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  /frameworks/rs/driver/
rsdProgramRaster.cpp 24 #include <GLES/gl.h>
25 #include <GLES/glext.h>
rsdSampler.cpp 28 #include <GLES/gl.h>
29 #include <GLES/glext.h>
  /sdk/emulator/opengl/host/libs/libOpenglRender/
GL2Dispatch.cpp 39 // Load the GLES library
45 // init the GLES dispatch table
WindowSurface.h 25 #include <GLES/gl.h>
51 GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used)
Android.mk 54 # use Translator's egl/gles headers
76 # use Translator's egl/gles headers
  /frameworks/native/opengl/libs/GLES_trace/
DESIGN.txt 1 Design of the GLES Tracing Library
14 GLES call is redirected to the trace implementation.
18 While the application is running, all its GLES calls are directly routed to their corresponding
72 // call the original GLES function
78 The fixupGLMessage() call does any custom processing of the protobuf based on the GLES call.
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 272 objectFiles.add("world.gles");
273 objectFiles.add("al.gles");
274 objectFiles.add("apple.gles");
275 objectFiles.add("dolphins.gles");
276 objectFiles.add("f16.gles");
277 objectFiles.add("flowers.gles");
278 objectFiles.add("porsche.gles");
279 objectFiles.add("rosevase.gles");
280 objectFiles.add("shuttle.gles");
281 objectFiles.add("soccerball.gles");
    [all...]
  /sdk/emulator/opengl/
DESIGN 7 Hardware GLES emulation in the Android platform is implemented with a mix
10 - Several host "translator" libraries. They implement the EGL, GLES 1.1 and
11 GLES 2.0 ABIs defined by Khronos, and translate the corresponding function
15 - desktop GL 2.0 for GLES 1.1 and GLES 2.0
20 | EGL | | GLES 1.1 | | GLES 2.0 | TRANSLATOR
33 the same EGL / GLES 1.1 and GLES 2.0 ABIs.
35 They collect the sequence of EGL/GLES function calls and translate the
    [all...]
  /external/qemu/
android-configure.sh 72 --gles-include=*) GLES_INCLUDE=$optarg
75 --gles-libs=*) GLES_LIBS=$optarg
78 --no-gles) GLES_PROBE=no
109 echo " --gles-include=PATH specify path to GLES emulation headers"
110 echo " --gles-libs=PATH specify path to GLES emulation host libraries"
111 echo " --no-gles disable GLES emulation support"
182 # you use --gles-libs to point explicitely to a different directory
    [all...]
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 41 case DisplaySurface::COMPOSITION_GLES: return "GLES";
71 // with GLES. If the consumer needs CPU access, use the default format
122 // Forcing GLES-composed frames to go through an extra copy by the HWC
140 // We must have just switched from GLES-only to MIXED or HWC
141 // composition. Stop using the format and usage requested by the GLES
147 // If we just switched *to* GLES-only mode, we'll change the
148 // format/usage and get a new buffer when the GLES driver calls
172 "Unexpected advanceFrame() in %s state on GLES/MIXED frame",
180 // in a GLES configuration, if the sink disappears then dequeueBuffer
181 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinge
    [all...]
  /external/chromium_org/third_party/mesa/src/bin/
installmesa 67 # NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
71 # NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
  /external/mesa3d/bin/
installmesa 67 # NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
71 # NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
  /external/chromium_org/content/common/gpu/testdata/
bear.README 14 not specified to the last bit and GLES shader/texture filtering
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
SConscript 18 if not env['gles']:
  /external/mesa3d/src/gallium/state_trackers/wgl/
SConscript 18 if not env['gles']:
  /frameworks/native/opengl/libagl/
dxt.h 23 #include <GLES/gl.h>
texture.h 27 #include <GLES/gl.h>
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmUtils.h 18 #include <GLES/gl.h>
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
PaletteTexture.h 19 #include <GLES/gl.h>
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 35 // This whole att0 thing is about a incompatibility between GLES and OpenGL.
36 // GLES allows a vertex shader attribute to be in location 0 and have a
  /external/chromium-trace/trace-viewer/src/tracing/importer/linux_perf/
mali_parser_test.js 16 'gles/src/dispatch/mali_gles_dispatch_entrypoints.c992: ' +
21 'gles/src/texture/mali_gles_texture_api.c996: ' +
26 'gles/src/texture/mali_gles_texture_slave.c295: ' +
31 'gles/src/texture/mali_gles_texture_slave.c295: ',
35 'gles/src/texture/mali_gles_texture_slave.c1505: ' +
40 'gles/src/texture/mali_gles_texture_slave.c1612: ' +
81 'gles/src/texture/mali_gles_texture_slave.c1612',
85 'gles/src/texture/mali_gles_texture_slave.c1505',
89 'gles/src/texture/mali_gles_texture_api.c996',
93 'gles/src/dispatch/mali_gles_dispatch_entrypoints.c992
    [all...]
  /device/generic/goldfish/opengl/system/egl/
ClientAPIExts.cpp 18 #include <GLES/gl.h>
19 #include <GLES/glext.h>
79 // And now query the GLES library for each proc address
  /sdk/emulator/opengl/host/libs/Translator/EGL/
ClientAPIExts.cpp 21 #include <GLES/gl.h>
22 #include <GLES/glext.h>
81 // And now query the GLES library for each proc address
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.h 40 #include <GLES/gl.h>
41 #include <GLES/glext.h>
  /external/qemu/android/
opengles.h 55 /* set to TRUE if you want to use fast GLES pipes, 0 if you want to
60 /* Get the address of the socket that clients should connect to to access GLES.

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