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  /external/llvm/include/llvm/CodeGen/
CalcSpillWeights.h 36 // of uses, while large intervals get a spill weight that is closer to a use
  /external/llvm/lib/Analysis/
Trace.cpp 12 // optimizations treat traces almost like they are a large, strange, basic
  /external/llvm/test/CodeGen/AArch64/
code-model-large-abs.ll 1 ; RUN: llc -mtriple=aarch64-none-linux-gnu -code-model=large < %s | FileCheck %s
  /external/llvm/test/Transforms/LoopUnroll/
runtime-loop2.ll 3 ; Choose a smaller, power-of-two, unroll count if the loop is too large.
  /external/mesa3d/src/egl/main/
eglscreen.h 49 * as large as the display mode's resolution. If it's larger, the
  /external/mesa3d/src/mesa/main/
execmem.c 42 * Allocate a large block of memory which can hold code then dole it out
  /external/netperf/
hist.h 29 distribution of a large number of time differences (e.g.
  /external/okhttp/src/main/java/com/squareup/okhttp/internal/http/
Transport.java 30 * forgotten. This is most efficient, particularly for large request
  /external/openssl/crypto/asn1/
asn1_err.c 230 {ERR_REASON(ASN1_R_FIRST_NUM_TOO_LARGE) ,"first num too large"},
248 {ERR_REASON(ASN1_R_INTEGER_TOO_LARGE_FOR_LONG),"integer too large for long"},
259 {ERR_REASON(ASN1_R_IV_TOO_LARGE) ,"iv too large"},
284 {ERR_REASON(ASN1_R_SECOND_NUMBER_TOO_LARGE),"second number too large"},
  /external/qemu/android/avd/
util.h 62 * This can be a very large number like 1000 if the value cannot
  /external/qemu/android/camera/
camera-format-converters.h 53 * make sure that buffers are large enough to contain entire frame captured
  /external/qemu/distrib/jpeg-6b/
jmemnobs.c 48 * "Large" objects are treated the same as "small" ones.
  /external/qemu/distrib/sdl-1.2.15/
README.Porting 15 take a look at the large section labelled:
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_AudioCVT.3 61 .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&.
  /external/qemu/distrib/zlib-1.2.3/
uncompr.c 14 size of the destination buffer, which must be large enough to hold the
  /external/qemu/
iolooper.h 48 * wasteful to do two reads, each with the same (large) timeout. Instead, it
  /external/regex-re2/re2/testing/
regexp_test.cc 26 // Test that very large Concats work.
  /external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java 60 // and only pull the binary search out when the frame count is large.
  /external/skia/bench/
BlurImageFilterBench.cpp 28 fName.printf("blur_image_filter_%s_%.2f_%.2f", fIsSmall ? "small" : "large",
BlurRoundRectBench.cpp 22 // Large blurred RR appear frequently on web pages. This benchmark measures our
SkBenchmark.h 70 // Bench framework can tune loops to be large enough for stable timing.
  /external/skia/gm/
blurs.cpp 24 // The large size given to the device used by SkGPipeCanvas means that
  /external/skia/src/core/
SkDeviceLooper.h 16 * Helper class to manage "tiling" a large coordinate space into managable
SkGlyph.h 106 kSubShift = 24, // must be large enough for glyphs and unichars
  /external/skia/tools/
CopyTilesRenderer.cpp 30 // In order to avoid allocating a large canvas (particularly important for GPU), create one

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