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  /external/valgrind/main/VEX/priv/
host_generic_regs.h 59 0000b, any valid register looks like an extremely large int -- at
153 This can get quite large, but we don't expect to allocate them
  /external/valgrind/main/none/tests/ppc32/
test_dfp2.c 251 0x2f07c00000000000ULL, 0x000000000014c000ULL, //large number
289 0x6e4d3f1f534acdd4ULL,// large number
  /external/valgrind/main/none/tests/ppc64/
test_dfp2.c 251 0x2f07c00000000000ULL, 0x000000000014c000ULL, //large number
289 0x6e4d3f1f534acdd4ULL,// large number
  /external/zlib/src/contrib/delphi/
ZLib.pas 79 indicator when you are writing a large chunk of data to the compression
114 large chunk of data from the decompression stream in a single call.}
  /frameworks/av/media/libstagefright/
AudioPlayer.cpp 309 // we can't be doing a gapless playback and there could be a large
709 // Compensate for large audio buffers, updates of mNumFramesPlayed
  /frameworks/base/core/java/android/print/
PrintDocumentAdapter.java 169 * <strong>Note:</strong> If the content is large and a layout will be
227 * <strong>Note:</strong> If the printed content is large, it is a good
  /frameworks/base/core/tests/coretests/src/android/hardware/display/
VirtualDisplayTest.java 374 * Watches for an image with a large amount of some particular solid color to be shown.
477 // mirroring so there might be large black bars on the sides, which is normal.
  /frameworks/base/core/tests/hosttests/test-apps/DownloadManagerTestApp/src/com/android/frameworks/downloadmanagertests/
DownloadManagerTestApp.java 221 * Tests downloading a large file over WiFi (~10 Mb).
240 // Rather large file, so wait up to 15 mins...
  /frameworks/base/docs/html/about/dashboards/
index.jd 209 "Large": {
383 var SCREEN_SIZES = ["Small","Normal","Large","Xlarge"];
  /frameworks/base/docs/html/design/patterns/
app-structure.jd 151 <p>A <em>navigation drawer</em> is a slide-out menu that allows users to switch between views of your app. It can hold a large number of items and is accessible from anywhere in your app. Navigation drawers show your app's top-level views, but can also provide navigation to lower-level screens. This makes them particularly suitable for complex apps.</p>
156 <li>You have a large number of top-level views.</li>
  /frameworks/base/docs/html/distribute/googleplay/promote/
badges.jd 329 alt="Android app on Google Play (large)" /></label>
339 alt="Get it on Google Play (large)" /></label>
  /frameworks/base/docs/html/guide/practices/
screens-distribution.jd 39 application to certain types of screens, such as only tablets and other large devices or only
116 large screen) or you need time to optimize it for smaller screens, you can prevent small-screen
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd 281 <h3>Start with large artboards</h3>
285 designs on large artboards with dimensions that are multiples of the target icon
  /frameworks/base/docs/html/guide/topics/data/
install-location.jd 14 <li>Installing on the external storage is ideal for large applications that are not tightly
185 are safe when installed on external storage. Large games are more commonly the types of
  /frameworks/base/docs/html/guide/topics/resources/
providing-resources.jd 479 <code>large</code><br/>
493 <li>{@code large}: Screens that are of similar size to a
495 The minimum layout size for a large screen is approximately 480x640 dp units.
499 is approximately 720x960 dp units. In most cases, devices with extra large
500 screens would be too large to carry in a pocket and would most likely
517 or large.</p>
571 a "ten foot" experience where its UI is on a large screen that the
    [all...]
runtime-changes.jd 69 <p>If restarting your activity requires that you recover large sets of data, re-establish a network
74 designed to carry large objects (such as bitmaps) and the data within it must be serialized then
  /frameworks/base/docs/html/training/animation/
zoom.jd 76 Create a layout file that contains the small and large version of the content that you want
171 android.widget.ImageView}. The following example loads a large image resource on the UI
  /frameworks/base/docs/html/training/beam-files/
send-files.jd 30 This lesson shows you how to design your app to send large files to another device using
40 Android Beam file transfer for large files is only available in Android 4.1 (API level 16)
  /frameworks/base/docs/html/training/cloudsync/
gcm.jd 29 large user bases quickly when appropriate, while minimizing the work load on
162 <p>This strategy isn't appropriate for sending large amounts of data, for a few
  /frameworks/base/media/java/android/media/videoeditor/
Transition.java 132 throw new IllegalArgumentException("The duration is too large");
176 throw new IllegalArgumentException("The duration is too large");
  /frameworks/compile/mclinker/lib/Target/Mips/
MipsLDBackend.cpp 324 // FIXME: how to identify small and large common symbols?
351 // FIXME: how to identify small and large common symbols?
  /frameworks/wilhelm/src/itf/
IAndroidBufferQueue.c 77 // remaining length must be large enough for one full item without any associated data
84 // remaining length must be large enough for data with current item and alignment padding
  /packages/apps/Settings/src/com/android/settings/accessibility/
AccessibilitySettings.java 331 // Large text.
487 // Large text.
  /packages/apps/UnifiedEmail/src/org/apache/commons/io/
IOUtils.java     [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/tr1/
exp_integral.tcc 389 * for large argument.
423 * for large order.

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