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Searched
full:effects
(Results
176 - 200
of
2492
) sorted by null
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/external/chromium_org/chrome/test/mini_installer/
launch_chrome.py
45
# Use CreateProcess rather than subprocess.Popen to avoid side
effects
such as
/external/chromium_org/third_party/npapi/npspy/extern/nspr/
prinrval.h
96
** SIDE
EFFECTS
:
116
** SIDE
EFFECTS
:
135
** SIDE
EFFECTS
:
156
** SIDE
EFFECTS
:
/external/chromium_org/third_party/skia/gyp/
dm.gyp
15
'../src/
effects
',
/external/chromium_org/third_party/skia/include/effects/
SkLayerRasterizer.h
31
object itself, so it may be reused without danger of side-
effects
.
/external/chromium_org/third_party/skia/src/gpu/effects/
Gr1DKernelEffect.h
15
* Base class for 1D kernel
effects
. The kernel operates either in X or Y and
/external/chromium_org/tools/gyp/test/hard_dependency/
gyptest-exported-hard-dependency.py
28
# The 'a' static library should be built, as it has actions with side-
effects
/external/chromium_org/ui/views/widget/
aero_tooltip_manager.h
22
// trigger different
effects
to those sent by the tooltip).
/external/chromium_org/v8/test/mjsunit/
array-elements-from-array-prototype.js
58
// Side-
effects
: Array.prototype[3] percolates into a[2] and Array.prototype[7[
72
// Side-
effects
: Array.prototype[3] now percolates into a[5] and Array.prototype[7]
136
// Side-
effects
: everything before 4 is kept intact:
164
// Side-
effects
: everything before 4 is kept intact:
array-elements-from-object-prototype.js
58
// Side-
effects
: Array.prototype[3] percolates into a[2] and Array.prototype[7[
72
// Side-
effects
: Array.prototype[3] now percolates into a[5] and Array.prototype[7]
136
// Side-
effects
: everything before 4 is kept intact:
164
// Side-
effects
: everything before 4 is kept intact:
/external/clang/include/clang/StaticAnalyzer/Core/PathSensitive/
SubEngine.h
55
/// nodes by processing the '
effects
' of a block-level statement.
67
/// nodes by processing the '
effects
' of a branch condition.
85
/// nodes by processing the '
effects
' of a computed goto jump.
89
/// nodes by processing the '
effects
' of a switch statement.
/external/clang/test/SemaCXX/
unused.cpp
50
// Test that constructing an object (which may have side
effects
) with
/external/compiler-rt/test/timing/
ashldi3.c
42
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
ashrdi3.c
42
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
divdi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
lshrdi3.c
42
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
moddi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
modsi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
muldi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
negdi2.c
43
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
udivdi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
umoddi3.c
45
// Move the stack alignment between trials to eliminate (mostly) aliasing
effects
/external/eigen/bench/btl/cmake/
MacroOptionalAddSubdirectory.cmake
4
# this will have two
effects
/external/icu4c/test/intltest/
dtifmtts.h
40
* Test for no unwanted side
effects
when setting
/external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleSoundTest.java
17
gun = new AudioNode(assetManager, "Sound/
Effects
/Gun.wav");
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloEffects.java
42
/** Sample 11 - how to create fire, water, and explosion
effects
. */
57
"
Effects
/Explosion/flame.png"));
77
"
Effects
/Explosion/Debris.png"));
95
// "
Effects
/Explosion/flame.png"));
Completed in 1033 milliseconds
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