {
432 num_clicks += (scroll.direction == GDK_SCROLL_UP ? 1 : -1);
438 if (scroll.direction == GDK_SCROLL_LEFT |
    [all...]
  /external/chromium_org/third_party/icu/source/common/
ubidiln.c 37 * paraLevel and direction are also set.
91 /* pBiDi->direction!=UBIDI_MIXED */
172 if(pParaBiDi->direction!=UBIDI_MIXED) {
174 pLineBiDi->direction=pParaBiDi->direction;
196 /* recalculate pLineBiDi->direction */
199 pLineBiDi->direction=(UBiDiDirection)(pLineBiDi->paraLevel&1);
207 pLineBiDi->direction=UBIDI_MIXED;
209 /* see if levels[1..trailingWSStart-1] have the same direction as levels[0] and paraLevel */
213 /* the direction values match those in level *
    [all...]
  /external/chromium_org/ui/views/accessibility/
native_view_accessibility_win.h 358 // Determines navigation direction for accNavigate, based on left, up and
360 // to next. Returns true if navigation direction is next, false otherwise.
386 // Search forwards (direction == 1) or backwards (direction == -1)
392 ui::TextBoundaryDirection direction);
  /external/icu4c/common/
ubidiln.c 41 * paraLevel and direction are also set.
95 /* pBiDi->direction!=UBIDI_MIXED */
176 if(pParaBiDi->direction!=UBIDI_MIXED) {
178 pLineBiDi->direction=pParaBiDi->direction;
200 /* recalculate pLineBiDi->direction */
203 pLineBiDi->direction=(UBiDiDirection)(pLineBiDi->paraLevel&1);
211 pLineBiDi->direction=UBIDI_MIXED;
213 /* see if levels[1..trailingWSStart-1] have the same direction as levels[0] and paraLevel */
217 /* the direction values match those in level *
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
Intersection.java 237 // find min, max of the triangle each direction, and test for overlap in
238 // that direction -- this is equivalent to testing a minimal AABB around
244 // test in X-direction
251 // test in Y-direction
258 // test in Z-direction
  /frameworks/compile/mclinker/include/mcld/ADT/
BinTree.h 183 * TreeIterator is bi-directional. Incremental direction means to move
184 * rightward, and decremental direction is leftward.
437 // This version of join determines the direction on compilation time.
438 // @param DIRECT the direction of the connecting edge of the parent node.
455 // @param DIRECT the direction of the connecting edge of the parent node.
  /frameworks/compile/mclinker/include/mcld/
InputTree.h 181 // This version of join determines the direction on compilation time.
182 // @param DIRECT the direction of the connecting edge of the parent node.
199 // @param DIRECT the direction of the connecting edge of the parent node.
234 enum Direction {
247 * iterator forward in certain direction. @ref Mover::connect
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Blend.cpp 320 // in the secondary direction. We use a short side to determine the
321 // secondary direction because users may hold the device in landsape
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkPath.cpp 41 fSaved = static_cast<SkPath::Direction>(fPath->fDirection);
50 SkPath::Direction fSaved;
208 SkPath::Direction dir) {
237 Direction direction; local
238 if (!this->cheapComputeDirection(&direction)) {
282 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) {
289 return check_edge_against_rect(prevPt, firstPt, rect, direction);
344 Determines if path is a rect by keeping track of changes in direction
347 The direction is computed such that
    [all...]
  /external/chromium_org/ui/gfx/
render_text.h 254 VisualCursorDirection direction,
310 // Set or get the text directionality mode and get the text direction yielded.
317 // Returns the visual movement direction corresponding to the logical end
318 // of the text, considering only the dominant direction returned by
319 // |GetTextDirection()|, not the direction of a particular run.
383 LogicalCursorDirection direction);
442 VisualCursorDirection direction);
448 VisualCursorDirection direction) = 0;
454 VisualCursorDirection direction) = 0;
458 SelectionModel EdgeSelectionModel(VisualCursorDirection direction);
    [all...]
  /external/clang/lib/AST/
CommentSema.cpp 217 ParamCommandComment::PassDirection Direction;
222 Direction = ParamCommandComment::In;
224 Direction = ParamCommandComment::Out;
226 Direction = ParamCommandComment::InOut;
241 Direction = ParamCommandComment::In;
244 Direction = ParamCommandComment::Out;
247 Direction = ParamCommandComment::InOut;
250 Direction = ParamCommandComment::In;
260 ParamCommandComment::getDirectionAsString(Direction));
265 Command->setDirection(Direction, /* Explicit = */ true)
    [all...]
  /external/harfbuzz_ng/src/
hb-buffer.cc 43 return a->direction == b->direction &&
54 return (unsigned int) p->direction ^
523 /* If direction is set to INVALID, guess from script */
524 if (props.direction == HB_DIRECTION_INVALID) {
525 props.direction = hb_script_get_horizontal_direction (props.script);
715 hb_direction_t direction)
721 buffer->props.direction = direction;
727 return buffer->props.direction;
    [all...]
  /external/skia/src/core/
SkPath.cpp 41 fSaved = static_cast<SkPath::Direction>(fPath->fDirection);
50 SkPath::Direction fSaved;
208 SkPath::Direction dir) {
237 Direction direction; local
238 if (!this->cheapComputeDirection(&direction)) {
282 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) {
289 return check_edge_against_rect(prevPt, firstPt, rect, direction);
344 Determines if path is a rect by keeping track of changes in direction
347 The direction is computed such that
    [all...]
