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Searched
full:flipped
(Results
226 - 250
of
330
) sorted by null
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/external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_section_container.mm
429
// And adjust for gfx::Rect being
flipped
compared to OSX coordinates.
/external/chromium_org/chrome/browser/ui/cocoa/
browser_window_controller.h
240
// Return the rect, in WebKit coordinates (
flipped
), of the window's grow box
/external/chromium_org/content/browser/renderer_host/input/
gesture_event_filter_unittest.cc
456
// The flag should have been
flipped
back to false.
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all
...]
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
StyleAdjuster.cpp
244
// FIXME: Table cells should be allowed to be perpendicular or
flipped
with respect to the table, though.
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderBox.h
183
// respectively are
flipped
when compared to their physical counterparts. For example minX is on the left in vertical-lr,
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/external/chromium_org/third_party/mesa/src/docs/
relnotes-7.9.1.html
218
<li>glsl: Fix
flipped
return of has_value() for array constants.</li>
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
context.rst
443
The source rectangle may be vertically
flipped
, but otherwise the dimensions
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_fbo.c
135
* upside-down. So we need to ask for a rectangle on
flipped
vertically, and
/external/chromium_org/third_party/mesa/src/src/mesa/main/
image.c
825
bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /*
flipped
??? */
/external/chromium_org/third_party/skia/src/pathops/
SkPathOpsCommon.cpp
197
// assign is
flipped
sign or +/- 1?
/external/chromium_org/third_party/sqlite/src/test/
select9.test
112
test_compound_select $testname.
flipped
$flipsql $result
where2.test
292
# The same thing but with the expression
flipped
around.
/external/chromium_org/ui/compositor/
layer.cc
491
new_layer->SetFlipped(texture_->
flipped
());
/external/chromium_org/ui/views/controls/button/
text_button.cc
484
// direction-insensitive images and such images should never be
flipped
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureHelper.java
406
// Should the texture be
flipped
? It works for sinbad ..
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
TGALoader.java
502
* @return the
flipped
bit.
/external/llvm/include/llvm/ExecutionEngine/
ExecutionEngine.h
185
/// this flag should be
flipped
to false, so that by default
/external/llvm/test/Transforms/BBVectorize/
simple.ll
152
; Basic depth-3 chain (
flipped
order)
/external/mesa3d/docs/
relnotes-7.9.1.html
218
<li>glsl: Fix
flipped
return of has_value() for array constants.</li>
/external/mesa3d/src/gallium/docs/source/
context.rst
443
The source rectangle may be vertically
flipped
, but otherwise the dimensions
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.c
135
* upside-down. So we need to ask for a rectangle on
flipped
vertically, and
/external/mesa3d/src/mesa/main/
image.c
825
bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /*
flipped
??? */
/external/skia/src/pathops/
SkPathOpsCommon.cpp
197
// assign is
flipped
sign or +/- 1?
/frameworks/av/libvideoeditor/vss/src/
M4AIR_API.c
480
/** Go at end of line/column in case X/Y scanning is
flipped
*/
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/frameworks/base/graphics/java/android/graphics/
Rect.java
519
* Swap top/bottom or left/right if there are
flipped
(i.e. left > right
Completed in 1224 milliseconds
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