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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 37 * the screen. The most efficient way of doing this is to use
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 46 * the screen. The most efficient way of doing this is to use
  /development/samples/browseable/repeatingAlarm/src/com.example.android.repeatingalarm/
RepeatingAlarmFragment.java 76 // efficient way to skyrocket the uninstall rate of an application, so use with care.
  /development/samples/devbytes/animation/MultiPropertyAnimations/src/com/example/android/multipropertyanimations/
MultiPropertyAnimations.java 66 * ViewPropertyAnimator is the cleanest and most efficient way of animating
  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/misc/
IntArray.java 31 * is more efficient in time, but certainly in space.
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
IntArray.h 31 * is more efficient in time, but certainly in space.
IntArray.m 31 * is more efficient in time, but certainly in space.
  /external/bison/lib/
unlocked-io.h 27 more efficient but not thread-safe. That they're not thread-safe is
  /external/chromium/base/i18n/
icu_encoding_detection.cc 55 // later. To make that efficient, keep track of encodings sniffed in this
  /external/chromium/chrome/browser/resources/gpu_internals/
fast_rect_renderer.js 8 * colored rectangles into a canvas in an efficient manner, provided
  /external/chromium/webkit/glue/
context_menu.h 35 // FIXME(beng): This would be more useful in the future and more efficient
  /external/chromium-trace/trace-viewer/src/tracing/
fast_rect_renderer.js 9 * colored rectangles into a canvas in an efficient manner, provided
  /external/chromium_org/base/i18n/
icu_encoding_detection.cc 55 // later. To make that efficient, keep track of encodings sniffed in this
  /external/chromium_org/base/memory/
discardable_memory.h 39 // larger than the requested memory size. It is not very efficient for
  /external/chromium_org/cc/layers/
draw_properties.h 116 // These values will allow for an efficient reordering of these additions.
  /external/chromium_org/chrome/browser/chromeos/options/
cert_library.h 78 // TOOD(pneubeck): Either make this more efficient, asynchronous or get rid of
  /external/chromium_org/chrome/common/extensions/docs/server2/
caching_rietveld_patcher.py 55 class assumes that applying to all patched files at once is more efficient
  /external/chromium_org/chrome/common/extensions/docs/templates/json/
content_providers.json 41 // this to true. Otherwise, it's safer and more efficient to omit it.
  /external/chromium_org/content/public/common/
renderer_preferences.h 130 // Sunspider. We need to find an efficient way to report changes to frame
  /external/chromium_org/crypto/
ghash.h 33 // efficient than creating a fresh object.
  /external/chromium_org/native_client_sdk/src/examples/api/mouse_cursor/
mouse_cursor.cc 79 // It's less efficient to loop over the entire image this way, but the
  /external/chromium_org/ppapi/proxy/
serialized_handle.h 135 // efficient strategy.
  /external/chromium_org/remoting/host/
desktop_shape_tracker_win.cc 126 // DesktopRegion. It assumed that this approach is more efficient than
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderMedia.cpp 77 // instantiate LayoutStateDisabler. Since using a LayoutStateMaintainer is slightly more efficient,
  /external/chromium_org/third_party/WebKit/Source/platform/
Timer.h 144 // Setting this boolean is much more efficient than calling startOneShot

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