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  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardView.java 204 * is in a horizontally flipped state.
  /external/chromium_org/chrome/browser/history/
most_visited_tiles_experiment_unittest.cc 74 // flipped by experiment.
  /external/chromium_org/chrome/browser/ui/cocoa/
website_settings_bubble_controller.mm 191 /*flipped=*/ YES);
202 /*flipped=*/ YES);
214 /*flipped=*/ YES);
317 // Create the container view that uses flipped coordinates.
    [all...]
website_settings_bubble_controller_unittest.mm 177 // The window's only immediate child is an invisible view that has a flipped
  /external/chromium_org/content/browser/renderer_host/media/
web_contents_audio_input_stream_unittest.cc 394 // Current target RenderView. These get flipped in ChangedMirroringTarget().
  /external/chromium_org/skia/ext/
skia_utils_mac.mm 68 [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
InlineFlowBox.h 217 // respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr, but it is on the right in vertical-rl.
RenderGeometryMap.cpp 221 // We have to visit all the renderers to detect flipped blocks. This might defeat the gains
  /external/chromium_org/third_party/libjingle/source/talk/media/base/
videoframe.h 54 // |h| can be negative indicating a vertically flipped image.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c 156 * Returns the low Y value of the vertical range given, flipped according to
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_blit.c 461 * @param[in] flip_y set if y coords of the source image need to be flipped
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_blit.c 339 * @param[in] flip_y set if y coords of the source image need to be flipped
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.cpp 129 // The top and bottom were just flipped, so correct the ordering
  /external/eigen/Eigen/src/Core/
GenericPacketMath.h 216 /** \internal \returns \a a with real and imaginary part flipped (for complex type only) */
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c 156 * Returns the low Y value of the vertical range given, flipped according to
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_blit.c 461 * @param[in] flip_y set if y coords of the source image need to be flipped
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_blit.c 339 * @param[in] flip_y set if y coords of the source image need to be flipped
  /external/qemu/distrib/sdl-1.2.15/src/video/aalib/
SDL_aavideo.c 308 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.15/src/video/dc/
SDL_dcvideo.c 284 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.15/src/video/picogui/
SDL_pgvideo.c 279 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.15/test/
testpalette.c 104 * Return a surface flipped horisontally. Only works for 8bpp;
  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 199 // when on-screen movement controls are on, the fly and attack buttons are flipped.
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 129 // The top and bottom were just flipped, so correct the ordering
  /external/skia/tests/
DrawPathTest.cpp 167 // Now do the test again, with the path flipped, so we only draw in the
  /system/core/include/system/
camera.h 103 * that preview display of front-facing cameras is flipped horizontally

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