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  /frameworks/base/core/res/res/values-sw720dp/
dimens.xml 99 <!-- Top margin for the runway lights. We add a negative margin in large
  /frameworks/base/core/tests/coretests/src/android/app/
DownloadManagerStressTest.java 116 * Tests trying to download a large file (50M bytes).
  /frameworks/base/data/fonts/
fallback_fonts.xml 209 large fonts such as DroidSansFallback, they are likely to render
  /frameworks/base/docs/html/design/patterns/
confirming-acknowledging.jd 66 <p><strong>Confirmation is unnecessary</strong>. This is a deliberate action: the user must drag and drop an item onto a relatively large and isolated target. Therefore, accidents are highly unlikely. But if the user regrets the decision, it only takes a few seconds to bring it back again.</p>
  /frameworks/base/docs/html/distribute/googleplay/edu/
about.jd 60 into classrooms. Educators can set up and deploy large numbers of devices in
  /frameworks/base/docs/html/distribute/
open.jd 26 useful if you want to distribute your applications to a large global audience.
  /frameworks/base/docs/html/guide/webapps/
best-practices.jd 28 <p class="note"><strong>Note:</strong> Large screen Android-powered devices that should be served
  /frameworks/base/docs/html/tools/help/
gltracer.jd 82 Be aware that using this option can result in large trace files.</p>
  /frameworks/base/docs/html/tools/testing/
what_to_test.jd 76 IP-based location awareness. It can also wait for WiFi access before doing large data transfers,
  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 227 // Also eliminate the caches for large glyphs, as they consume significant memory
  /frameworks/base/libs/hwui/utils/
Blur.cpp 38 // will resemble a box blur since with large sigma
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
FirstFrameAnimatorHelper.java 106 // prevents a large jump in the animation due to an expensive first frame
  /frameworks/base/packages/SystemUI/src/com/android/systemui/screenshot/
GlobalScreenshot.java 129 // Create the large notification icon
170 // On the tablet, the large icon makes the notification appear as if it is clickable (and
171 // on small devices, the large icon is not shown) so defer showing the large icon until
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
BasicTexture.java 84 Log.w(TAG, String.format("texture is too large: %d x %d",
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
sparse_weight_vector.h 157 // Will also rescale regularizer_ if it gets too small/large.
  /frameworks/native/opengl/libs/ETC1/
etc1.cpp 102 1 1 -b (large negative value)
105 0 1 b (large positive value)
510 // pOut - pointer to encoded data. Must be large enough to store entire encoded image.
565 // large enough to store entire image.
  /frameworks/support/v4/java/android/support/v4/app/
FragmentStatePagerAdapter.java 33 * <p>This version of the pager is more useful when there are a large number
  /frameworks/volley/src/com/android/volley/toolbox/
ByteArrayPool.java 34 * A good candidate user for this class is something like an I/O system that uses large temporary
  /frameworks/wilhelm/src/itf/
IStreamInformation.c 178 char streamName[16]; // large enough for the fixed format in next line
  /hardware/libhardware/include/hardware/
memtrack.h 134 * records it could return if *num_records was large enough when passed in.
  /libcore/luni/src/main/java/java/util/
Set.java 182 * specified array is large enough to hold the elements, the specified array
  /libcore/luni/src/main/java/libcore/icu/
TimeZoneNames.java 61 // isn't particularly large (and we remove duplicates), but is currently (Honeycomb)
  /libcore/luni/src/main/native/
java_util_zip_Inflater.cpp 58 // We reuse the existing native buffer if it's large enough.
  /libcore/luni/src/test/java/libcore/java/text/
CollatorTest.java 53 // Test to verify that very large collation keys are not truncated.
  /libcore/luni/src/test/java/libcore/java/util/zip/
DeflaterOutputStreamTest.java 120 // make output buffer large enough that even if compressed it

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