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/external/stlport/src/ |
message_facets.h | 66 * has to be large enough to contain a nl_catd_type value.
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/external/stressapptest/src/ |
adler32memcpy.cc | 93 // Size is too large, must be strictly less than 512 KB. 131 // Size is too large, must be strictly less than 512 KB. 172 // Size is too large, must be strictly less than 512 KB. 265 // Size is too large. Must be less than 2^19 bytes = 512 KB.
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/external/v8/src/ |
fast-dtoa.h | 73 // For both modes the buffer must be large enough to hold the result.
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spaces.h | 44 // A JS heap consists of a young generation, an old generation, and a large 55 // There is a separate large object space for objects larger than 57 // collection. The large object space is paged. Pages in large object space 65 // object maps so if the page belongs to old pointer space or large object 69 // new space. Thus objects in old pointer and large object spaces should have a 643 // A page is a memory chunk of a size 1MB. Large object pages may be larger. 834 // Allocates a chunk of memory from the large-object portion of 938 // allocator allocated and deallocates pages for the paged heap spaces and large 939 // pages for large object space [all...] |
/external/v8/test/mjsunit/ |
big-array-literal.js | 28 // Test that we can make large object literals that work.
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big-object-literal.js | 28 // Test that we can make large object literals that work.
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/external/v8/tools/ |
consarray.js | 33 * when concatenating on large (10K items) arrays due to memory copying.
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/external/valgrind/main/memcheck/tests/ |
origin6-fp.c | 3 where there are large amounts of uninitialised data floating
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/external/webrtc/src/modules/audio_coding/codecs/isac/fix/source/ |
arith_routins.h | 138 * cdf tables can be of arbitrary size, but large tables may take a lot of
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/frameworks/av/media/libeffects/lvm/lib/Common/src/ |
LVM_Mixer_TimeConstant.c | 39 /* The function assumes the block size is large, i.e. the update rate */
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/frameworks/av/media/libeffects/lvm/lib/Eq/src/ |
LVEQNB_Process.c | 88 * Check the number of samples is not too large
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/frameworks/av/media/libnbaio/ |
AudioBufferProviderSource.cpp | 78 // For better responsiveness with large values of count,
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/frameworks/av/media/libstagefright/rtsp/ |
SDPLoader.cpp | 121 //We did not get the size of the sdp file, default to a large value
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/frameworks/base/core/java/android/app/backup/ |
FileBackupHelper.java | 36 * used only with small configuration files, not large binary files.
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/frameworks/base/core/java/android/content/res/ |
CompatibilityInfo.java | 151 * Has the application said that its UI supports large screens? Based on the 173 // assume if it supports large screens that we should allow it 432 // compatible with large screens, so diddle it. 454 // compatible with large screens, so we are forcing it to
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/frameworks/base/core/java/android/text/ |
SpanSet.java | 50 // These arrays may end up being too large because of the discarded empty spans
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/frameworks/base/docs/html/about/ |
start.jd | 35 <p>So whether you're a one-man shop or a large team, you should study the <a
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/frameworks/base/docs/html/guide/topics/ui/ |
index.jd | 48 small phones to large TV sets. This class shows you how to implement a user interface that's
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/frameworks/base/docs/html/training/custom-views/ |
index.jd | 39 The Android framework has a large set of {@link android.view.View} classes for
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/frameworks/base/docs/html/training/design-navigation/ |
descendant-lateral.jd | 75 <p>A common, button-based pattern for accessing different top-level application sections, is the dashboard pattern. A <em>dashboard</em> is a grid of large, iconic buttons that constitutes the entirety, or most of, the parent screen. The grid generally has either 2 or 3 rows and columns, depending on the number of top-level sections in the app. This pattern is a great way to present all the sections of the app in a visually rich way. The large touch targets also make this UI very easy to use. Dashboards are best used when each section is equally important, as determined by product decisions or better yet, real-world usage. However, this pattern doesn't visually work well on larger screens, and requires users to take an extra step to jump directly into the app's content.</p> 89 <p>For collection-related screens, and especially for textual information, vertically scrolling lists are often the most straightforward and familiar kind of interface. For more visual or media-rich content items such as photos or videos, vertically scrolling grids of items, horizontally scrolling lists (sometimes referred to as <em>carousels</em>), or stacks (sometimes referred to as <em>cards</em>) can be used instead. These UI elements are generally best used for presenting item collections or large sets of child screens (for example, a list of stories or a list of 10 or more news topics), rather than a small set of unrelated, sibling child screens.</p> 138 <p>A common criticism is that space must be reserved for the tab indicators, detracting from the space available to tab contents. This consequence is usually acceptable, and the tradeoff commonly weighs in favor of using this pattern. You should also feel free to customize tab indicators, showing text and/or icons to make optimal use of vertical space. When adjusting indicator heights however, ensure that tab indicators are large enough for a human finger to touch without error.</p>
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/frameworks/base/docs/html/training/multiscreen/ |
index.jd | 43 ranging from small phones to large TV sets. Therefore, it?s important
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/frameworks/base/libs/hwui/ |
LayerCache.h | 48 * Returns a layer large enough for the specified dimensions. If no suitable
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/frameworks/base/opengl/java/android/opengl/ |
ManagedEGLContext.java | 35 * be quite large on some devices. For small memory devices, being able to
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/frameworks/base/packages/Keyguard/res/values-sw600dp/ |
dimens.xml | 55 <!-- Top margin for the runway lights. We add a negative margin in large
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
NotificationData.java | 122 entry.largeIcon = null; // TODO add support for large icons
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