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  /external/icu4c/common/
uobject.cpp 41 * The global operators new and delete look as follows:
54 * If such a symbol appears in the output then look in the preceding lines in the output
  /external/icu4c/i18n/
titletrn.cpp 31 // Need to look back 2 characters in the case of "can't"
136 // fMap() tried to look beyond the context limit
  /external/icu4c/samples/legacy/
Makefile 12 # (will look for $(prefix)/lib/icu/Makefile.inc )
15 # ( Will look for ICU_LEGACY/include/unicode/ucol.h )
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DepthOfField.frag 48 // a bit to avoid some texture look-ups. Instead of
68 // In order from lower left to right, depending on how you look at it
  /external/libvorbis/lib/
backends.h 33 vorbis_look_floor *(*look) (vorbis_dsp_state *,vorbis_info_floor *); member in struct:__anon21115
91 vorbis_look_residue *(*look) (vorbis_dsp_state *, member in struct:__anon21118
  /external/libvpx/libvpx/examples/includes/geshi/docs/
TODO 20 this way we can give languages a uniform look and maybe even add "themes"
46 - Look at load/memory usage and try to reduce
  /external/llvm/docs/HistoricalNotes/
2001-06-01-GCCOptimizations.txt 7 Take a look at this document (which describes the order of optimizations
51 I'm continuing to look at the Tree -> RTL code. It is pretty gross
  /external/llvm/include/llvm/
PassRegistry.h 48 /// getPassInfo - Look up a pass' corresponding PassInfo, indexed by the pass'
52 /// getPassInfo - Look up a pass' corresponding PassInfo, indexed by the pass'
  /external/llvm/test/Transforms/Mem2Reg/
use-analysis.ll 9 ; Ensure we can look through a bitcast to i8* and the addition of lifetime
25 ; Ensure we can look through a GEP to i8* and the addition of lifetime
  /external/lzma/C/
7zStream.c 45 RINOK(stream->Look(stream, &lookBuf, size));
136 p->s.Look = lookahead ?
  /external/mesa3d/src/gallium/docs/
Makefile 83 @echo "Link check complete; look for any errors in the above output " \
88 @echo "Testing of doctests in the sources finished, look at the " \
  /external/skia/dm/
DMWriteTask.cpp 74 // (8888, 565, gpu, etc.) indicating what subdirectory to look in.
79 // We'll look in root/suffix for images.
  /external/skia/tests/
HashCacheTest.cpp 97 // look for all i's and assert we found the -i's
103 // look for something not in the cache
  /external/valgrind/main/docs/internals/
directory-structure.txt 69 The -name option gives the file wildcard, the -type says "look in normal
70 files only" and the -not -path tells it to not look in Subversions hidden
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
isp_isf.c 25 * are approximated by a look-up table and interpolation *
31 #include "isp_isf.tab" /* Look-up table for transformations */
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
FilterFactory.java 92 // Look for the class in the imported packages
122 // Look for the correct constructor
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
FilterFactory.java 98 // Look for the correct constructor
125 // Look for the class in the imported packages
  /packages/apps/ContactsCommon/src/com/android/contacts/common/format/
TextHighlighter.java 49 * @param prefix the prefix to look for
74 * @param prefix the prefix to look for
  /packages/apps/ContactsCommon/tests/src/com/android/contacts/common/format/
FormatUtilsTests.java 107 * @param text the text in which to look for the word
108 * @param wordPrefix the word prefix to look for
  /packages/inputmethods/LatinIME/native/jni/src/suggest/core/dictionary/
multi_bigram_map.h 31 // algorithm needs to look up the set of bigrams for every word pair that occurs in every
38 // Look up the bigram probability for the given word pair from the cached bigram maps.
  /prebuilts/devtools/tools/
android 88 # else, if running in the Android source tree, then look for the correct swt folder in prebuilt
89 # else, look for the correct swt folder in the SDK under tools/lib/
ddms 82 # else, if running in the Android source tree, then look for the correct swt folder in prebuilt
83 # else, look for the correct swt folder in the SDK under tools/lib/
hierarchyviewer 83 # else, if running in the Android source tree, then look for the correct swt folder in prebuilt
84 # else, look for the correct swt folder in the SDK under tools/lib/
monkeyrunner 74 # else, if running in the Android source tree, then look for the correct swt folder in prebuilt
75 # else, look for the correct swt folder in the SDK under tools/lib/
traceview 80 # else, if running in the Android source tree, then look for the correct swt folder in prebuilt
81 # else, look for the correct swt folder in the SDK under tools/lib/

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