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  /external/chromium_org/chrome/test/mini_installer/
launch_chrome.py 45 # Use CreateProcess rather than subprocess.Popen to avoid side effects such as
  /external/chromium_org/third_party/npapi/npspy/extern/nspr/
prinrval.h 96 ** SIDE EFFECTS:
116 ** SIDE EFFECTS:
135 ** SIDE EFFECTS:
156 ** SIDE EFFECTS:
  /external/chromium_org/third_party/skia/gyp/
dm.gyp 15 '../src/effects',
  /external/chromium_org/third_party/skia/include/effects/
SkLayerRasterizer.h 31 object itself, so it may be reused without danger of side-effects.
  /external/chromium_org/third_party/skia/src/gpu/effects/
Gr1DKernelEffect.h 15 * Base class for 1D kernel effects. The kernel operates either in X or Y and
  /external/chromium_org/tools/gyp/test/hard_dependency/
gyptest-exported-hard-dependency.py 28 # The 'a' static library should be built, as it has actions with side-effects
  /external/chromium_org/ui/views/widget/
aero_tooltip_manager.h 22 // trigger different effects to those sent by the tooltip).
  /external/chromium_org/v8/test/mjsunit/
array-elements-from-array-prototype.js 58 // Side-effects: Array.prototype[3] percolates into a[2] and Array.prototype[7[
72 // Side-effects: Array.prototype[3] now percolates into a[5] and Array.prototype[7]
136 // Side-effects: everything before 4 is kept intact:
164 // Side-effects: everything before 4 is kept intact:
array-elements-from-object-prototype.js 58 // Side-effects: Array.prototype[3] percolates into a[2] and Array.prototype[7[
72 // Side-effects: Array.prototype[3] now percolates into a[5] and Array.prototype[7]
136 // Side-effects: everything before 4 is kept intact:
164 // Side-effects: everything before 4 is kept intact:
  /external/clang/include/clang/StaticAnalyzer/Core/PathSensitive/
SubEngine.h 55 /// nodes by processing the 'effects' of a block-level statement.
67 /// nodes by processing the 'effects' of a branch condition.
85 /// nodes by processing the 'effects' of a computed goto jump.
89 /// nodes by processing the 'effects' of a switch statement.
  /external/clang/test/SemaCXX/
unused.cpp 50 // Test that constructing an object (which may have side effects) with
  /external/compiler-rt/test/timing/
ashldi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
ashrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
divdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
lshrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
moddi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
modsi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
muldi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
negdi2.c 43 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
udivdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
umoddi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
  /external/eigen/bench/btl/cmake/
MacroOptionalAddSubdirectory.cmake 4 # this will have two effects
  /external/icu4c/test/intltest/
dtifmtts.h 40 * Test for no unwanted side effects when setting
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleSoundTest.java 17 gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav");
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloEffects.java 42 /** Sample 11 - how to create fire, water, and explosion effects. */
57 "Effects/Explosion/flame.png"));
77 "Effects/Explosion/Debris.png"));
95 // "Effects/Explosion/flame.png"));

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