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/external/llvm/include/llvm/CodeGen/ |
CalcSpillWeights.h | 36 // of uses, while large intervals get a spill weight that is closer to a use
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/external/llvm/lib/Analysis/ |
Trace.cpp | 12 // optimizations treat traces almost like they are a large, strange, basic
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/external/llvm/test/CodeGen/AArch64/ |
code-model-large-abs.ll | 1 ; RUN: llc -mtriple=aarch64-none-linux-gnu -code-model=large < %s | FileCheck %s
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/external/llvm/test/Transforms/LoopUnroll/ |
runtime-loop2.ll | 3 ; Choose a smaller, power-of-two, unroll count if the loop is too large.
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/external/mesa3d/src/egl/main/ |
eglscreen.h | 49 * as large as the display mode's resolution. If it's larger, the
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/external/mesa3d/src/mesa/main/ |
execmem.c | 42 * Allocate a large block of memory which can hold code then dole it out
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/external/netperf/ |
hist.h | 29 distribution of a large number of time differences (e.g.
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/external/okhttp/src/main/java/com/squareup/okhttp/internal/http/ |
Transport.java | 30 * forgotten. This is most efficient, particularly for large request
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/external/openssl/crypto/asn1/ |
asn1_err.c | 230 {ERR_REASON(ASN1_R_FIRST_NUM_TOO_LARGE) ,"first num too large"}, 248 {ERR_REASON(ASN1_R_INTEGER_TOO_LARGE_FOR_LONG),"integer too large for long"}, 259 {ERR_REASON(ASN1_R_IV_TOO_LARGE) ,"iv too large"}, 284 {ERR_REASON(ASN1_R_SECOND_NUMBER_TOO_LARGE),"second number too large"},
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/external/qemu/android/avd/ |
util.h | 62 * This can be a very large number like 1000 if the value cannot
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/external/qemu/android/camera/ |
camera-format-converters.h | 53 * make sure that buffers are large enough to contain entire frame captured
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/external/qemu/distrib/jpeg-6b/ |
jmemnobs.c | 48 * "Large" objects are treated the same as "small" ones.
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/external/qemu/distrib/sdl-1.2.15/ |
README.Porting | 15 take a look at the large section labelled:
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_AudioCVT.3 | 61 .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&.
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/external/qemu/distrib/zlib-1.2.3/ |
uncompr.c | 14 size of the destination buffer, which must be large enough to hold the
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/external/qemu/ |
iolooper.h | 48 * wasteful to do two reads, each with the same (large) timeout. Instead, it
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/external/regex-re2/re2/testing/ |
regexp_test.cc | 26 // Test that very large Concats work.
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/external/replicaisland/src/com/replica/replicaisland/ |
SpriteAnimation.java | 60 // and only pull the binary search out when the frame count is large.
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/external/skia/bench/ |
BlurImageFilterBench.cpp | 28 fName.printf("blur_image_filter_%s_%.2f_%.2f", fIsSmall ? "small" : "large",
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BlurRoundRectBench.cpp | 22 // Large blurred RR appear frequently on web pages. This benchmark measures our
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SkBenchmark.h | 70 // Bench framework can tune loops to be large enough for stable timing.
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/external/skia/gm/ |
blurs.cpp | 24 // The large size given to the device used by SkGPipeCanvas means that
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/external/skia/src/core/ |
SkDeviceLooper.h | 16 * Helper class to manage "tiling" a large coordinate space into managable
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SkGlyph.h | 106 kSubShift = 24, // must be large enough for glyphs and unichars
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/external/skia/tools/ |
CopyTilesRenderer.cpp | 30 // In order to avoid allocating a large canvas (particularly important for GPU), create one
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