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  /external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
tri.c 72 struct pipe_framebuffer_state framebuffer; member in struct:program
164 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
165 p->framebuffer.width = WIDTH;
166 p->framebuffer.height = HEIGHT;
167 p->framebuffer.nr_cbufs = 1;
168 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
231 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
246 cso_set_framebuffer(p->cso, &p->framebuffer);
272 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0])
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  /external/mesa3d/src/gallium/tests/trivial/
tri.c 72 struct pipe_framebuffer_state framebuffer; member in struct:program
164 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
165 p->framebuffer.width = WIDTH;
166 p->framebuffer.height = HEIGHT;
167 p->framebuffer.nr_cbufs = 1;
168 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
231 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
246 cso_set_framebuffer(p->cso, &p->framebuffer);
272 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0])
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 39 import com.jme3.texture.FrameBuffer;
45 * window or a {@link FrameBuffer} to which scenes will be rendered.
51 * By default, a view port does not clear the framebuffer, but it can be
52 * set to {@link #setClearFlags(boolean, boolean, boolean) clear the framebuffer}.
73 protected FrameBuffer out = null;
231 * Returns the framebuffer where this ViewPort's scenes are
234 * @return the framebuffer where this ViewPort's scenes are
237 * @see #setOutputFrameBuffer(com.jme3.texture.FrameBuffer)
239 public FrameBuffer getOutputFrameBuffer() {
244 * Sets the output framebuffer for the ViewPort
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Statistics.java 37 import com.jme3.texture.FrameBuffer;
170 * Called by the Renderer when a framebuffer has been set.
172 * @param fb The framebuffer that was set
173 * @param wasSwitched If true, the framebuffer required a state switch
175 public void onFrameBufferUse(FrameBuffer fb, boolean wasSwitched){
219 * Called by the Renderer when it creates a new framebuffer
240 * Called by the Renderer when it deletes a framebuffer
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.cpp 17 #include "libGLESv2/Framebuffer.h"
314 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
713 // Returns an unused framebuffer name
782 void Context::deleteFramebuffer(GLuint framebuffer)
784 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
788 detachFramebuffer(framebuffer);
847 Framebuffer *Context::getReadFramebuffer()
852 Framebuffer *Context::getDrawFramebuffer()
885 void Context::bindReadFramebuffer(GLuint framebuffer)
887 if (!getFramebuffer(framebuffer))
1097 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); local
1277 Framebuffer *framebuffer = getDrawFramebuffer(); local
1360 gl::Framebuffer *framebuffer = getDrawFramebuffer(); local
1441 gl::Framebuffer *framebuffer = getDrawFramebuffer(); local
1462 gl::Framebuffer *framebuffer = getDrawFramebuffer(); local
1477 gl::Framebuffer *framebuffer = getDrawFramebuffer(); local
1861 Framebuffer *framebuffer = getReadFramebuffer(); local
2305 Framebuffer *framebuffer = getReadFramebuffer(); local
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Context.h 52 class Framebuffer;
291 void deleteFramebuffer(GLuint framebuffer);
305 void bindReadFramebuffer(GLuint framebuffer);
306 void bindDrawFramebuffer(GLuint framebuffer);
315 void setFramebufferZero(Framebuffer *framebuffer);
327 Framebuffer *getFramebuffer(GLuint handle);
337 Framebuffer *getReadFramebuffer();
338 Framebuffer *getDrawFramebuffer();
414 void detachFramebuffer(GLuint framebuffer);
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  /hardware/libhardware/modules/gralloc/
gralloc.cpp 94 framebuffer: 0,
110 // allocate the framebuffer
111 if (m->framebuffer == NULL) {
112 // initialize the framebuffer, the framebuffer is mapped once
137 intptr_t vaddr = intptr_t(m->framebuffer->base);
138 private_handle_t* hnd = new private_handle_t(dup(m->framebuffer->fd), size,
151 hnd->offset = vaddr - intptr_t(m->framebuffer->base);
257 int index = (hnd->base - m->framebuffer->base) / bufferSize;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.h 71 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
80 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
139 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
141 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
147 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect
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Renderer9.h 84 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
94 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
157 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
159 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
162 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect
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  /external/qemu/android/
android.h 69 /* framebuffer dimensions in pixels, note these can change dynamically */
72 /* framebuffer dimensions in mm */
76 /* framebuffer rotation, relative to device */
multitouch-screen.c 76 /* Header collecting framebuffer information and updates. */
78 /* Boolean value indicating if framebuffer updates are currently being
81 /* Indicates direction in which lines are arranged in the framebuffer. If
85 /* Current framebuffer pointer. */
245 /* Callback that is invoked when framebuffer update has been transmitted to the
270 /* Common handler for framebuffer updates invoked by both, software, and OpenGLES
284 * Accumulate framebuffer changes in the header.
