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  /external/protobuf/gtest/samples/
sample3-inl.h 40 // Queue is a simple queue implemented as a singled-linked list.
  /external/protobuf/java/src/main/java/com/google/protobuf/micro/
MessageMicro.java 37 * Abstract interface implemented by Protocol Message objects.
  /external/protobuf/java/src/main/java/com/google/protobuf/nano/
MessageNano.java 36 * Abstract interface implemented by Protocol Message objects.
  /external/protobuf/src/google/protobuf/compiler/
code_generator.h 35 // Defines the abstract interface implemented by each of the language-specific
  /external/protobuf/src/google/protobuf/
dynamic_message_unittest.cc 35 // Since the reflection interface for DynamicMessage is implemented by
  /external/qemu/android/protocol/
ui-commands-proxy.c 46 /* Implemented in android/console.c */
user-events-impl.c 68 /* Implemented in android/console.c */
  /external/qemu/android/
sdk-controller-socket.h 39 * SdkController service on the device, and SDKCtlSocket API implemented here
43 * In turn, the exchange protocol is implemented on top of asynchronous socket
44 * communication (abstracted in AsyncSocket protocol implemented in
71 * socket server. Except for one thing: adb port forwarding is implemented in
  /external/qemu/android/utils/
misc.h 71 * This routine is implemented on top of the standard 'strtol' for 32/64 bit
  /external/qemu/distrib/sdl-1.2.15/acinclude/
alsa.m4 34 dnl FIXME: this is not yet implemented
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlmousemotionevent.html 276 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
sdlsemwaittimeout.html 147 possible since on some platforms it is implemented by polling the semaphore
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_timer.h 80 * in the same program, as it is implemented using setitimer(). You also
  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbmatrox.c 271 #if 0 /* Not yet implemented? */
  /external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT 85 Currently defined and implemented in android/main.c (we may want to move
  /external/qemu/
softmmu_outside_jit.h 30 // Declares routines implemented in softmmu_outside_jit.c, that are used in
  /external/qemu/tcg/
README 30 (not implemented yet).
353 The following opcodes are internal to TCG. Thus they are to be implemented by
434 few specific operations must be implemented to allow it (see add2_i32,
465 can be implemented by reserving a specific register to compute the
  /external/regex-re2/re2/
make_unicode_casefold.py 102 # Case folding is implemented in parse.cc by a recursive process
  /external/regex-re2/util/
sparse_set.h 37 // Implemented with reference to Briggs & Torczon, An Efficient
  /external/replicaisland/
README.TXT 26 The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.
  /external/skia/include/core/
SkPathEffect.h 28 Dashing is implemented as a subclass of SkPathEffect.
  /external/skia/src/gpu/
SkGrPixelRef.cpp 99 // detach has been implemented
  /external/skia/src/gpu/gl/
GrGLBufferImpl.cpp 20 // objects are implemented as client-side-arrays on tile-deferred architectures.
  /external/skia/src/pathops/
SkPathOpsPoint.h 99 // note: this can not be implemented with
  /external/srec/portable/include/
ESR_ReturnCode.h 158 * Indicates that the invoked function has not been implemented.

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