/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestCollision.java | 62 import com.jme3.terrain.heightmap.AbstractHeightMap; 63 import com.jme3.terrain.heightmap.ImageBasedHeightMap; 129 AbstractHeightMap heightmap = null; local 131 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); 132 heightmap.load(); 137 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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TerrainGridTest.java | 25 import com.jme3.terrain.heightmap.Namer;
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 29 import com.jme3.terrain.heightmap.AbstractHeightMap; 30 import com.jme3.terrain.heightmap.ImageBasedHeightMap; 254 AbstractHeightMap heightmap = null; 256 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); 257 heightmap.load(); 261 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestWalkingChar.java | 72 import com.jme3.terrain.heightmap.AbstractHeightMap; 73 import com.jme3.terrain.heightmap.ImageBasedHeightMap; 271 AbstractHeightMap heightmap = null; local 273 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); 274 heightmap.load(); 280 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
ParticleDepositionHeightMap.java | 32 package com.jme3.terrain.heightmap;
37 * <code>ParticleDepositionHeightMap</code> creates a heightmap based on the
39 * "Game Programming Gems". A heightmap is created using a Molecular beam
321 logger.info("Created heightmap using Particle Deposition");
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HeightMap.java | 33 package com.jme3.terrain.heightmap;
39 public interface HeightMap {
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ImageBasedHeightMap.java | 33 package com.jme3.terrain.heightmap;
60 * Creates a HeightMap from an Image. The image will be converted to
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AbstractHeightMap.java | 32 package com.jme3.terrain.heightmap;
54 public abstract class AbstractHeightMap implements HeightMap {
240 * <code>save</code> will save the heightmap data into a new RAW file
432 * You must first load() the heightmap data before this will have any effect.
448 * You must first load() the heightmap data before this will have any effect.
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RawHeightMap.java | 32 package com.jme3.terrain.heightmap;
74 * the RAW file to use as the heightmap.
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainPatch.java | 126 * parameters and heightmap data are then processed to generate a
132 * the size of the heightmap.
135 * @param heightMap
141 float[] heightMap, Vector3f origin) {
142 this(name, size, stepScale, heightMap, origin, size, new Vector2f(), 0);
147 * parameters and heightmap data are then processed to generate a
156 * @param heightMap
169 float[] heightMap, Vector3f origin, int totalSize,
180 geomap = new LODGeomap(size, heightMap);
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TerrainGrid.java | 47 import com.jme3.terrain.heightmap.HeightMap; 48 import com.jme3.terrain.heightmap.HeightMapGrid; 144 HeightMap heightMapAt = heightMapGrid.getHeightMapAt(quadCell);
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LODGeomap.java | 72 public LODGeomap(int size, FloatBuffer heightMap) {
73 super(heightMap, size, size, 1);
76 public LODGeomap(int size, float[] heightMap) {
77 super(heightMap, size, size, 1);
120 // work from bottom of heightmap up, so we don't flip the coords
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/ |
Terrain.java | 69 * Get the heightmap height at the specified X-Z coordinate. This does not
70 * count scaling and snaps the XZ coordinate to the nearest (rounded) heightmap grid point.
114 * Get the heightmap of the entire terrain.
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GeoMap.java | 99 * @returns an arbitrary height looked up from the heightmap 114 * @returns an arbitrary height looked up from the heightmap
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureHelper.java | 305 BufferedImage heightMap = new BufferedImage(sourceImage.getWidth(), sourceImage.getHeight(), BufferedImage.TYPE_INT_ARGB);
308 gscale.filter(sourceImage, heightMap);
319 S.z = strengthFactor * this.getHeight(heightMap, x + 1, y) - strengthFactor * this.getHeight(heightMap, x - 1, y);
322 T.z = strengthFactor * this.getHeight(heightMap, x, y + 1) - strengthFactor * this.getHeight(heightMap, x, y - 1);
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/external/jmonkeyengine/engine/src/desktop/com/jme3/texture/plugins/ |
AWTLoader.java | 132 case BufferedImage.TYPE_USHORT_GRAY: // grayscale heightmap
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/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestEverything.java | 144 // Geomap map = GeomapLoader.fromImage(TestEverything.class.getResource("/textures/heightmap.png"));
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
WaterFilter.java | 256 heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg"); 264 material.setTexture("HeightMap", heightTexture); [all...] |
/external/jmonkeyengine/ |
NOTICE | [all...] |