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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
SimpleBatchNode.java | 14 * SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
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/external/kernel-headers/original/asm-generic/ |
errno-base.h | 30 #define EFBIG 27 /* File too large */
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/external/kernel-headers/original/asm-mips/ |
fcntl.h | 20 #define O_LARGEFILE 0x2000 /* allow large file opens */
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/external/libogg/ |
CHANGES | 4 sizes when packet sizes are large.
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/external/libvpx/libvpx/nestegg/ |
TODO | 4 - Test (and fix, if necessary) support for large files.
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/external/libvpx/libvpx/vp8/common/ |
entropymv.h | 24 mvlong_width = 10, /* Large MVs have 9 bit magnitudes */
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/external/llvm/docs/HistoricalNotes/ |
2000-12-06-EncodingIdea.txt | 22 the implicit register destination number could be quite large). Of course
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/external/llvm/test/MC/ELF/ |
bss-large.ll | 3 ; PR16338 - ICE when compiling very large two-dimensional array
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debug-loc.s | 5 // large integers being passed to DW_LNS_advance_line.
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/external/llvm/tools/ |
CMakeLists.txt | 1 # NOTE: The tools are organized into groups of four consisting of one large and
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/external/mesa3d/docs/ |
banner.html | 10 font: x-large sans-serif; text-align: center;
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sourcedocs.html | 20 in the normal Mesa distribution (they're very large).
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/external/oprofile/libop/ |
op_config.c | 44 fprintf(stderr, "Session_dir string \"%s\" is too large.\n",
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_SetColorKey.3 | 13 RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&.
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/external/regex-re2/re2/ |
unicode_groups.h | 9 // to use only 32-bit ranges, but these tables are large
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/external/skia/gm/ |
bigtext.cpp | 13 * Skia may draw from outlines when the size is very large, so we exercise that
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/external/skia/include/effects/ |
SkMergeImageFilter.h | 39 // of the modes (unless the count is so large we can't fit).
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/external/skia/src/core/ |
SkBitmapProcState_utils.h | 34 // will now appear as very large positive values, and thus fail our test!
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/external/valgrind/main/helgrind/ |
README_YARD.txt | 22 * Simplified and scalable storage management, so that large programs,
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/external/valgrind/main/memcheck/tests/ |
deep_templates.cpp | 3 strings, via the use of these exponentially large template types.
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/external/valgrind/main/perf/ |
sarp.c | 1 // This artificial program allocates and deallocates a lot of large objects
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/external/webrtc/src/common_audio/signal_processing/ |
spl_sqrt_floor.c | 16 * Output precision is 16 bits. Note for large input values (close to
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/frameworks/av/include/private/media/ |
StaticAudioTrackState.h | 24 // state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the
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/frameworks/av/media/libeffects/lvm/lib/Bass/src/ |
LVDBE_Tables.h | 56 /* Attack time (signal too large) */
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/frameworks/base/core/java/android/test/suitebuilder/annotation/ |
LargeTest.java | 25 * Marks a test that should run as part of the large tests.
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