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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
omxVCM4P10_BlockMatch_Quarter.c 158 /* Interpolate Quater pel for the current position*/
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
armVCM4P2_BlockMatch_Half.c 149 /* Interpolate the pixel and calculate the SAD*/
  /frameworks/base/core/java/android/util/
Spline.java 109 public float interpolate(float x) { method in class:Spline
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
Paper.java 72 // We linearly interpolate the value [left, right] for the screenX
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texcompress_fxt1.c 762 /* interpolate color */
782 /* interpolate color */
872 /* interpolate color */
966 /* interpolate color */
1000 /* interpolate color */
1128 /* interpolate color */
    [all...]
  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 762 /* interpolate color */
782 /* interpolate color */
872 /* interpolate color */
966 /* interpolate color */
1000 /* interpolate color */
1128 /* interpolate color */
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_sample_soa.c 767 /* Interpolate two samples from 1D image to produce one color */
790 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
826 /* Bilinear interpolate the four samples from the second Z slice */
836 /* Linearly interpolate the two samples from the two 3D slices */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_span.c 165 * Interpolate the active attributes (and'd with attrMask) to
215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
337 /* interpolate red/green/blue/alpha to get float colors */
763 * The span->leftClip field will be applied when we interpolate
857 /* XXX could avoid this and interpolate COL1 in the loop below */
1001 /* XXX always interpolate wpos so that DDX/DDY work */
    [all...]
s_aaline.c 77 * Compute the equation of a plane used to interpolate line fragment data
80 * z0, and z1 are the end point values to interpolate.
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
FastMath.java 213 /**Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
239 /**Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
266 /**Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
286 /**Interpolate a spline between at least 4 control points following the Bezier equation.
311 /**Interpolate a spline between at least 4 control points following the Bezier equation.
337 /**Interpolate a spline between at least 4 control points following the Bezier equation.
    [all...]
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_soa.c 767 /* Interpolate two samples from 1D image to produce one color */
790 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
826 /* Bilinear interpolate the four samples from the second Z slice */
836 /* Linearly interpolate the two samples from the two 3D slices */
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_span.c 165 * Interpolate the active attributes (and'd with attrMask) to
215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
337 /* interpolate red/green/blue/alpha to get float colors */
763 * The span->leftClip field will be applied when we interpolate
857 /* XXX could avoid this and interpolate COL1 in the loop below */
1001 /* XXX always interpolate wpos so that DDX/DDY work */
    [all...]
  /external/chromium_org/media/base/
sinc_resampler.cc 367 // Linearly interpolate the two "convolutions".
390 // Linearly interpolate the two "convolutions".
  /external/chromium_org/third_party/mesa/src/docs/
RELNOTES-5.1 223 With the addition of GL_NV_fragment_program we may need to interpolate
226 called but we still may have to interpolate texture coordinates across
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_dump.c 316 if (decl->Declaration.Interpolate) {
321 ENM( decl->Interp.Interpolate, tgsi_interpolate_names );
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_pstipple.c 301 decl.Declaration.Interpolate = 1;
307 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_vs_draw.c 97 decl.Declaration.Interpolate = 1;
102 decl.Interp.Interpolate = interp;
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_shader_tokens.h 121 unsigned Interpolate : 1; /**< any interpolation info? */
141 unsigned Interpolate : 4; /**< one of TGSI_INTERPOLATE_x */
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java 539 localPos.interpolate(tmpV, weight);
548 localScale.interpolate(tmpV2, weight);
  /external/mesa3d/docs/
RELNOTES-5.1 223 With the addition of GL_NV_fragment_program we may need to interpolate
226 called but we still may have to interpolate texture coordinates across
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_dump.c 316 if (decl->Declaration.Interpolate) {
321 ENM( decl->Interp.Interpolate, tgsi_interpolate_names );
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 301 decl.Declaration.Interpolate = 1;
307 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;

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