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  /external/replicaisland/res/values/
kabocha.xml 43 Did you see those little pearls floating in the air along the way? You should <b>collect them</b> as you travel across the island. If you are damaged, collecting pearls will <b>help your repair system</b> and give you an <b>impressive energy shield</b> for a short time. <small>The pearls do not actually have anything to do with your operation but I really need them to help pay off this lab. The economy, you know.</small>
51 This entire island flows from The Source. Its power affects the things that get close to it, and this island is consequently full of unique forms of life. One of them, I?m sorry to say, is my fault.
55 Years ago I released some small robots on the island in an attempt to pinpoint the exact location of The Source. The mistake I made was allowing them to replicate on their own. The Source twisted them such that I lost control, and since then they have multiplied at such a rate that the little pests have almost overrun the island.
63 Jolly good! Way to drop the hammer! <small>(My calculations suggest that phrase is the preferred selection given the state of contemporary language)</small> Of course, you can always just avoid these robotic cretins if you like, but you?ll be doing the island a great service if you destroy them. Remember, if you get hurt you can collect pearls to restore your health <small>and help me put a dent in my credit card bill</small>.
67 One more important point I almost forgot to mention. Your internal battery uses <b>red gems</b> to synthesize power from extremely low-light conditions. I did a survey of the island and concluded that every major area has enough gems to keep you going, but it is imperative that you <b>collect them whenever you see them</b>. My research suggests that there should be at least three gems in each area, and to get to the next area you must <b>collect all three</b>.
108 We don?t actually know what The Source is or where it came from. My theory is that it?s some sort of nanotechnological machine, constantly sucking matter in from the ocean, breaking it down into its component molecules, and then putting those molecules back together however it sees fit. If that?s true, it?s probably the creation of humans, but not humans of our time. Perhaps it was sent back in time by a future civilization, I?m not sure. On that point my data is insufficient. Suffice to say it is responsible for this island and everything on it.
120 The island is full of danger, but be particularly careful of Rokudou operatives. The Rokudou Corporation is a huge, soulless multinational run by a maniac. I?m sure you already have enough synapse nodes to understand that The Source could be used as a horrible weapon if it fell into the wrong hands.
wanda.xml 31 Why hello there! You?re not another one of this island?s crazy creations, are you? Let me guess: you must be the handiwork of Dr. Kabochanomizu. We?re supposed to be on opposing teams but I personally don?t see what all the fuss is about. If we find it first then it?s ours, if you find it first then it?s yours.
39 Good luck finding The Source. My team is looking for it too, but so far no luck. Enjoy the island, but watch out: it?s pretty weird in some parts.
108 Mr. Rokudou told us that this whole island, every little bit of it, is something that The Source manufactured. The eggheads don?t know why it makes stuff, or how it chooses to grow the things it does, but they think it has something to do with influences from outside sources. <small>Mr. Rokudou calls it ?proximity influence remanifestation,? whatever that means</small>.
112 Anyway, nobody knows exactly where The Source comes from, but it hasn?t been here for very long. This island is less than two hundred years old, and people have been visiting it for at least the last fifty. I?ve seen evidence of early explorers--old diaries and stuff. But nobody knows what The Source is doing, or who made it, or why it?s sitting out here in the middle of the ocean, growing this weirdo island.
167 Despite all of the weird bugs and stuff here, I actually kind of like this island. It?s like a theme park: just weird enough to be fun but just normal enough to pass as natural. Kyle was telling me if we find The Source, we?ll be able to control it and make it grow whatever we want.
171 But a part of me doesn?t want to find it; I kind of like how this island has grown this way on its own, without some person directing its focus. Like, it doesn?t need to be manipulated to create something beautiful.
rokudou.xml 32 The Source has a way of affecting people. Other teams I sent to this island in the past have vanished without a trace. The few that made it back returned with fatal health problems. That?s why an inorganic like you is so perfect for this job. Make no mistake, The Source is a natural occurrence--nature?s next logical step. I theorize that it may actually be a tiny piece of a larger whole, a body that created the entire universe! But there will be plenty of time for academics once we have obtained The Source; for now we must concentrate on finding it.
