/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Camera.java | 54 * <p>Another purpose of the camera class is to do frustum culling operations, 55 * defined by six planes which define a 3D frustum shape, it is possible to 57 * the camera frustum, and thus to avoid rendering objects that are outside 58 * the frustum 77 * of this camera's view frustum. 82 * the camera's view frustum. 87 * the six planes that define the view frustum. 92 * LEFT_PLANE represents the left plane of the camera frustum. 96 * RIGHT_PLANE represents the right plane of the camera frustum. 100 * BOTTOM_PLANE represents the bottom plane of the camera frustum [all...] |
/frameworks/base/opengl/java/android/opengl/ |
Visibility.java | 55 * describes a frustum) and a list of spheres, determine which spheres 56 * intersect the frustum. 74 * A frustum is a six-sided truncated pyramid that defines the portion of 87 * that are either contained entirely within or intersect the frustum. 92 * @return the number of spheres that intersected the frustum. Can be
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestShadow.java | 55 WireFrustum frustum; field in class:TestShadow 101 frustum = new WireFrustum(bsr.getPoints()); 102 frustumMdl = new Geometry("f", frustum); 116 frustum.update(points);
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
ShadowUtil.java | 61 * Updates a points arrays with the frustum corners of the provided camera.
83 * Updates the points array to contain the frustum corners of the given
151 // find center of frustum
266 //Nehon 08/18/2010 : Added an offset to the extend to avoid banding artifacts when the frustum are aligned
272 * points (which contain the eye camera frustum corners)
323 * points (which contain the eye camera frustum corners) and the
340 * points (which contain the eye camera frustum corners) and the
391 // Extend the occluder further into the frustum
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PssmShadowRenderer.java | 59 * It splits the view frustum in several parts and compute a shadow map for each 277 WireFrustum frustum = new WireFrustum(pts); local 278 Geometry frustumMdl = new Geometry("f", frustum); 350 //We prevent computing the frustum points and splits with zeroed or negative near clip value 381 // update frustum points based on current camera and split 491 * default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
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PssmShadowUtil.java | 55 * Updates the frustum splits stores in <code>splits</code> using PSSM.
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BasicShadowRenderer.java | 147 // update frustum points based on current camera
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat4.js | 704 * Generates a frustum matrix with the given bounds 706 * @param {mat4} out mat4 frustum matrix will be written into 707 * @param {Number} left Left bound of the frustum 708 * @param {Number} right Right bound of the frustum 709 * @param {Number} bottom Bottom bound of the frustum 710 * @param {Number} top Top bound of the frustum 711 * @param {Number} near Near bound of the frustum 712 * @param {Number} far Far bound of the frustum 715 mat4.frustum = function (out, left, right, bottom, top, near, far) { 741 * @param {mat4} out mat4 frustum matrix will be written int [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao15.frag | 26 //one frustum corner method
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ssao.frag | 24 //one frustum corner method
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
cull.rs | 77 // outside the frustum
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 79 // Compute the boundaries of the frustum 85 // Set the view frustum
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/external/chromium_org/third_party/mesa/src/docs/ |
MESA_window_pos.spec | 36 frustum clipping.
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RELNOTES-3.1 | 93 Allows one to disable clip volume (frustum) testing.
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
UniformBinding.java | 110 * The near and far values for the camera frustum.
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 36 frustum clipping.
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RELNOTES-3.1 | 93 Allows one to disable clip volume (frustum) testing.
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/frameworks/rs/scriptc/ |
rs_math.rsh | 92 * Computes 6 frustum planes from the view projection matrix 152 * Checks if a sphere is withing the 6 frustum planes
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/prebuilts/sdk/renderscript/include/ |
rs_math.rsh | 92 * Computes 6 frustum planes from the view projection matrix 152 * Checks if a sphere is withing the 6 frustum planes
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.frag | 80 //one frustum corner method
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestBloom.java | 59 WireFrustum frustum; field in class:TestBloom
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TestCrossHatch.java | 59 WireFrustum frustum; field in class:TestCrossHatch
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TestPosterization.java | 59 WireFrustum frustum; field in class:TestPosterization
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/frameworks/base/core/jni/android/opengl/ |
poly_clip.cpp | 94 * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 71 * Specifies how frustum culling should be handled by 81 * Do not draw if we are not at least partially within the view frustum 236 * @return true if inside or intersecting camera frustum [all...] |