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  /frameworks/base/services/java/com/android/server/
StatusBarManagerService.java 72 // encompasses lights-out mode and other flags defined on View
464 // tell the notification manager to turn off the lights.
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 50 /** Max of number of lights and texture coord units */
1091 /* If no lights, still need to emit the scenecolor.
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state.c 543 * new lighting space and recompute the positions of lights and the
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 50 /** Max of number of lights and texture coord units */
1091 /* If no lights, still need to emit the scenecolor.
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state.c 543 * new lighting space and recompute the positions of lights and the
  /frameworks/base/services/java/com/android/server/power/
DisplayPowerController.java 181 // The lights service.
354 LightsService lights, TwilightService twilight, SensorManager sensorManager,
365 mLights = lights;
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  /packages/apps/Camera2/src/com/android/camera/
CameraActivity.java 487 * to lights-out mode.
496 * system UI to lights-out mode. If {@param hideLater} is true, a delayed message
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  /device/lge/hammerhead/
device.mk 195 lights.hammerhead
  /external/chromium_org/content/common/android/
address_parser_unittest.cc 405 EXPECT_TRUE(IsLocationName("lights"));
  /external/chromium_org/third_party/mesa/src/docs/
faq.html 80 <li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 64 import com.jme3.scene.plugins.blender.lights.LightHelper;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 301 // geometry requires lights to be sorted
Node.java 364 // lights are also inherited from parent
  /external/mesa3d/docs/
faq.html 80 <li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
  /external/qemu/distrib/sdl-1.2.15/test/
testalpha.c 130 /* Lights are very transparent */
  /frameworks/base/tests/StatusBar/src/com/android/statusbartest/
NotificationBuilderTest.java 363 // lights
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertService.java 368 // use default sound/vibration/lights for non-emergency broadcasts
  /packages/apps/DeskClock/src/com/android/deskclock/
DeskClock.java 271 // Hide "lights out" for timer.
  /development/samples/training/bitmapfun/BitmapFun/src/main/java/com/example/android/bitmapfun/provider/
Images.java 111 "https://lh4.googleusercontent.com/-Z4zGiC5nWdc/URqvBdEwivI/AAAAAAAAAbs/ZRZR1VJ84QA/s1024/Sin%252520Lights.jpg",
222 "https://lh4.googleusercontent.com/-Z4zGiC5nWdc/URqvBdEwivI/AAAAAAAAAbs/ZRZR1VJ84QA/s240-c/Sin%252520Lights.jpg",
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 128 * light.EyePosition.w should be 0 for infinite lights.
530 * light.EyePosition.w should be 0 for infinite lights.
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  /external/mesa3d/src/mesa/program/
prog_statevars.c 128 * light.EyePosition.w should be 0 for infinite lights.
530 * light.EyePosition.w should be 0 for infinite lights.
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  /external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/
v8-raytrace.html     [all...]
  /frameworks/base/docs/html/training/location/
geofencing.jd 220 providing a large radius for a geofencing app that turns on lights in the user's house as
221 the user returns home might cause the lights to go on even if the user is simply passing by.
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  /frameworks/native/opengl/libagl/
matrix.cpp 759 // w is used as a switch for directional lights, so we need
773 // w is used as a switch for directional lights, so we need
  /packages/apps/Camera2/res/values/
strings.xml 375 <!-- Scene mode optimized for taking indoor low-lights pictures. [CHAR LIMIT=16] -->
386 <!-- Scene mode optimized for taking indoor low-lights pictures. [CHAR LIMIT=50] -->
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