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Searched
full:island
(Results
26 - 50
of
166
) sorted by null
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/external/replicaisland/res/values/
kabocha.xml
43
Did you see those little pearls floating in the air along the way? You should <b>collect them</b> as you travel across the
island
. If you are damaged, collecting pearls will <b>help your repair system</b> and give you an <b>impressive energy shield</b> for a short time. <small>The pearls do not actually have anything to do with your operation but I really need them to help pay off this lab. The economy, you know.</small>
51
This entire
island
flows from The Source. Its power affects the things that get close to it, and this
island
is consequently full of unique forms of life. One of them, I?m sorry to say, is my fault.
55
Years ago I released some small robots on the
island
in an attempt to pinpoint the exact location of The Source. The mistake I made was allowing them to replicate on their own. The Source twisted them such that I lost control, and since then they have multiplied at such a rate that the little pests have almost overrun the
island
.
63
Jolly good! Way to drop the hammer! <small>(My calculations suggest that phrase is the preferred selection given the state of contemporary language)</small> Of course, you can always just avoid these robotic cretins if you like, but you?ll be doing the
island
a great service if you destroy them. Remember, if you get hurt you can collect pearls to restore your health <small>and help me put a dent in my credit card bill</small>.
67
One more important point I almost forgot to mention. Your internal battery uses <b>red gems</b> to synthesize power from extremely low-light conditions. I did a survey of the
island
and concluded that every major area has enough gems to keep you going, but it is imperative that you <b>collect them whenever you see them</b>. My research suggests that there should be at least three gems in each area, and to get to the next area you must <b>collect all three</b>.
108
We don?t actually know what The Source is or where it came from. My theory is that it?s some sort of nanotechnological machine, constantly sucking matter in from the ocean, breaking it down into its component molecules, and then putting those molecules back together however it sees fit. If that?s true, it?s probably the creation of humans, but not humans of our time. Perhaps it was sent back in time by a future civilization, I?m not sure. On that point my data is insufficient. Suffice to say it is responsible for this
island
and everything on it.
120
The
island
is full of danger, but be particularly careful of Rokudou operatives. The Rokudou Corporation is a huge, soulless multinational run by a maniac. I?m sure you already have enough synapse nodes to understand that The Source could be used as a horrible weapon if it fell into the wrong hands.
wanda.xml
31
Why hello there! You?re not another one of this
island
?s crazy creations, are you? Let me guess: you must be the handiwork of Dr. Kabochanomizu. We?re supposed to be on opposing teams but I personally don?t see what all the fuss is about. If we find it first then it?s ours, if you find it first then it?s yours.
39
Good luck finding The Source. My team is looking for it too, but so far no luck. Enjoy the
island
, but watch out: it?s pretty weird in some parts.
108
Mr. Rokudou told us that this whole
island
, every little bit of it, is something that The Source manufactured. The eggheads don?t know why it makes stuff, or how it chooses to grow the things it does, but they think it has something to do with influences from outside sources. <small>Mr. Rokudou calls it ?proximity influence remanifestation,? whatever that means</small>.
112
Anyway, nobody knows exactly where The Source comes from, but it hasn?t been here for very long. This
island
is less than two hundred years old, and people have been visiting it for at least the last fifty. I?ve seen evidence of early explorers--old diaries and stuff. But nobody knows what The Source is doing, or who made it, or why it?s sitting out here in the middle of the ocean, growing this weirdo
island
.
167
Despite all of the weird bugs and stuff here, I actually kind of like this
island
. It?s like a theme park: just weird enough to be fun but just normal enough to pass as natural. Kyle was telling me if we find The Source, we?ll be able to control it and make it grow whatever we want.
171
But a part of me doesn?t want to find it; I kind of like how this
island
has grown this way on its own, without some person directing its focus. Like, it doesn?t need to be manipulated to create something beautiful.
rokudou.xml
32
The Source has a way of affecting people. Other teams I sent to this
island
in the past have vanished without a trace. The few that made it back returned with fatal health problems. That?s why an inorganic like you is so perfect for this job. Make no mistake, The Source is a natural occurrence--nature?s next logical step. I theorize that it may actually be a tiny piece of a larger whole, a body that created the entire universe! But there will be plenty of time for academics once we have obtained The Source; for now we must concentrate on finding it.
