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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
SimpleBatchNode.java 14 * SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
  /external/kernel-headers/original/asm-generic/
errno-base.h 30 #define EFBIG 27 /* File too large */
  /external/kernel-headers/original/asm-mips/
fcntl.h 20 #define O_LARGEFILE 0x2000 /* allow large file opens */
  /external/libogg/
CHANGES 4 sizes when packet sizes are large.
  /external/libvpx/libvpx/nestegg/
TODO 4 - Test (and fix, if necessary) support for large files.
  /external/libvpx/libvpx/vp8/common/
entropymv.h 24 mvlong_width = 10, /* Large MVs have 9 bit magnitudes */
  /external/llvm/docs/HistoricalNotes/
2000-12-06-EncodingIdea.txt 22 the implicit register destination number could be quite large). Of course
  /external/llvm/test/MC/ELF/
bss-large.ll 3 ; PR16338 - ICE when compiling very large two-dimensional array
debug-loc.s 5 // large integers being passed to DW_LNS_advance_line.
  /external/llvm/tools/
CMakeLists.txt 1 # NOTE: The tools are organized into groups of four consisting of one large and
  /external/mesa3d/docs/
banner.html 10 font: x-large sans-serif; text-align: center;
sourcedocs.html 20 in the normal Mesa distribution (they're very large).
  /external/oprofile/libop/
op_config.c 44 fprintf(stderr, "Session_dir string \"%s\" is too large.\n",
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetColorKey.3 13 RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&.
  /external/regex-re2/re2/
unicode_groups.h 9 // to use only 32-bit ranges, but these tables are large
  /external/skia/gm/
bigtext.cpp 13 * Skia may draw from outlines when the size is very large, so we exercise that
  /external/skia/include/effects/
SkMergeImageFilter.h 39 // of the modes (unless the count is so large we can't fit).
  /external/skia/src/core/
SkBitmapProcState_utils.h 34 // will now appear as very large positive values, and thus fail our test!
  /external/valgrind/main/helgrind/
README_YARD.txt 22 * Simplified and scalable storage management, so that large programs,
  /external/valgrind/main/memcheck/tests/
deep_templates.cpp 3 strings, via the use of these exponentially large template types.
  /external/valgrind/main/perf/
sarp.c 1 // This artificial program allocates and deallocates a lot of large objects
  /external/webrtc/src/common_audio/signal_processing/
spl_sqrt_floor.c 16 * Output precision is 16 bits. Note for large input values (close to
  /frameworks/av/include/private/media/
StaticAudioTrackState.h 24 // state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Tables.h 56 /* Attack time (signal too large) */
  /frameworks/base/core/java/android/test/suitebuilder/annotation/
LargeTest.java 25 * Marks a test that should run as part of the large tests.

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