/external/mesa3d/src/mesa/main/ |
texcompress_etc_tmp.h | 30 int flipped; local 109 block->flipped = (src[3] & 0x1); 128 blk = (block->flipped) ? (y >= 2) : (x >= 2);
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/external/chromium_org/cc/layers/ |
texture_layer.cc | 65 void TextureLayer::SetFlipped(bool flipped) { 66 if (flipped_ == flipped) 68 flipped_ = flipped;
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texture_layer.h | 97 // Sets whether this texture should be Y-flipped at draw time. Defaults to 99 void SetFlipped(bool flipped);
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_os.py | 431 # Not flipped: TESTFN, SUB1, SUB11, SUB2 432 # flipped: TESTFN, SUB2, SUB1, SUB11 433 flipped = all[0][1][0] != "SUB1" 436 self.assertEqual(all[1 + flipped], (sub1_path, ["SUB11"], ["tmp2"])) 437 self.assertEqual(all[2 + flipped], (sub11_path, [], [])) 438 self.assertEqual(all[3 - 2 * flipped], sub2_tree) 456 # Not flipped: SUB11, SUB1, SUB2, TESTFN 457 # flipped: SUB2, SUB11, SUB1, TESTFN 458 flipped = all[3][1][0] != "SUB1" 461 self.assertEqual(all[flipped], (sub11_path, [], []) [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_os.py | 431 # Not flipped: TESTFN, SUB1, SUB11, SUB2 432 # flipped: TESTFN, SUB2, SUB1, SUB11 433 flipped = all[0][1][0] != "SUB1" 436 self.assertEqual(all[1 + flipped], (sub1_path, ["SUB11"], ["tmp2"])) 437 self.assertEqual(all[2 + flipped], (sub11_path, [], [])) 438 self.assertEqual(all[3 - 2 * flipped], sub2_tree) 456 # Not flipped: SUB11, SUB1, SUB2, TESTFN 457 # flipped: SUB2, SUB11, SUB1, TESTFN 458 flipped = all[3][1][0] != "SUB1" 461 self.assertEqual(all[flipped], (sub11_path, [], []) [all...] |
/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 35 * these cards can be flipped from one stack to another where each flip comes with 36 * an associated animation. The cards can be flipped horizontally from left to right 46 * only one card can be flipped at a time. When the cards are in a rotated-out 166 * to determine in what direction the card must be flipped. By the same logic, the
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/development/samples/training/AnimationsDemo/res/animator/ |
card_flip_left_in.xml | 25 2. The invisible back rotates 90 degrees, from being fully flipped
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card_flip_right_in.xml | 25 2. The invisible front rotates 90 degrees, from being fully flipped
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/external/chromium/chrome/browser/ui/cocoa/tab_contents/ |
web_drop_target.mm | 37 // flipped point in the coordinate system of |view|. 48 // flipped point in screen coordinates. 95 // is in window coordinates. Both need to be flipped. 184 // is in window coordinates. Both need to be flipped.
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/external/chromium_org/cc/quads/ |
draw_quad_unittest.cc | 476 bool flipped = true; local 487 flipped); 495 EXPECT_EQ(flipped, copy_quad->flipped); 504 flipped); 511 EXPECT_EQ(flipped, copy_quad->flipped); 738 bool flipped = true; local 749 flipped);
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/external/chromium_org/chrome/browser/ui/cocoa/autofill/ |
autofill_tooltip_controller.mm | 120 // Compute anchor point (in window coords - views might be flipped).
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/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_mac.h | 149 // Texture coordinates are flipped vertically so they can be drawn on 150 // a projection with a flipped y-axis (origin is top left). 167 // Texture coordinates are flipped vertically so they can be drawn on 168 // a projection with a flipped y-axis (origin is top left).
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/external/chromium_org/content/browser/web_contents/ |
web_drag_dest_mac.mm | 69 // flipped point in the coordinate system of |view|. 80 // flipped point in screen coordinates. 139 // is in window coordinates. Both need to be flipped. 233 // is in window coordinates. Both need to be flipped.
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/external/chromium_org/ui/base/resource/ |
resource_bundle_win.cc | 74 // Flipped image is not used on Windows.
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/external/okhttp/src/main/java/com/squareup/okhttp/ |
Route.java | 67 /** Returns a copy of this route with flipped TLS mode. */
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/frameworks/base/include/private/hwui/ |
DrawGlInfo.h | 78 // buffers should be flipped - otherwise, there were no
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/external/chromium/chrome/browser/ui/gtk/ |
status_bubble_gtk.h | 89 // Sets whether the bubble should be flipped horizontally and displayed on the 154 // Should the bubble be flipped horizontally (e.g. displayed on the right for
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/external/chromium_org/chrome/browser/ui/gtk/ |
status_bubble_gtk.h | 90 // Sets whether the bubble should be flipped horizontally and displayed on the 155 // Should the bubble be flipped horizontally (e.g. displayed on the right for
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/external/chromium_org/skia/ext/ |
platform_device_mac.cc | 99 // Our coordinate system is flipped to match WebKit's so we need to modify 105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
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/external/chromium_org/ui/events/cocoa/ |
events_mac.mm | 122 // view (with flipped coordinates). A more general (but costly) approach 125 // speed is preferred. Flipped views are not suppported.
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/external/chromium_org/ui/views/controls/button/ |
image_button_unittest.cc | 146 // Because the coordinates are flipped, we should expect this to draw as if 161 // Because the coordinates are flipped, we should expect this to draw as if
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
ImageLoader.java | 61 * if the image should be flipped (does not work with DirectX image) 94 * if the image should be flipped (does not work with DirectX image)
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TextureGeneratorBlend.java | 127 boolean flipped = (flag & NoiseGenerator.TEX_FLIPBLEND) != 0; 133 if (flipped) {
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/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
Picture.java | 64 * @param flipY If true, the Y coordinates of the texture will be flipped. 76 * The image texture coordinates will not be flipped.
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/external/replicaisland/src/com/replica/replicaisland/ |
DrawableBitmap.java | 131 // crop (say, flipped horizontally) on the same frame. 186 * next call to draw(). Note that the image may be flipped by providing a negative width or
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