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  /external/chromium_org/gpu/command_buffer/service/
framebuffer_manager_unittest.cc 66 // Check we can create framebuffer.
68 // Check framebuffer got created.
69 Framebuffer* framebuffer1 = manager_.GetFramebuffer(kClient1Id);
76 // Check we get nothing for a non-existent framebuffer.
80 // Check framebuffer gets deleted when last reference is released.
84 // Check we can't get the framebuffer after we remove it.
92 // Check we can create framebuffer.
94 // Check framebuffer got created.
95 Framebuffer* framebuffer1 = manager_.GetFramebuffer(kClient1Id);
142 Framebuffer* framebuffer_
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gles2_cmd_decoder_unittest_1.cc 66 // Give it a valid framebuffer.
88 // We bind a framebuffer color the colormask test since the framebuffer
  /external/chromium_org/third_party/mesa/src/docs/
GL3.txt 24 Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
26 Non-normalized Integer texture/framebuffer formats DONE (i965)
33 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_context.c 127 /* unbind framebuffer */
129 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
131 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_flush.c 69 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
92 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]);
94 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_pixel_copy.c 178 /* Flip dest Y if it's a window system framebuffer. */
180 /* copypixels to a window system framebuffer */
185 /* Flip source Y if it's a window system framebuffer. */
  /external/jmonkeyengine/engine/src/desktop/com/jme3/app/state/
VideoRecorderAppState.java 11 import com.jme3.texture.FrameBuffer;
118 public void addImage(Renderer renderer, FrameBuffer out) {
180 public void postFrame(FrameBuffer out) {
  /external/mesa3d/docs/
GL3.txt 24 Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
26 Non-normalized Integer texture/framebuffer formats DONE (i965)
33 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 127 /* unbind framebuffer */
129 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
131 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_flush.c 69 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
92 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]);
94 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_copy.c 178 /* Flip dest Y if it's a window system framebuffer. */
180 /* copypixels to a window system framebuffer */
185 /* Flip source Y if it's a window system framebuffer. */
  /external/qemu/distrib/sdl-1.2.15/
README.NanoX 9 It enhances previous patch 0.8 by providing direct framebuffer
11 requiring a compile-time option setting for different framebuffer
48 --enable-nanox-direct-fb Use direct framebuffer access
  /external/qemu/distrib/sdl-1.2.15/src/video/ps3/
SDL_ps3video.h 3 * CELL BE Support for PS3 Framebuffer
67 /* Framebuffer device */
128 /* Framebuffer data */
  /external/qemu-pc-bios/vgabios/tests/lfbprof/
lfbprof.h 3 * VBE 2.0 Linear Framebuffer Profiler
83 #define vbeUseLFB 0x4000 /* Enable linear framebuffer mode */
87 * the linear framebuffer mode is available.
  /frameworks/rs/
rsFont.h 47 FRAMEBUFFER,
87 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
150 Font::RenderMode mode = Font::FRAMEBUFFER,
  /hardware/ti/omap4xxx/hwc/
hal_public.h 28 * this header to access functionality in the gralloc and framebuffer HALs.
118 /* If the framebuffer has been opened, this will point to the
119 * framebuffer device data required by the allocator, WSEGL
  /sdk/emulator/opengl/host/libs/libOpenglRender/
FBConfig.cpp 17 #include "FrameBuffer.h"
62 InitConfigStatus FBConfig::initConfigList(FrameBuffer *fb)
148 int FBConfig::chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size)
  /external/chromium_org/third_party/angle/src/libGLESv2/
libGLESv2.cpp 16 #include "libGLESv2/Framebuffer.h"
437 void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
439 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
454 context->bindReadFramebuffer(framebuffer);
459 context->bindDrawFramebuffer(framebuffer);
839 gl::Framebuffer *framebuffer = NULL; local
842 framebuffer = context->getReadFramebuffer();
846 framebuffer = context->getDrawFramebuffer()
1313 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); local
1489 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); local
2383 gl::Framebuffer *framebuffer = NULL; local
2529 gl::Framebuffer *framebuffer = NULL; local
3216 gl::Framebuffer *framebuffer = NULL; local
7002 gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); local
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 196 int framebuffer; local
199 framebuffer = framebuffers[0];
200 gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, framebuffer);
219 throw new RuntimeException("Framebuffer is not complete: " +
223 return framebuffer;
  /frameworks/base/graphics/java/android/renderscript/
ProgramStore.java 26 * the graphics hardware handles writes to the framebuffer.
34 * framebuffer</li>
119 * pixels already in the framebuffer is computed during the
220 * framebuffer
391 * stored in the framebuffer
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 64 * This implements the (main) framebuffer management. This class is used
68 * the framebuffer.
84 ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
106 * This does not actually change the framebuffer format. It merely
108 * framebuffer surfaces it will use this format. It's really a giant
  /sdk/apps/SdkController/src/com/android/tools/sdkcontroller/activities/
MultiTouchActivity.java 258 * This query is used to deliver framebuffer updates in the emulator. The
292 * Framebuffer is in JPEG format.
302 * Framebuffer is in a raw RGB format.
306 // Advance stream to the beginning of framebuffer data.
334 Log.w(TAG, "Invalid framebuffer format: " + format);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
fbobject.c 40 #include "framebuffer.h"
74 /* We bind this framebuffer when applications pass a NULL
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
239 * window-system framebuffer (not user-created framebuffer objects).
264 * "If the default framebuffer is bound to target, then attachment must
273 * "If the default framebuffer is bound to <target>, then <attachment
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  /external/mesa3d/src/mesa/main/
fbobject.c 40 #include "framebuffer.h"
74 /* We bind this framebuffer when applications pass a NULL
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
239 * window-system framebuffer (not user-created framebuffer objects).
264 * "If the default framebuffer is bound to target, then attachment must
273 * "If the default framebuffer is bound to <target>, then <attachment
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Blit.cpp 17 #include "libGLESv2/Framebuffer.h"
214 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
250 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);

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