324 /* A callback invoked on framebuffer updates by software renderer.
327 * x, y, w, h - Defines an updated rectangle inside the framebuffer.
335 T("Multi-touch: Software renderer framebuffer update: %d:%d -> %dx%d"
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  /external/qemu/android/camera/
camera-format-converters.h 40 * When camera service replies to a framebuffer request from the client, it
48 * pixel_format - Defines pixel format for the converting framebuffer.
49 * framebuffer_size, width, height - Converting framebuffer byte size, width,
camera-format-converters.c 36 * been read from the typecasted framebuffer:
38 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer);
453 * given line in a YUV framebuffer.
460 * here is relative to the beginning of the YUV framebuffer.
465 * given line in a YUV framebuffer.
472 * here is relative to the beginning of the YUV framebuffer.
488 /* Offset of the first Y value in a fully interleaved YUV framebuffer. */
491 * interleaved YUV framebuffer. */
494 * interleaved YUV framebuffer. */
496 /* Increment between adjacent U/V values in a YUV framebuffer. *
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  /frameworks/rs/
rsFBOCache.cpp 40 rsc->mHal.funcs.framebuffer.init(rsc, this);
44 rsc->mHal.funcs.framebuffer.destroy(rsc, this);
90 rsc->mHal.funcs.framebuffer.setActive(rsc, this);
  /device/generic/goldfish/opengl/system/egl/
ClientAPIExts.in 135 (GLuint framebuffer),
136 (framebuffer))
139 (GLenum target, GLuint framebuffer),
140 (target, framebuffer))
  /external/chromium_org/content/test/data/gpu/
mem_webgl.html 58 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
59 gl.framebufferTexture2D(gl.FRAMEBUFFER,
102 gl.bindFramebuffer(gl.FRAMEBUFFER, fbos[i]);
109 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_renderbuffer.c 233 * Add software-based color renderbuffers to the given framebuffer.
235 * window system framebuffer (not a user-created render/framebuffer).
287 * Add a software-based depth renderbuffer to the given framebuffer.
289 * window system framebuffer (not a user-created render/framebuffer).
332 * Add a software-based stencil renderbuffer to the given framebuffer.
334 * window system framebuffer (not a user-created render/framebuffer).
395 * Add a software-based accumulation renderbuffer to the given framebuffer
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  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 233 * Add software-based color renderbuffers to the given framebuffer.
235 * window system framebuffer (not a user-created render/framebuffer).
287 * Add a software-based depth renderbuffer to the given framebuffer.
289 * window system framebuffer (not a user-created render/framebuffer).
332 * Add a software-based stencil renderbuffer to the given framebuffer.
334 * window system framebuffer (not a user-created render/framebuffer).
395 * Add a software-based accumulation renderbuffer to the given framebuffer
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  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_DisplayFormat.3 11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.h 3 #include "FrameBuffer.h"
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.h 3 #include "FrameBuffer.h"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.h 3 #include "FrameBuffer.h"
  /sdk/emulator/opengl/host/libs/Translator/EGL/
ClientAPIExts.in 135 (GLuint framebuffer),
136 (framebuffer))
139 (GLenum target, GLuint framebuffer),
140 (target, framebuffer))
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_mlaa.c 84 unsigned int w = p->framebuffer.width;
85 unsigned int h = p->framebuffer.height;
92 if (dimensions[0] != p->framebuffer.width ||
93 dimensions[1] != p->framebuffer.height) {
94 constants[0] = 1.0 / p->framebuffer.width;
95 constants[1] = 1.0 / p->framebuffer.height;
98 dimensions[0] = p->framebuffer.width;
99 dimensions[1] = p->framebuffer.height;
112 p->framebuffer.zsbuf = ppq->stencils;
180 w, h, 0, p->framebuffer.cbufs[0]
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  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 41 import com.jme3.texture.FrameBuffer;
57 * Any filter holds a frameBuffer and a texture<br>
83 protected FrameBuffer renderFrameBuffer;
100 renderFrameBuffer = new FrameBuffer(width, height, numSamples);
108 renderFrameBuffer = new FrameBuffer(width, height, 1);
164 public FrameBuffer getRenderFrameBuffer() {
168 public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
313 protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
359 protected FrameBuffer getRenderFrameBuffer() {
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