/external/chromium_org/third_party/libaddressinput/chromium/cpp/res/
messages.grdp
93
desc="Administrative Area for certain countries (e.g., Bahama's Cat
Island
)">
94
Island
173
desc="Message to be shown when the administrative area (
island
) for certain countries (e.g., Bahama) is entered incorrectly by the user">
174
Invalid
island
/frameworks/compile/mclinker/lib/Fragment/
FragmentLinker.cpp
125
BranchIsland&
island
= *facIter;
local
126
BranchIsland::reloc_iterator iter, iterEnd =
island
.reloc_end();
127
for (iter =
island
.reloc_begin(); iter != iterEnd; ++iter)
182
BranchIsland&
island
= *facIter;
local
183
BranchIsland::reloc_iterator iter, iterEnd =
island
.reloc_end();
184
for (iter =
island
.reloc_begin(); iter != iterEnd; ++iter) {
/external/chromium_org/components/autofill/core/browser/
state_names.cc
64
{ "rhode
island
", "ri" },
/frameworks/base/packages/InputDevices/res/values-ca/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
ès"</string>
/frameworks/base/packages/InputDevices/res/values-es/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
és"</string>
/frameworks/base/packages/InputDevices/res/values-es-rUS/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
és"</string>
/frameworks/base/packages/InputDevices/res/values-lt/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
? k."</string>
/frameworks/base/packages/InputDevices/res/values-pt/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
ês"</string>
/frameworks/base/packages/InputDevices/res/values-pt-rPT/
strings.xml
30
<string name="keyboard_layout_icelandic" msgid="5836645650912489642">"
Island
ês"</string>
/external/chromium_org/components/
autofill_strings.grdp
65
<message name="IDS_AUTOFILL_FIELD_LABEL_ISLAND" desc="The label of the
Island
entry.">
66
Island
/external/chromium_org/third_party/libphonenumber/src/resources/geocoding/en/
30.txt
18
# the surrounding province, muncipality or
island
was included if the wikipedia
193
302663|Corfu
Island
/external/timezonepicker-support/
zone.tab
35
AQ -7750+16636 Antarctica/McMurdo McMurdo Station, Ross
Island
37
AQ -6734-06808 Antarctica/Rothera Rothera Station, Adelaide
Island
38
AQ -6448-06406 Antarctica/Palmer Palmer Station, Anvers
Island
61
AU -3133+15905 Australia/Lord_Howe Lord Howe
Island
62
AU -5430+15857 Antarctica/Macquarie Macquarie
Island
64
AU -3956+14352 Australia/Currie Tasmania - King
Island
147
CL -2709-10926 Pacific/Easter Easter
Island
& Sala y Gomez
347
RU +4658+14242 Asia/Sakhalin Moscow+07 - Sakhalin
Island
397
UM +1917+16637 Pacific/Wake Wake
Island
426
US +550737-1313435 America/Metlakatla Metlakatla Time - Annette
Island
[
all
...]
/external/stlport/etc/
ChangeLog-5.1
[
all
...]
/external/chromium_org/chrome/browser/search_engines/
template_url_prepopulate_data.cc
585
case 0x102: // Wake
Island
586
case 0x131: // Baker
Island
587
case 0x146: // Howland
Island
588
case 0x147: // Jarvis
Island
595
case 0x12F: // Ascension
Island
605
case 0x154: // Rota
Island
607
case 0x15A: // Tinian
Island
872
UNHANDLED_COUNTRY(C, X) // Christmas
Island
873
UNHANDLED_COUNTRY(H, M) // Heard
Island
and McDonald Islands
874
UNHANDLED_COUNTRY(N, F) // Norfolk
Island
[
all
...]
/frameworks/compile/mclinker/lib/Target/ARM/
ARMLDBackend.cpp
592
for (BranchIslandFactory::iterator
island
= getBRIslandFactory()->begin(),
593
island_end = getBRIslandFactory()->end();
island
!= island_end; ++
island
) {
594
if ((*
island
).end() == file_format->getText().getSectionData()->end())
597
Fragment* exit = (*
island
).end();
598
if (((*
island
).offset() + (*
island
).size()) > exit->getOffset()) {
/external/chromium_org/third_party/libaddressinput/chromium/cpp/src/
rule.cc
63
"
island
", IDS_LIBADDRESSINPUT_I18N_ISLAND));
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
AMDILNIDevice.h
28
// The AMDGPUNIDevice is the base class for all Northern
Island
series of
AMDILSIDevice.h
28
// The AMDGPUSIDevice is the base class for all Northern
Island
series of
/external/llvm/lib/Target/Mips/
MipsConstantIslandPass.cpp
13
// uses many ideas from the LLVM ARM Constant
Island
Pass, it's not intended
/external/mesa3d/src/gallium/drivers/radeon/
AMDILNIDevice.h
28
// The AMDGPUNIDevice is the base class for all Northern
Island
series of
AMDILSIDevice.h
28
// The AMDGPUSIDevice is the base class for all Northern
Island
series of
/packages/apps/Settings/res/xml/
timezones.xml
3
<timezone id="Pacific/Midway">Midway
Island
</timezone>
Completed in 1286 milliseconds
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