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  /external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
gl-matrix.js     [all...]
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
mat4-spec.js 508 describe("frustum", function() {
509 beforeEach(function() { result = mat4.frustum(out, -1, 1, -1, 1, -1, 1); });
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 198 void Frustum(float left,
236 Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_z);
  /frameworks/native/opengl/libagl/
vertex.cpp 81 // frustum clipping and W-divide
108 // frustum clipping, user clipping and W-divide
primitives.cpp 953 // frustum clip-planes
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 55 /** Sum of frustum planes and user-defined planes */
draw_pipe_clip.c 394 /* we don't want to see an edge along the frustum clip plane */
  /external/chromium_org/v8/test/mjsunit/compiler/
regress-177883.js 36 // code for the standard textbook algorithm for frustum culling of an object
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 55 /** Sum of frustum planes and user-defined planes */
draw_pipe_clip.c 394 /* we don't want to see an edge along the frustum clip plane */
  /frameworks/base/core/jni/android/opengl/
util.cpp 323 // Return true if the sphere intersects or is inside the frustum
396 float frustum[6*4]; local
413 computeFrustum(mvp.mData, frustum);
421 if (sphereHitsFrustum(frustum, pSphere)) {
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 132 int cullType; // specifies whether to frustum cull
  /frameworks/rs/scriptc/
rs_matrix.rsh 246 * Load an Frustum projection matrix constructed from the 6 planes
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 246 * Load an Frustum projection matrix constructed from the 6 planes
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 680 * If a spatial is not inside the eye frustum, it
681 * is still rendered in the shadow frustum (shadow casting queue)
748 * if the camera frustum contains the scene, then this method is recursively
762 * this process does not check for frustum culling on any
764 * in the eye camera frustum to cast shadows on objects that are inside it.
    [all...]
  /frameworks/base/docs/html/reference/com/google/android/gms/maps/
Projection.html 837 <div class="jd-descrdiv">Gets a projection of the viewing frustum for converting between screen coordinates and
1189 <div class="jd-tagdata jd-tagdescr"><p>Gets a projection of the viewing frustum for converting between screen coordinates and
1193 <ul class="nolist"><li>The projection of the viewing frustum in its current state.
    [all...]
  /external/chromium_org/cc/output/
direct_renderer.cc 24 // Use the standard formula to map the clipping frustum to the cube from
  /frameworks/native/include/ui/
mat4.h 136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { function in class:android::tmat44
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_program.c 160 /* All vertices are outside the frustum */
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 160 /* All vertices are outside the frustum */
  /frameworks/base/docs/html/reference/renderscript/
rs__math_8rsh.html 325 <p>Computes 6 frustum planes from the view projection matrix </p>
415 <p>Checks if a sphere is withing the 6 frustum planes </p>
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
APIspec.xml 470 <template name="Frustum">
    [all...]
  /external/mesa3d/src/mesa/main/
APIspec.xml 470 <template name="Frustum">
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_icd.h 339 void (GLAPIENTRY * Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingSphere.java 437 * frustum) to determine which side this bound is on.

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