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/external/chromium_org/content/public/browser/ |
render_widget_host.h | 269 // Restart the active hang monitor timeout. Clears all existing timeouts and
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/external/chromium_org/content/renderer/media/ |
webmediaplayer_impl.h | 295 // to hang the render thread during pause(), we record the time at the same
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/external/chromium_org/gpu/config/ |
software_rendering_list_json.cc | 549 "description": "NVidia GeForce GT 650M can cause the system to hang with flash 3D",
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/external/chromium_org/ipc/ |
ipc_channel_nacl.cc | 175 // to hang.
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ipc_channel_posix_unittest.cc | 185 // Post a quit task so that this loop eventually ends and we don't hang
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/external/chromium_org/media/audio/ |
audio_manager_base.cc | 431 // hang is to close all outstanding audio streams. Once all streams have been
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/external/chromium_org/media/base/ |
audio_renderer_mixer_unittest.cc | 409 // inputs playing. The test will hang if the behavior is incorrect.
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/external/chromium_org/mojo/system/ |
core_impl.cc | 257 // Hang on to the pointer to the dispatcher (which we'll need to release
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/external/chromium_org/net/proxy/ |
proxy_script_fetcher_impl_unittest.cc | 378 TEST_F(ProxyScriptFetcherImplTest, Hang) {
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/external/chromium_org/ppapi/native_client/tools/browser_tester/browsertester/ |
browserlauncher.py | 54 # Windows processes sometime hang onto files too long
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/ |
si_state_draw.c | 172 /* we need to enable at least one of them, otherwise we hang the GPU */
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/external/chromium_org/third_party/tcmalloc/vendor/src/ |
thread_cache.cc | 104 // In my testing, this version of cygwin, at least, would hang
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/external/chromium_org/url/third_party/mozilla/ |
url_parse.h | 222 // IMPORTANT: These functions do NOT hang on to the given pointer or copy it
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/external/icu4c/layout/ |
ScriptAndLanguageTags.h | 45 const LETag hangScriptTag = 0x68616E67; /* 'hang' (HANGUL) */
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_state_draw.c | 172 /* we need to enable at least one of them, otherwise we hang the GPU */
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/external/qemu/distrib/sdl-1.2.15/src/audio/paudio/ |
SDL_paudio.c | 177 /* Don't try to close - may hang */
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/external/replicaisland/res/values/ |
kabocha.xml | 31 Bravo! Fantastique! It?s a little scary at first, yes? Don?t worry, you?ll get the hang of it. The trick is to just make small movements left and right while in the air.
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/external/replicaisland/src/com/replica/replicaisland/ |
Game.java | 267 // second, memory that may not be needed for the next level will hang around. One solution
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PlayerComponent.java | 390 // hang time complete
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/external/valgrind/main/docs/internals/ |
3_3_BUGSTATUS.txt | 69 160595 Wont pend Why my program hang-up when work with valgrind ?
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/external/webrtc/test/functional_test/ |
webrtc_test.html | 575 <button id="hangup" onclick="hangUp();" disabled="true">Hang up</button><br>
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/external/wpa_supplicant_8/src/common/ |
wpa_ctrl.c | 191 * Make socket non-blocking so that we don't hang forever if
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/frameworks/base/core/java/android/widget/ |
AbsSeekBar.java | 115 // such that the thumb will hang halfway off either edge of the
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/frameworks/base/services/java/com/android/server/power/ |
ShutdownThread.java | 376 // If a radio is wedged, disabling it may hang so we do this work in another thread,
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/libcore/dalvik/src/main/java/dalvik/system/ |
DexPathList.java | 235 * Let dex == null and hang on to the exception to add to the tea-leaves for
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