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Searched
full:flipped
(Results
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330
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/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardView.java
204
* is in a horizontally
flipped
state.
/external/chromium_org/chrome/browser/history/
most_visited_tiles_experiment_unittest.cc
74
//
flipped
by experiment.
/external/chromium_org/chrome/browser/ui/cocoa/
website_settings_bubble_controller.mm
191
/*
flipped
=*/ YES);
202
/*
flipped
=*/ YES);
214
/*
flipped
=*/ YES);
317
// Create the container view that uses
flipped
coordinates.
[
all
...]
website_settings_bubble_controller_unittest.mm
177
// The window's only immediate child is an invisible view that has a
flipped
/external/chromium_org/content/browser/renderer_host/media/
web_contents_audio_input_stream_unittest.cc
394
// Current target RenderView. These get
flipped
in ChangedMirroringTarget().
/external/chromium_org/skia/ext/
skia_utils_mac.mm
68
[NSGraphicsContext graphicsContextWithGraphicsPort:context
flipped
:NO];
/external/chromium_org/third_party/WebKit/Source/core/rendering/
InlineFlowBox.h
217
// respectively are
flipped
when compared to their physical counterparts. For example minX is on the left in vertical-lr, but it is on the right in vertical-rl.
RenderGeometryMap.cpp
221
// We have to visit all the renderers to detect
flipped
blocks. This might defeat the gains
/external/chromium_org/third_party/libjingle/source/talk/media/base/
videoframe.h
54
// |h| can be negative indicating a vertically
flipped
image.
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c
156
* Returns the low Y value of the vertical range given,
flipped
according to
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_blit.c
461
* @param[in] flip_y set if y coords of the source image need to be
flipped
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_blit.c
339
* @param[in] flip_y set if y coords of the source image need to be
flipped
/external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.cpp
129
// The top and bottom were just
flipped
, so correct the ordering
/external/eigen/Eigen/src/Core/
GenericPacketMath.h
216
/** \internal \returns \a a with real and imaginary part
flipped
(for complex type only) */
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c
156
* Returns the low Y value of the vertical range given,
flipped
according to
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_blit.c
461
* @param[in] flip_y set if y coords of the source image need to be
flipped
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_blit.c
339
* @param[in] flip_y set if y coords of the source image need to be
flipped
/external/qemu/distrib/sdl-1.2.15/src/video/aalib/
SDL_aavideo.c
308
/* We need to wait for vertical retrace on page
flipped
displays */
/external/qemu/distrib/sdl-1.2.15/src/video/dc/
SDL_dcvideo.c
284
/* We need to wait for vertical retrace on page
flipped
displays */
/external/qemu/distrib/sdl-1.2.15/src/video/picogui/
SDL_pgvideo.c
279
/* We need to wait for vertical retrace on page
flipped
displays */
/external/qemu/distrib/sdl-1.2.15/test/
testpalette.c
104
* Return a surface
flipped
horisontally. Only works for 8bpp;
/external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java
199
// when on-screen movement controls are on, the fly and attack buttons are
flipped
.
/external/skia/src/gpu/effects/
GrTextureDomain.cpp
129
// The top and bottom were just
flipped
, so correct the ordering
/external/skia/tests/
DrawPathTest.cpp
167
// Now do the test again, with the path
flipped
, so we only draw in the
/system/core/include/system/
camera.h
103
* that preview display of front-facing cameras is
flipped
horizontally
Completed in 932 milliseconds
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