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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestCollision.java 62 import com.jme3.terrain.heightmap.AbstractHeightMap;
63 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
129 AbstractHeightMap heightmap = null; local
131 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
132 heightmap.load();
137 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainGridTest.java 25 import com.jme3.terrain.heightmap.Namer;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 29 import com.jme3.terrain.heightmap.AbstractHeightMap;
30 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
254 AbstractHeightMap heightmap = null;
256 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
257 heightmap.load();
261 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestWalkingChar.java 72 import com.jme3.terrain.heightmap.AbstractHeightMap;
73 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
271 AbstractHeightMap heightmap = null; local
273 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
274 heightmap.load();
280 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ParticleDepositionHeightMap.java 32 package com.jme3.terrain.heightmap;
37 * <code>ParticleDepositionHeightMap</code> creates a heightmap based on the
39 * "Game Programming Gems". A heightmap is created using a Molecular beam
321 logger.info("Created heightmap using Particle Deposition");
HeightMap.java 33 package com.jme3.terrain.heightmap;
39 public interface HeightMap {
ImageBasedHeightMap.java 33 package com.jme3.terrain.heightmap;
60 * Creates a HeightMap from an Image. The image will be converted to
AbstractHeightMap.java 32 package com.jme3.terrain.heightmap;
54 public abstract class AbstractHeightMap implements HeightMap {
240 * <code>save</code> will save the heightmap data into a new RAW file
432 * You must first load() the heightmap data before this will have any effect.
448 * You must first load() the heightmap data before this will have any effect.
RawHeightMap.java 32 package com.jme3.terrain.heightmap;
74 * the RAW file to use as the heightmap.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 126 * parameters and heightmap data are then processed to generate a
132 * the size of the heightmap.
135 * @param heightMap
141 float[] heightMap, Vector3f origin) {
142 this(name, size, stepScale, heightMap, origin, size, new Vector2f(), 0);
147 * parameters and heightmap data are then processed to generate a
156 * @param heightMap
169 float[] heightMap, Vector3f origin, int totalSize,
180 geomap = new LODGeomap(size, heightMap);
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TerrainGrid.java 47 import com.jme3.terrain.heightmap.HeightMap;
48 import com.jme3.terrain.heightmap.HeightMapGrid;
144 HeightMap heightMapAt = heightMapGrid.getHeightMapAt(quadCell);
LODGeomap.java 72 public LODGeomap(int size, FloatBuffer heightMap) {
73 super(heightMap, size, size, 1);
76 public LODGeomap(int size, float[] heightMap) {
77 super(heightMap, size, size, 1);
120 // work from bottom of heightmap up, so we don't flip the coords
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
Terrain.java 69 * Get the heightmap height at the specified X-Z coordinate. This does not
70 * count scaling and snaps the XZ coordinate to the nearest (rounded) heightmap grid point.
114 * Get the heightmap of the entire terrain.
GeoMap.java 99 * @returns an arbitrary height looked up from the heightmap
114 * @returns an arbitrary height looked up from the heightmap
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureHelper.java 305 BufferedImage heightMap = new BufferedImage(sourceImage.getWidth(), sourceImage.getHeight(), BufferedImage.TYPE_INT_ARGB);
308 gscale.filter(sourceImage, heightMap);
319 S.z = strengthFactor * this.getHeight(heightMap, x + 1, y) - strengthFactor * this.getHeight(heightMap, x - 1, y);
322 T.z = strengthFactor * this.getHeight(heightMap, x, y + 1) - strengthFactor * this.getHeight(heightMap, x, y - 1);
  /external/jmonkeyengine/engine/src/desktop/com/jme3/texture/plugins/
AWTLoader.java 132 case BufferedImage.TYPE_USHORT_GRAY: // grayscale heightmap
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 144 // Geomap map = GeomapLoader.fromImage(TestEverything.class.getResource("/textures/heightmap.png"));
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 256 heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");
264 material.setTexture("HeightMap", heightTexture);
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  /external/jmonkeyengine/
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