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/external/chromium_org/third_party/WebKit/Source/platform/fonts/win/ |
FontWin.cpp | 77 float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph. 121 // of each glyph in floating point units and rounds to integer advances at the last possible moment. 208 // FIXME: This truncation is not a problem for HTML, but only affects SVG, which passes floating-point numbers
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_cc.c | 72 * "Per-fragment operations that require floating-point color 84 /* Floating point RTs should have no effect from LogicOp, 136 * floating-point color buffers, no clamping occurs."
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/external/clang/test/CXX/dcl.decl/dcl.init/dcl.init.list/ |
p7-cxx11-nowarn.cpp | 45 // * from a floating-point type to an integer type, or 109 // * from an integer type or unscoped enumeration type to a floating-point type, 117 // Variables. Yes, even though all char's will fit into any floating type.
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/external/jpeg/ |
cjpeg.1 | 133 Use floating-point DCT method. 135 much slower unless your machine has very fast floating-point hardware. Also 136 note that results of the floating-point method may vary slightly across
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jidctflt.c | 8 * This file contains a floating-point implementation of the 15 * on the hardware's floating point capacity. 36 * we use floating point arithmetic.
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/external/llvm/include/llvm/CodeGen/ |
ISDOpcodes.h | 221 /// Simple binary floating point operators. 226 /// are both floating point. X and the result must have the same type. 230 /// INT = FGETSIGN(FP) - Return the sign bit of the specified floating point 366 /// depends on the first letter) to floating point. 377 /// FP_TO_[US]INT - Convert a floating point value to a signed or unsigned 382 /// X = FP_ROUND(Y, TRUNC) - Rounding 'Y' from a larger floating point type 404 /// rounds it to a floating point value. It then promotes it and returns it 436 /// promotions and truncation for half-precision (16 bit) floating 444 /// floating point operations. These are inspired by libm. 685 /// EXTLOAD is used for two things: floating point extending loads an [all...] |
/external/llvm/lib/Target/ARM/ |
ARMSubtarget.h | 52 /// floating point ISAs are supported. 76 /// SlowFPBrcc - True if floating point compare + branch is slow. 150 /// FPOnlySP - If true, the floating point unit only supports single
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/external/llvm/lib/Target/PowerPC/ |
PPCSchedule.td | 18 def FPU1 : FuncUnit; // floating point unit 1 19 def FPU2 : FuncUnit; // floating point unit 2 23 def VFPU : FuncUnit; // vector floating point unit
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/external/llvm/lib/Target/X86/ |
X86ISelLowering.h | 44 /// FAND - Bitwise logical AND of floating point values. This corresponds 48 /// FOR - Bitwise logical OR of floating point values. This corresponds 52 /// FXOR - Bitwise logical XOR of floating point values. This corresponds 56 /// FAND - Bitwise logical ANDNOT of floating point values. This 60 /// FSRL - Bitwise logical right shift of floating point values. These 197 /// FHADD - Floating point horizontal add. 200 /// FHSUB - Floating point horizontal sub. 209 /// FMAX, FMIN - Floating point max and min. 216 /// FRSQRT, FRCP - Floating point reciprocal-sqrt and reciprocal 487 /// isZeroNode - Returns true if Elt is a constant zero or a floating poin [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_cc.c | 72 * "Per-fragment operations that require floating-point color 84 /* Floating point RTs should have no effect from LogicOp, 136 * floating-point color buffers, no clamping occurs."
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/external/pixman/pixman/ |
loongson-mmintrin.h | 15 * floating-point registers, so you end up with braindead code like 26 * where crap just gets copied back and forth between integer and floating- 36 /* vectors are stored in 64-bit floating-point registers */
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/external/qemu/distrib/jpeg-6b/ |
cjpeg.1 | 133 Use floating-point DCT method. 135 much slower unless your machine has very fast floating-point hardware. Also 136 note that results of the floating-point method may vary slightly across
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jidctflt.c | 8 * This file contains a floating-point implementation of the 15 * on the hardware's floating point capacity. 36 * we use floating point arithmetic.
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/external/valgrind/main/VEX/switchback/ |
test_emfloat.c | 3 ** Source for emulated floating-point routines. 689 ** Set an internal floating-point-format number to zero. 708 ** Set an internal floating-point-format number to infinity. 728 ** Set an internal floating-point-format number to Nan 749 ** Pass this routine a pointer to an internal floating point format [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/bits/ |
mathcalls.h | 187 /* Floating-point modulo remainder of X/Y. */ 304 /* Round X to integral value in floating-point format using current 312 /* Round X to the integral value in floating-point format nearest but
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/bits/ |
mathcalls.h | 187 /* Floating-point modulo remainder of X/Y. */ 304 /* Round X to integral value in floating-point format using current 312 /* Round X to the integral value in floating-point format nearest but
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/bits/ |
mathcalls.h | 187 /* Floating-point modulo remainder of X/Y. */ 304 /* Round X to integral value in floating-point format using current 312 /* Round X to the integral value in floating-point format nearest but
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/docs/source.android.com/src/devices/tech/dalvik/ |
dalvik-bytecode.jd | 33 <li>When used for bit values (such as integers and floating point 606 <td>Perform the indicated floating point or <code>long</code> comparison, 610 The "bias" listed for the floating point operations 614 <p>For example, to check to see if floating point [all...] |
/external/llvm/test/MC/Disassembler/AArch64/ |
neon-instructions.txt | 12 # Vector Floating-Point Add/Sub 27 # Vector Floating-Point Mul/Div 76 # Vector Floating-Point Multiply-accumulate and Multiply-subtract 122 # Vector Floating Point Move Immediate 142 # Vector Absolute Difference (Floating Point) 167 # Vector Reciprocal Square Root Step (Floating Point) 173 # Vector Reciprocal Step (Floating Point) 179 # Vector Absolute Compare Mask Less Than Or Equal (Floating Point) 185 # Vector Absolute Compare Mask Less Than (Floating Point) 226 # Vector Compare Mask Equal (Floating Point [all...] |
/bionic/libc/arch-arm/include/machine/ |
setjmp.h | 65 * 18 float_state floating-point status and control register
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/bionic/libc/include/sys/ |
_sigdefs.h | 49 __BIONIC_SIGDEF(FPE,8,"Floating point exception")
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/bionic/libm/upstream-freebsd/lib/msun/src/ |
e_fmodf.c | 87 /* convert back to floating value and restore the sign */
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e_sqrtf.c | 74 /* use floating add to find out rounding direction */
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fenv-softfloat.h | 35 * lack an FPU and use softfloat in libc for floating point. To use it,
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s_nextafter.c | 18 * return the next machine floating-point number of x in the
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