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  /external/skia/src/pathops/
SkPathOpsTypes.cpp 15 // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
  /external/srec/tools/thirdparty/OpenFst/fst/lib/
float-weight.h 32 // Single precision floating point weight base class
randgen.h 60 // Assumes Weight::Value() accesses the floating point
  /external/stlport/src/
num_get.cpp 77 // value. Used for floating-point input.
  /external/v8/src/
conversions.h 131 // The buffer should be large enough for any floating point number.
  /external/v8/test/test262/
test262.status 68 # Linux for ia32 (and therefore simulators) default to extended 80 bit floating
  /external/valgrind/main/VEX/priv/
host_generic_simd128.h 37 well behaved -- no floating point or mmx insns, just straight
host_generic_simd64.h 42 well behaved -- no floating point or mmx insns, just straight
host_x86_defs.h 300 /* Floating point binary */
304 /* Floating point unary */
369 Xin_FpCMov, /* FP fake floating point conditional move */
529 /* X86 Floating point (fake 3-operand, "flat reg file" insns) */
  /external/valgrind/main/VEX/pub/
libvex_emwarn.h 46 warned about apply primarily to floating point support.
  /external/valgrind/main/VEX/switchback/
test_ppc_jm1.c 34 * operations. I also check FPSCR for floating points operations.
    [all...]
  /external/webrtc/src/system_wrappers/test/TestSort/
TestSort.cpp 118 else // Floating point
  /frameworks/base/core/java/android/database/
Cursor.java 294 * column value is null, the column type is not a floating-point type, or the
295 * floating-point value is not representable as a <code>float</code> value is
307 * column value is null, the column type is not a floating-point type, or the
308 * floating-point value is not representable as a <code>double</code> value is
CursorWindow.java 419 * is a string representation of the floating-point value in decimal, obtained by
457 * set to a string representation of the floating-point value in decimal, obtained by
494 * is the floating-point value converted to a <code>long</code>.</li>
645 * Puts a double-precision floating point value into the field at the
  /frameworks/base/docs/html/guide/topics/renderscript/
compute.jd 117 <h4>Setting floating point precision</h4>
119 <p>You can control the required level of floating point precision in a script. This is useful if
121 different level of floating point precision:</p>
126 floating point precision as outlined by the IEEE 754-2008 standard.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BlackWhiteFilter.java 60 // because floating point has limited range, make theta = theta1 + theta2
  /frameworks/base/opengl/java/android/opengl/
Visibility.java 77 * Spheres are described as four floating point values: x, y, z, and r, in
  /frameworks/compile/libbcc/include/bcc/Renderscript/
RSInfo.h 266 // Return the minimal floating point precision required for the associated
  /frameworks/compile/libbcc/include/bcinfo/
MetadataExtractor.h 195 * \return minimal floating point precision that the script requires.
  /libcore/luni/src/main/java/java/lang/annotation/
Annotation.java 54 * {@code ==} operator for all but the floating point type, so the
  /ndk/docs/text/
CPU-ARM-NEON.text 13 to boost floating point performance significantly.
CPU-FEATURES.text 89 floating-point operations on 16-bit registers. This is part of the
  /ndk/sources/cxx-stl/stlport/src/
num_get.cpp 77 // value. Used for floating-point input.
  /ndk/sources/host-tools/sed-4.2.1/lib/
verify.h 37 integral or boolean or floating-point type, this yields an
  /ndk/tests/device/issue42891-boost-1_52/jni/boost/boost/
progress.hpp 125 // use of floating point ensures that both large and small counts

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