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  /external/chromium_org/third_party/WebKit/Source/platform/fonts/win/
FontWin.cpp 77 float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph.
121 // of each glyph in floating point units and rounds to integer advances at the last possible moment.
208 // FIXME: This truncation is not a problem for HTML, but only affects SVG, which passes floating-point numbers
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_cc.c 72 * "Per-fragment operations that require floating-point color
84 /* Floating point RTs should have no effect from LogicOp,
136 * floating-point color buffers, no clamping occurs."
  /external/clang/test/CXX/dcl.decl/dcl.init/dcl.init.list/
p7-cxx11-nowarn.cpp 45 // * from a floating-point type to an integer type, or
109 // * from an integer type or unscoped enumeration type to a floating-point type,
117 // Variables. Yes, even though all char's will fit into any floating type.
  /external/jpeg/
cjpeg.1 133 Use floating-point DCT method.
135 much slower unless your machine has very fast floating-point hardware. Also
136 note that results of the floating-point method may vary slightly across
jidctflt.c 8 * This file contains a floating-point implementation of the
15 * on the hardware's floating point capacity.
36 * we use floating point arithmetic.
  /external/llvm/include/llvm/CodeGen/
ISDOpcodes.h 221 /// Simple binary floating point operators.
226 /// are both floating point. X and the result must have the same type.
230 /// INT = FGETSIGN(FP) - Return the sign bit of the specified floating point
366 /// depends on the first letter) to floating point.
377 /// FP_TO_[US]INT - Convert a floating point value to a signed or unsigned
382 /// X = FP_ROUND(Y, TRUNC) - Rounding 'Y' from a larger floating point type
404 /// rounds it to a floating point value. It then promotes it and returns it
436 /// promotions and truncation for half-precision (16 bit) floating
444 /// floating point operations. These are inspired by libm.
685 /// EXTLOAD is used for two things: floating point extending loads an
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  /external/llvm/lib/Target/ARM/
ARMSubtarget.h 52 /// floating point ISAs are supported.
76 /// SlowFPBrcc - True if floating point compare + branch is slow.
150 /// FPOnlySP - If true, the floating point unit only supports single
  /external/llvm/lib/Target/PowerPC/
PPCSchedule.td 18 def FPU1 : FuncUnit; // floating point unit 1
19 def FPU2 : FuncUnit; // floating point unit 2
23 def VFPU : FuncUnit; // vector floating point unit
  /external/llvm/lib/Target/X86/
X86ISelLowering.h 44 /// FAND - Bitwise logical AND of floating point values. This corresponds
48 /// FOR - Bitwise logical OR of floating point values. This corresponds
52 /// FXOR - Bitwise logical XOR of floating point values. This corresponds
56 /// FAND - Bitwise logical ANDNOT of floating point values. This
60 /// FSRL - Bitwise logical right shift of floating point values. These
197 /// FHADD - Floating point horizontal add.
200 /// FHSUB - Floating point horizontal sub.
209 /// FMAX, FMIN - Floating point max and min.
216 /// FRSQRT, FRCP - Floating point reciprocal-sqrt and reciprocal
487 /// isZeroNode - Returns true if Elt is a constant zero or a floating poin
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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_cc.c 72 * "Per-fragment operations that require floating-point color
84 /* Floating point RTs should have no effect from LogicOp,
136 * floating-point color buffers, no clamping occurs."
  /external/pixman/pixman/
loongson-mmintrin.h 15 * floating-point registers, so you end up with braindead code like
26 * where crap just gets copied back and forth between integer and floating-
36 /* vectors are stored in 64-bit floating-point registers */
  /external/qemu/distrib/jpeg-6b/
cjpeg.1 133 Use floating-point DCT method.
135 much slower unless your machine has very fast floating-point hardware. Also
136 note that results of the floating-point method may vary slightly across
jidctflt.c 8 * This file contains a floating-point implementation of the
15 * on the hardware's floating point capacity.
36 * we use floating point arithmetic.
  /external/valgrind/main/VEX/switchback/
test_emfloat.c 3 ** Source for emulated floating-point routines.
689 ** Set an internal floating-point-format number to zero.
708 ** Set an internal floating-point-format number to infinity.
728 ** Set an internal floating-point-format number to Nan
749 ** Pass this routine a pointer to an internal floating point format
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/bits/
mathcalls.h 187 /* Floating-point modulo remainder of X/Y. */
304 /* Round X to integral value in floating-point format using current
312 /* Round X to the integral value in floating-point format nearest but
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/bits/
mathcalls.h 187 /* Floating-point modulo remainder of X/Y. */
304 /* Round X to integral value in floating-point format using current
312 /* Round X to the integral value in floating-point format nearest but
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/bits/
mathcalls.h 187 /* Floating-point modulo remainder of X/Y. */
304 /* Round X to integral value in floating-point format using current
312 /* Round X to the integral value in floating-point format nearest but
  /docs/source.android.com/src/devices/tech/dalvik/
dalvik-bytecode.jd 33 <li>When used for bit values (such as integers and floating point
606 <td>Perform the indicated floating point or <code>long</code> comparison,
610 The "bias" listed for the floating point operations
614 <p>For example, to check to see if floating point
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  /external/llvm/test/MC/Disassembler/AArch64/
neon-instructions.txt 12 # Vector Floating-Point Add/Sub
27 # Vector Floating-Point Mul/Div
76 # Vector Floating-Point Multiply-accumulate and Multiply-subtract
122 # Vector Floating Point Move Immediate
142 # Vector Absolute Difference (Floating Point)
167 # Vector Reciprocal Square Root Step (Floating Point)
173 # Vector Reciprocal Step (Floating Point)
179 # Vector Absolute Compare Mask Less Than Or Equal (Floating Point)
185 # Vector Absolute Compare Mask Less Than (Floating Point)
226 # Vector Compare Mask Equal (Floating Point
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  /bionic/libc/arch-arm/include/machine/
setjmp.h 65 * 18 float_state floating-point status and control register
  /bionic/libc/include/sys/
_sigdefs.h 49 __BIONIC_SIGDEF(FPE,8,"Floating point exception")
  /bionic/libm/upstream-freebsd/lib/msun/src/
e_fmodf.c 87 /* convert back to floating value and restore the sign */
e_sqrtf.c 74 /* use floating add to find out rounding direction */
fenv-softfloat.h 35 * lack an FPU and use softfloat in libc for floating point. To use it,
s_nextafter.c 18 * return the next machine floating-point number of x in the

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