  /external/chromium_org/third_party/libaddressinput/chromium/cpp/res/
messages.grdp 93 desc="Administrative Area for certain countries (e.g., Bahama's Cat Island)">
94 Island
173 desc="Message to be shown when the administrative area (island) for certain countries (e.g., Bahama) is entered incorrectly by the user">
174 Invalid island
  /frameworks/compile/mclinker/lib/Fragment/
FragmentLinker.cpp 125 BranchIsland& island = *facIter; local
126 BranchIsland::reloc_iterator iter, iterEnd = island.reloc_end();
127 for (iter = island.reloc_begin(); iter != iterEnd; ++iter)
182 BranchIsland& island = *facIter; local
183 BranchIsland::reloc_iterator iter, iterEnd = island.reloc_end();
184 for (iter = island.reloc_begin(); iter != iterEnd; ++iter) {
  /external/chromium_org/components/autofill/core/browser/
state_names.cc 64 { "rhode island", "ri" },
  /frameworks/base/packages/InputDevices/res/values-ca/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Islandès"</string>
  /frameworks/base/packages/InputDevices/res/values-es/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Islandés"</string>
  /frameworks/base/packages/InputDevices/res/values-es-rUS/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Islandés"</string>
  /frameworks/base/packages/InputDevices/res/values-lt/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Island? k."</string>
  /frameworks/base/packages/InputDevices/res/values-pt/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Islandês"</string>
  /frameworks/base/packages/InputDevices/res/values-pt-rPT/
strings.xml 30 <string name="keyboard_layout_icelandic" msgid="5836645650912489642">"Islandês"</string>
  /external/chromium_org/components/
autofill_strings.grdp 65 <message name="IDS_AUTOFILL_FIELD_LABEL_ISLAND" desc="The label of the Island entry.">
66 Island
  /external/chromium_org/third_party/libphonenumber/src/resources/geocoding/en/
30.txt 18 # the surrounding province, muncipality or island was included if the wikipedia
193 302663|Corfu Island
  /external/timezonepicker-support/
zone.tab 35 AQ -7750+16636 Antarctica/McMurdo McMurdo Station, Ross Island
37 AQ -6734-06808 Antarctica/Rothera Rothera Station, Adelaide Island
38 AQ -6448-06406 Antarctica/Palmer Palmer Station, Anvers Island
61 AU -3133+15905 Australia/Lord_Howe Lord Howe Island
62 AU -5430+15857 Antarctica/Macquarie Macquarie Island
64 AU -3956+14352 Australia/Currie Tasmania - King Island
147 CL -2709-10926 Pacific/Easter Easter Island & Sala y Gomez
347 RU +4658+14242 Asia/Sakhalin Moscow+07 - Sakhalin Island
397 UM +1917+16637 Pacific/Wake Wake Island
426 US +550737-1313435 America/Metlakatla Metlakatla Time - Annette Island
    [all...]
  /external/stlport/etc/
ChangeLog-5.1     [all...]
  /external/chromium_org/chrome/browser/search_engines/
template_url_prepopulate_data.cc 585 case 0x102: // Wake Island
586 case 0x131: // Baker Island
587 case 0x146: // Howland Island
588 case 0x147: // Jarvis Island
595 case 0x12F: // Ascension Island
605 case 0x154: // Rota Island
607 case 0x15A: // Tinian Island
872 UNHANDLED_COUNTRY(C, X) // Christmas Island
873 UNHANDLED_COUNTRY(H, M) // Heard Island and McDonald Islands
874 UNHANDLED_COUNTRY(N, F) // Norfolk Island
    [all...]
  /frameworks/compile/mclinker/lib/Target/ARM/
ARMLDBackend.cpp 592 for (BranchIslandFactory::iterator island = getBRIslandFactory()->begin(),
593 island_end = getBRIslandFactory()->end(); island != island_end; ++island) {
594 if ((*island).end() == file_format->getText().getSectionData()->end())
597 Fragment* exit = (*island).end();
598 if (((*island).offset() + (*island).size()) > exit->getOffset()) {
  /external/chromium_org/third_party/libaddressinput/chromium/cpp/src/
rule.cc 63 "island", IDS_LIBADDRESSINPUT_I18N_ISLAND));
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
AMDILNIDevice.h 28 // The AMDGPUNIDevice is the base class for all Northern Island series of
AMDILSIDevice.h 28 // The AMDGPUSIDevice is the base class for all Northern Island series of
  /external/llvm/lib/Target/Mips/
MipsConstantIslandPass.cpp 13 // uses many ideas from the LLVM ARM Constant Island Pass, it's not intended
  /external/mesa3d/src/gallium/drivers/radeon/
AMDILNIDevice.h 28 // The AMDGPUNIDevice is the base class for all Northern Island series of
AMDILSIDevice.h 28 // The AMDGPUSIDevice is the base class for all Northern Island series of
  /packages/apps/Settings/res/xml/
timezones.xml 3 <timezone id="Pacific/Midway">Midway Island</timezone>

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