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full:implemented
(Results
2201 - 2225
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/external/protobuf/gtest/samples/
sample3-inl.h
40
// Queue is a simple queue
implemented
as a singled-linked list.
/external/protobuf/java/src/main/java/com/google/protobuf/micro/
MessageMicro.java
37
* Abstract interface
implemented
by Protocol Message objects.
/external/protobuf/java/src/main/java/com/google/protobuf/nano/
MessageNano.java
36
* Abstract interface
implemented
by Protocol Message objects.
/external/protobuf/src/google/protobuf/compiler/
code_generator.h
35
// Defines the abstract interface
implemented
by each of the language-specific
/external/protobuf/src/google/protobuf/
dynamic_message_unittest.cc
35
// Since the reflection interface for DynamicMessage is
implemented
by
/external/qemu/android/protocol/
ui-commands-proxy.c
46
/*
Implemented
in android/console.c */
user-events-impl.c
68
/*
Implemented
in android/console.c */
/external/qemu/android/
sdk-controller-socket.h
39
* SdkController service on the device, and SDKCtlSocket API
implemented
here
43
* In turn, the exchange protocol is
implemented
on top of asynchronous socket
44
* communication (abstracted in AsyncSocket protocol
implemented
in
71
* socket server. Except for one thing: adb port forwarding is
implemented
in
/external/qemu/android/utils/
misc.h
71
* This routine is
implemented
on top of the standard 'strtol' for 32/64 bit
/external/qemu/distrib/sdl-1.2.15/acinclude/
alsa.m4
34
dnl FIXME: this is not yet
implemented
/external/qemu/distrib/sdl-1.2.15/docs/html/
sdlmousemotionevent.html
276
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only
implemented
on Windows and Linux/Unix-a-likes.</P
sdlsemwaittimeout.html
147
possible since on some platforms it is
implemented
by polling the semaphore
/external/qemu/distrib/sdl-1.2.15/include/
SDL_timer.h
80
* in the same program, as it is
implemented
using setitimer(). You also
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbmatrox.c
271
#if 0 /* Not yet
implemented
? */
/external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT
85
Currently defined and
implemented
in android/main.c (we may want to move
/external/qemu/
softmmu_outside_jit.h
30
// Declares routines
implemented
in softmmu_outside_jit.c, that are used in
/external/qemu/tcg/
README
30
(not
implemented
yet).
353
The following opcodes are internal to TCG. Thus they are to be
implemented
by
434
few specific operations must be
implemented
to allow it (see add2_i32,
465
can be
implemented
by reserving a specific register to compute the
/external/regex-re2/re2/
make_unicode_casefold.py
102
# Case folding is
implemented
in parse.cc by a recursive process
/external/regex-re2/util/
sparse_set.h
37
//
Implemented
with reference to Briggs & Torczon, An Efficient
/external/replicaisland/
README.TXT
26
The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly
implemented
in GameRenderer.java, which is run by GLSurfaceView.java.
/external/skia/include/core/
SkPathEffect.h
28
Dashing is
implemented
as a subclass of SkPathEffect.
/external/skia/src/gpu/
SkGrPixelRef.cpp
99
// detach has been
implemented
/external/skia/src/gpu/gl/
GrGLBufferImpl.cpp
20
// objects are
implemented
as client-side-arrays on tile-deferred architectures.
/external/skia/src/pathops/
SkPathOpsPoint.h
99
// note: this can not be
implemented
with
/external/srec/portable/include/
ESR_ReturnCode.h
158
* Indicates that the invoked function has not been
implemented
.
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