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  /external/jmonkeyengine/engine/src/test/jme3test/gui/
TestZOrder.java 33 package jme3test.gui;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestColoredTexture.java 58 quad.setQueueBucket(Bucket.Gui);
  /external/oprofile/
Makefile.am 21 gui \
  /external/proguard/build/
build.sh 24 PROGUARD_GUI=proguard/gui/ProGuardGUI
  /external/proguard/docs/
license.html 32 applications: Apache Ant, Apache Maven, the Eclipse ProGuardDT GUI, the
screenshots.html 16 alt="GUI screenshot" usemap="#guimap"></a>
  /external/proguard/src/proguard/gui/splash/
CircleSprite.java 21 package proguard.gui.splash;
ClipSprite.java 21 package proguard.gui.splash;
ImageSprite.java 21 package proguard.gui.splash;
LinearColor.java 21 package proguard.gui.splash;
TextSprite.java 21 package proguard.gui.splash;
  /external/qemu/android/
display.c 30 /* this is called periodically by the GUI timer to check for updates
  /external/qemu/distrib/sdl-1.2.15/
README.PicoGUI 7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused
  /external/qemu/docs/
DISPLAY-STATE.TXT 29 dpy_refresh: called periodically by the GUI timer.
183 The GUI timer, corresponding to the first listener than has one refresh
190 - the GUI timer kicks in, and calls the 'dpy_refresh()' callback of
262 GUI timer
  /external/smack/src/org/apache/harmony/javax/security/auth/callback/
CallbackHandler.java 39 * s, whereas a GUI-based one might open a single dialog window for both
  /frameworks/av/media/libmedia/
IRemoteDisplayClient.cpp 21 #include <gui/IGraphicBufferProducer.h>
  /frameworks/av/services/camera/libcameraservice/api1/client2/
StreamingProcessor.h 22 #include <gui/BufferItemConsumer.h>
ZslProcessor.h 25 #include <gui/BufferItemConsumer.h>
ZslProcessor3.h 25 #include <gui/BufferItemConsumer.h>
  /frameworks/native/libs/gui/
BufferItemConsumer.cpp 22 #include <gui/BufferItemConsumer.h>
SyncFeatures.cpp 29 #include <private/gui/SyncFeatures.h>
  /frameworks/native/services/sensorservice/
CorrectedGyroSensor.h 23 #include <gui/Sensor.h>
GravitySensor.h 23 #include <gui/Sensor.h>
LinearAccelerationSensor.h 23 #include <gui/Sensor.h>
OrientationSensor.h 23 #include <gui/Sensor.h>

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