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  /external/compiler-rt/test/Unit/
addvdi3_test.c 19 // Effects: aborts if a + b overflows
addvsi3_test.c 19 // Effects: aborts if a + b overflows
negvdi2_test.c 19 // Effects: aborts if -a overflows
negvsi2_test.c 19 // Effects: aborts if -a overflows
subvdi3_test.c 20 // Effects: aborts if a - b overflows
subvsi3_test.c 20 // Effects: aborts if a - b overflows
  /external/guava/guava/src/com/google/common/base/
Function.java 36 * <li>Its execution does not cause any observable side effects.
Predicate.java 36 * <li>Its execution does not cause any observable side effects.
  /external/iptables/libipq/
ipq_set_verdict.3 62 not be used from userspace as their exact side effects have not been
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioRenderer.java 49 * Sets the environment, used for reverb effects.
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAudio.java 46 audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
  /external/libvpx/libvpx/examples/
vp8cx_set_ref.txt 68 Observing The Effects
  /external/llvm/include/llvm/Analysis/
LibCallSemantics.h 56 /// captures things like the side effects of the call. Side effects are
61 /// *not* universally readonly). Or it might say that the side effects
97 /// not* know everything about the side effects of this libcall, but we do
  /external/llvm/test/Transforms/LoopUnswitch/
infinite-loop.ll 8 ; contain any instructions with side effects, it's still a kind of side effect.
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetPalette.3 13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
  /external/replicaisland/src/com/replica/replicaisland/
TimeSystem.java 23 // TODO: time distortion effects could go here, or they could go into a special object manager.
  /external/skia/bench/
Android.mk 100 external/skia/src/effects \
  /external/skia/gyp/
tools.gyp 177 'effects.gyp:effects',
195 'effects.gyp:effects',
  /external/skia/include/core/
SkDrawLooper.h 25 invoked multiple times (hence the name loop-er), allow it to perform effects
  /external/skia/include/gpu/
GrBackendEffectFactory.h 39 * effect's EffectKey, so effects don't need to account for them in GenKey().
  /external/skia/src/gpu/gl/
GrGLSL.h 126 // TODO: make explicit once effects input Exprs.
128 if (NULL == expr) { // TODO: remove this once effects input Exprs.
139 // TODO: make explicit once effects input Exprs.
141 if (expr.isEmpty()) { // TODO: remove this once effects input Exprs.
  /external/skia/src/opts/
SkMorphology_opts_SSE2.cpp 15 * portable versions are in src/effects/SkMorphologyImageFilter.cpp.
SkMorphology_opts_neon.cpp 16 * portable versions are in src/effects/SkMorphologyImageFilter.cpp.
  /external/skia/tests/
Test.cpp 97 // don't have unintended side effects when running more than one.
  /frameworks/av/libvideoeditor/vss/stagefrightshells/inc/
VideoEditorMain.h 71 M4OSA_Bool bApplyEffect; /* Apply video effects before render*/

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