  /frameworks/base/core/java/android/view/
Gravity.java 37 * container, based on the gravity direction being applied. */
84 /** Raw bit controlling whether the layout direction is relative or not (START/END instead of
121 * Binary mask for the horizontal gravity and script specific direction bit.
126 * Apply a gravity constant to an object. This suppose that the layout direction is LTR.
143 * Apply a gravity constant to an object and take care if layout direction is RTL or not.
154 * @param layoutDirection The layout direction.
291 * @param layoutDirection The layout direction.
371 * @param layoutDirection The layout direction.
404 * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT.
405 * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT
    [all...]
  /external/chromium_org/net/quic/crypto/
strike_register.cc 26 void SetChild(unsigned direction, uint32 child) {
27 data_[direction] = (data_[direction] & 0xff) | (child << 8);
231 const int direction = local
233 where_index = &node->data_[direction];
296 unsigned direction = local
298 next = node->child(direction);
  /external/chromium_org/third_party/WebKit/Source/core/html/forms/
BaseMultipleFieldsDateAndTimeInputType.cpp 318 if (originalStyle->direction() == contentDirection && originalDisplay == newDisplay)
382 void BaseMultipleFieldsDateAndTimeInputType::handleFocusEvent(Element* oldFocusedElement, FocusDirection direction)
387 if (direction == FocusDirectionBackward) {
389 element().document().page()->focusController().advanceFocus(direction);
390 } else if (direction == FocusDirectionNone || direction == FocusDirectionMouse || direction == FocusDirectionPage) {
  /external/libvpx/libvpx/vpx_scale/generic/
vpx_scale.c 287 /* find out the ratio for each direction */
290 /* 4-5 Scale in Width direction */
294 /* 3-5 Scale in Width direction */
298 /* 1-2 Scale in Width direction */
310 /* 4-5 Scale in vertical direction */
316 /* 3-5 Scale in vertical direction */
322 /* 1-2 Scale in vertical direction */
  /external/replicaisland/src/com/replica/replicaisland/
BackgroundCollisionComponent.java 132 * a direction describing the average slope of the surfaces that the box is resting on.
167 // necessary to sweep in the primary direction of movement first.
307 // average direction of obstruction.
332 // depending on the direction of movement) of the current box.
341 // Filter out surfaces that do not oppose motion in the horizontal direction, or
342 // push in the same direction as movement.
366 // depending on the direction of movement) of the current box.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/
ExplodedRenderingHelper.java 177 * <p/>For this layout, the padding of the children are added in the direction of
178 * the layout, while the max is taken for the other direction.
186 // The way the children are combined will depend on the direction.
216 * The way this works: for each children, for each direction, look for all the chidrens
217 * connected and compute the combined margin in that direction.
280 * Computes the biggest margin in a given direction.
305 // now process each children in the same direction.
  /external/chromium_org/third_party/harfbuzz-ng/src/
hb-buffer.cc 43 return a->direction == b->direction &&
54 return (unsigned int) p->direction ^
575 /* If direction is set to INVALID, guess from script */
576 if (props.direction == HB_DIRECTION_INVALID) {
577 props.direction = hb_script_get_horizontal_direction (props.script);
867 * @direction:
875 hb_direction_t direction)
881 buffer->props.direction = direction;
    [all...]
  /external/wpa_supplicant_8/src/wps/
wps_upnp_web.c 55 "<direction>out</direction>\n"
65 "<direction>in</direction>\n"
70 "<direction>out</direction>\n"
80 "<direction>in</direction>\n"
85 "<direction>in</direction>\n
    [all...]
  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 45 float3 direction;
404 // Return the lowest possible bias value, based on the fill direction
413 // Return the highest possible bias value, based on the fill direction
437 // at - target we're looking at - used to compute view direction
440 // NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
468 // Construct a matrix based on eye point, center and up direction. Based on the
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
APIspec.xml 364 <template name="ReadPixels" direction="get">
377 <template name="GetClipPlane" direction="get">
385 <template name="GetError" direction="get">
392 <template name="GetState" direction="get">
401 <template name="GetLight" direction="get">
410 <template name="GetMaterial" direction="get">
421 <template name="GetString" direction="get">
428 <template name="GetTexEnv" direction="get">
437 <template name="GetTexGen" direction="get">
446 <template name="GetTexParameter" direction="get"
    [all...]
  /external/mesa3d/src/mesa/main/
APIspec.xml 364 <template name="ReadPixels" direction="get">
377 <template name="GetClipPlane" direction="get">
385 <template name="GetError" direction="get">
392 <template name="GetState" direction="get">
401 <template name="GetLight" direction="get">
410 <template name="GetMaterial" direction="get">
421 <template name="GetString" direction="get">
428 <template name="GetTexEnv" direction="get">
437 <template name="GetTexGen" direction="get">
446 <template name="GetTexParameter" direction="get"
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderBlockLineLayout.cpp 130 observer.setStatus(BidiStatus(root->style()->direction(), isOverride(root->style()->unicodeBidi())));
379 // The direction of the block should determine what happens with wide lines.
395 // Wide lines spill out of the block based off direction.
396 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
569 TextDirection direction; local
571 direction = rootInlineBox->direction();
573 direction = style()->direction();
603 if (direction == LTR
868 WTF::Unicode::Direction direction = textDirection == LTR ? LeftToRight : RightToLeft; local
922 TextDirection direction = isolatedInline->style()->direction(); local
1463 TextDirection direction = determinePlaintextDirectionality(resolver.position().root(), resolver.position().object(), resolver.position().offset()); local
1967 TextDirection direction = style()->direction(); local
    [all...]

Completed in 1091 milliseconds

<<21222324252627282930>>