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  /external/mesa3d/src/mesa/main/
texcompress_etc_tmp.h 30 int flipped; local
109 block->flipped = (src[3] & 0x1);
128 blk = (block->flipped) ? (y >= 2) : (x >= 2);
  /external/chromium_org/cc/layers/
texture_layer.cc 65 void TextureLayer::SetFlipped(bool flipped) {
66 if (flipped_ == flipped)
68 flipped_ = flipped;
texture_layer.h 97 // Sets whether this texture should be Y-flipped at draw time. Defaults to
99 void SetFlipped(bool flipped);
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_os.py 431 # Not flipped: TESTFN, SUB1, SUB11, SUB2
432 # flipped: TESTFN, SUB2, SUB1, SUB11
433 flipped = all[0][1][0] != "SUB1"
436 self.assertEqual(all[1 + flipped], (sub1_path, ["SUB11"], ["tmp2"]))
437 self.assertEqual(all[2 + flipped], (sub11_path, [], []))
438 self.assertEqual(all[3 - 2 * flipped], sub2_tree)
456 # Not flipped: SUB11, SUB1, SUB2, TESTFN
457 # flipped: SUB2, SUB11, SUB1, TESTFN
458 flipped = all[3][1][0] != "SUB1"
461 self.assertEqual(all[flipped], (sub11_path, [], [])
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_os.py 431 # Not flipped: TESTFN, SUB1, SUB11, SUB2
432 # flipped: TESTFN, SUB2, SUB1, SUB11
433 flipped = all[0][1][0] != "SUB1"
436 self.assertEqual(all[1 + flipped], (sub1_path, ["SUB11"], ["tmp2"]))
437 self.assertEqual(all[2 + flipped], (sub11_path, [], []))
438 self.assertEqual(all[3 - 2 * flipped], sub2_tree)
456 # Not flipped: SUB11, SUB1, SUB2, TESTFN
457 # flipped: SUB2, SUB11, SUB1, TESTFN
458 flipped = all[3][1][0] != "SUB1"
461 self.assertEqual(all[flipped], (sub11_path, [], [])
    [all...]
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 35 * these cards can be flipped from one stack to another where each flip comes with
36 * an associated animation. The cards can be flipped horizontally from left to right
46 * only one card can be flipped at a time. When the cards are in a rotated-out
166 * to determine in what direction the card must be flipped. By the same logic, the
  /development/samples/training/AnimationsDemo/res/animator/
card_flip_left_in.xml 25 2. The invisible back rotates 90 degrees, from being fully flipped
card_flip_right_in.xml 25 2. The invisible front rotates 90 degrees, from being fully flipped
  /external/chromium/chrome/browser/ui/cocoa/tab_contents/
web_drop_target.mm 37 // flipped point in the coordinate system of |view|.
48 // flipped point in screen coordinates.
95 // is in window coordinates. Both need to be flipped.
184 // is in window coordinates. Both need to be flipped.
  /external/chromium_org/cc/quads/
draw_quad_unittest.cc 476 bool flipped = true; local
487 flipped);
495 EXPECT_EQ(flipped, copy_quad->flipped);
504 flipped);
511 EXPECT_EQ(flipped, copy_quad->flipped);
738 bool flipped = true; local
749 flipped);
  /external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_tooltip_controller.mm 120 // Compute anchor point (in window coords - views might be flipped).
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_mac.h 149 // Texture coordinates are flipped vertically so they can be drawn on
150 // a projection with a flipped y-axis (origin is top left).
167 // Texture coordinates are flipped vertically so they can be drawn on
168 // a projection with a flipped y-axis (origin is top left).
  /external/chromium_org/content/browser/web_contents/
web_drag_dest_mac.mm 69 // flipped point in the coordinate system of |view|.
80 // flipped point in screen coordinates.
139 // is in window coordinates. Both need to be flipped.
233 // is in window coordinates. Both need to be flipped.
  /external/chromium_org/ui/base/resource/
resource_bundle_win.cc 74 // Flipped image is not used on Windows.
  /external/okhttp/src/main/java/com/squareup/okhttp/
Route.java 67 /** Returns a copy of this route with flipped TLS mode. */
  /frameworks/base/include/private/hwui/
DrawGlInfo.h 78 // buffers should be flipped - otherwise, there were no
  /external/chromium/chrome/browser/ui/gtk/
status_bubble_gtk.h 89 // Sets whether the bubble should be flipped horizontally and displayed on the
154 // Should the bubble be flipped horizontally (e.g. displayed on the right for
  /external/chromium_org/chrome/browser/ui/gtk/
status_bubble_gtk.h 90 // Sets whether the bubble should be flipped horizontally and displayed on the
155 // Should the bubble be flipped horizontally (e.g. displayed on the right for
  /external/chromium_org/skia/ext/
platform_device_mac.cc 99 // Our coordinate system is flipped to match WebKit's so we need to modify
105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
  /external/chromium_org/ui/events/cocoa/
events_mac.mm 122 // view (with flipped coordinates). A more general (but costly) approach
125 // speed is preferred. Flipped views are not suppported.
  /external/chromium_org/ui/views/controls/button/
image_button_unittest.cc 146 // Because the coordinates are flipped, we should expect this to draw as if
161 // Because the coordinates are flipped, we should expect this to draw as if
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
ImageLoader.java 61 * if the image should be flipped (does not work with DirectX image)
94 * if the image should be flipped (does not work with DirectX image)
TextureGeneratorBlend.java 127 boolean flipped = (flag & NoiseGenerator.TEX_FLIPBLEND) != 0;
133 if (flipped) {
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 64 * @param flipY If true, the Y coordinates of the texture will be flipped.
76 * The image texture coordinates will not be flipped.
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 131 // crop (say, flipped horizontally) on the same frame.
186 * next call to draw(). Note that the image may be flipped by providing a negative width or

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