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  /external/chromium_org/content/public/browser/
render_widget_host.h 269 // Restart the active hang monitor timeout. Clears all existing timeouts and
  /external/chromium_org/content/renderer/media/
webmediaplayer_impl.h 295 // to hang the render thread during pause(), we record the time at the same
  /external/chromium_org/gpu/config/
software_rendering_list_json.cc 549 "description": "NVidia GeForce GT 650M can cause the system to hang with flash 3D",
  /external/chromium_org/ipc/
ipc_channel_nacl.cc 175 // to hang.
ipc_channel_posix_unittest.cc 185 // Post a quit task so that this loop eventually ends and we don't hang
  /external/chromium_org/media/audio/
audio_manager_base.cc 431 // hang is to close all outstanding audio streams. Once all streams have been
  /external/chromium_org/media/base/
audio_renderer_mixer_unittest.cc 409 // inputs playing. The test will hang if the behavior is incorrect.
  /external/chromium_org/mojo/system/
core_impl.cc 257 // Hang on to the pointer to the dispatcher (which we'll need to release
  /external/chromium_org/net/proxy/
proxy_script_fetcher_impl_unittest.cc 378 TEST_F(ProxyScriptFetcherImplTest, Hang) {
  /external/chromium_org/ppapi/native_client/tools/browser_tester/browsertester/
browserlauncher.py 54 # Windows processes sometime hang onto files too long
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
si_state_draw.c 172 /* we need to enable at least one of them, otherwise we hang the GPU */
  /external/chromium_org/third_party/tcmalloc/vendor/src/
thread_cache.cc 104 // In my testing, this version of cygwin, at least, would hang
  /external/chromium_org/url/third_party/mozilla/
url_parse.h 222 // IMPORTANT: These functions do NOT hang on to the given pointer or copy it
  /external/icu4c/layout/
ScriptAndLanguageTags.h 45 const LETag hangScriptTag = 0x68616E67; /* 'hang' (HANGUL) */
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c 172 /* we need to enable at least one of them, otherwise we hang the GPU */
  /external/qemu/distrib/sdl-1.2.15/src/audio/paudio/
SDL_paudio.c 177 /* Don't try to close - may hang */
  /external/replicaisland/res/values/
kabocha.xml 31 Bravo! Fantastique! It?s a little scary at first, yes? Don?t worry, you?ll get the hang of it. The trick is to just make small movements left and right while in the air.
  /external/replicaisland/src/com/replica/replicaisland/
Game.java 267 // second, memory that may not be needed for the next level will hang around. One solution
PlayerComponent.java 390 // hang time complete
  /external/valgrind/main/docs/internals/
3_3_BUGSTATUS.txt 69 160595 Wont pend Why my program hang-up when work with valgrind ?
  /external/webrtc/test/functional_test/
webrtc_test.html 575 <button id="hangup" onclick="hangUp();" disabled="true">Hang up</button><br>
  /external/wpa_supplicant_8/src/common/
wpa_ctrl.c 191 * Make socket non-blocking so that we don't hang forever if
  /frameworks/base/core/java/android/widget/
AbsSeekBar.java 115 // such that the thumb will hang halfway off either edge of the
  /frameworks/base/services/java/com/android/server/power/
ShutdownThread.java 376 // If a radio is wedged, disabling it may hang so we do this work in another thread,
  /libcore/dalvik/src/main/java/dalvik/system/
DexPathList.java 235 * Let dex == null and hang on to the exception to add to the tea-leaves for

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