/external/chromium_org/gpu/command_buffer/service/ |
framebuffer_manager_unittest.cc | 66 // Check we can create framebuffer. 68 // Check framebuffer got created. 69 Framebuffer* framebuffer1 = manager_.GetFramebuffer(kClient1Id); 76 // Check we get nothing for a non-existent framebuffer. 80 // Check framebuffer gets deleted when last reference is released. 84 // Check we can't get the framebuffer after we remove it. 92 // Check we can create framebuffer. 94 // Check framebuffer got created. 95 Framebuffer* framebuffer1 = manager_.GetFramebuffer(kClient1Id); 142 Framebuffer* framebuffer_ [all...] |
gles2_cmd_decoder_unittest_1.cc | 66 // Give it a valid framebuffer. 88 // We bind a framebuffer color the colormask test since the framebuffer
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/external/chromium_org/third_party/mesa/src/docs/ |
GL3.txt | 24 Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) 26 Non-normalized Integer texture/framebuffer formats DONE (i965) 33 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_context.c | 127 /* unbind framebuffer */ 129 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 131 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_flush.c | 69 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) 92 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]); 94 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_pixel_copy.c | 178 /* Flip dest Y if it's a window system framebuffer. */ 180 /* copypixels to a window system framebuffer */ 185 /* Flip source Y if it's a window system framebuffer. */
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/external/jmonkeyengine/engine/src/desktop/com/jme3/app/state/ |
VideoRecorderAppState.java | 11 import com.jme3.texture.FrameBuffer; 118 public void addImage(Renderer renderer, FrameBuffer out) { 180 public void postFrame(FrameBuffer out) {
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/external/mesa3d/docs/ |
GL3.txt | 24 Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) 26 Non-normalized Integer texture/framebuffer formats DONE (i965) 33 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_context.c | 127 /* unbind framebuffer */ 129 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 131 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_flush.c | 69 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) 92 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]); 94 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel_copy.c | 178 /* Flip dest Y if it's a window system framebuffer. */ 180 /* copypixels to a window system framebuffer */ 185 /* Flip source Y if it's a window system framebuffer. */
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/external/qemu/distrib/sdl-1.2.15/ |
README.NanoX | 9 It enhances previous patch 0.8 by providing direct framebuffer 11 requiring a compile-time option setting for different framebuffer 48 --enable-nanox-direct-fb Use direct framebuffer access
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/external/qemu/distrib/sdl-1.2.15/src/video/ps3/ |
SDL_ps3video.h | 3 * CELL BE Support for PS3 Framebuffer 67 /* Framebuffer device */ 128 /* Framebuffer data */
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/external/qemu-pc-bios/vgabios/tests/lfbprof/ |
lfbprof.h | 3 * VBE 2.0 Linear Framebuffer Profiler 83 #define vbeUseLFB 0x4000 /* Enable linear framebuffer mode */ 87 * the linear framebuffer mode is available.
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/frameworks/rs/ |
rsFont.h | 47 FRAMEBUFFER, 87 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL, 150 Font::RenderMode mode = Font::FRAMEBUFFER,
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/hardware/ti/omap4xxx/hwc/ |
hal_public.h | 28 * this header to access functionality in the gralloc and framebuffer HALs. 118 /* If the framebuffer has been opened, this will point to the 119 * framebuffer device data required by the allocator, WSEGL
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
FBConfig.cpp | 17 #include "FrameBuffer.h" 62 InitConfigStatus FBConfig::initConfigList(FrameBuffer *fb) 148 int FBConfig::chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size)
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
libGLESv2.cpp | 16 #include "libGLESv2/Framebuffer.h" 437 void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) 439 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); 454 context->bindReadFramebuffer(framebuffer); 459 context->bindDrawFramebuffer(framebuffer); 839 gl::Framebuffer *framebuffer = NULL; local 842 framebuffer = context->getReadFramebuffer(); 846 framebuffer = context->getDrawFramebuffer() 1313 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); local 1489 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); local 2383 gl::Framebuffer *framebuffer = NULL; local 2529 gl::Framebuffer *framebuffer = NULL; local 3216 gl::Framebuffer *framebuffer = NULL; local 7002 gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 196 int framebuffer; local 199 framebuffer = framebuffers[0]; 200 gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, framebuffer); 219 throw new RuntimeException("Framebuffer is not complete: " + 223 return framebuffer;
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramStore.java | 26 * the graphics hardware handles writes to the framebuffer. 34 * framebuffer</li> 119 * pixels already in the framebuffer is computed during the 220 * framebuffer 391 * stored in the framebuffer
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/frameworks/native/libs/ui/ |
FramebufferNativeWindow.cpp | 64 * This implements the (main) framebuffer management. This class is used 68 * the framebuffer. 84 ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); 106 * This does not actually change the framebuffer format. It merely 108 * framebuffer surfaces it will use this format. It's really a giant
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/sdk/apps/SdkController/src/com/android/tools/sdkcontroller/activities/ |
MultiTouchActivity.java | 258 * This query is used to deliver framebuffer updates in the emulator. The 292 * Framebuffer is in JPEG format. 302 * Framebuffer is in a raw RGB format. 306 // Advance stream to the beginning of framebuffer data. 334 Log.w(TAG, "Invalid framebuffer format: " + format);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
fbobject.c | 40 #include "framebuffer.h" 74 /* We bind this framebuffer when applications pass a NULL 144 * Mark the given framebuffer as invalid. This will force the 145 * test for framebuffer completeness to be done before the framebuffer 157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 239 * window-system framebuffer (not user-created framebuffer objects). 264 * "If the default framebuffer is bound to target, then attachment must 273 * "If the default framebuffer is bound to <target>, then <attachment [all...] |
/external/mesa3d/src/mesa/main/ |
fbobject.c | 40 #include "framebuffer.h" 74 /* We bind this framebuffer when applications pass a NULL 144 * Mark the given framebuffer as invalid. This will force the 145 * test for framebuffer completeness to be done before the framebuffer 157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 239 * window-system framebuffer (not user-created framebuffer objects). 264 * "If the default framebuffer is bound to target, then attachment must 273 * "If the default framebuffer is bound to <target>, then <attachment [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Blit.cpp | 17 #include "libGLESv2/Framebuffer.h" 214 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) 218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); 250 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) 254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
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