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  /external/regex-re2/re2/
unicode_casefold.h 37 // rather than looping one character at a time.
  /frameworks/av/libvideoeditor/vss/stagefrightshells/inc/
VideoEditorMain.h 52 M4OSA_Bool bLoop; /** Looping on/off **/
  /external/chromium_org/chrome/browser/ui/autofill/
autofill_dialog_types.h 61 // Lower boundary value for looping over all sections.
71 // Upper boundary value for looping over all sections.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_staging.c 86 /* XXX this looks wrong dst is always the same but looping over src z? */
113 /* XXX this looks wrong src is always the same but looping over dst z? */
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 159 * seeking, looping and determining duration.
178 * seeking, looping and determining duration.
360 * @return True if the audio will keep looping after it is done playing,
369 * Set the looping mode for the audio node. The default is false.
371 * @param loop True if the audio should keep looping after it is done playing.
376 getRenderer().updateSourceParam(this, AudioParam.Looping);
735 oc.write(loop, "looping", false);
769 loop = ic.readBoolean("looping", false);
  /external/mesa3d/src/gallium/auxiliary/util/
u_staging.c 86 /* XXX this looks wrong dst is always the same but looping over src z? */
113 /* XXX this looks wrong src is always the same but looping over dst z? */
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_mutex.h 112 * On some platforms this function is implemented by looping with a delay
163 * On some platforms this function is implemented by looping with a delay
  /external/replicaisland/src/com/replica/replicaisland/
SoundSystem.java 129 // don't do something when our parent activity is paused, looping
131 // that SoundPool does internally here, I've opted to just pause looping
  /frameworks/av/libvideoeditor/vss/inc/
M4PTO3GPP_InternalTypes.h 182 M4_MediaTime m_PrevAudioCts; /**< Previous audio cts for AAC looping */
183 M4_MediaTime m_DeltaAudioCts; /**< Delta audio cts for AAC looping */
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
omxVCM4P10_BlockMatch_Half.c 128 /* Looping on y- axis */
131 /* Looping on x- axis */
omxVCM4P10_BlockMatch_Integer.c 163 /* Looping on y- axis */
166 /* Looping on x- axis */
omxVCM4P10_BlockMatch_Quarter.c 129 /* Looping on y- axis */
132 /* Looping on x- axis */
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
armVCM4P2_BlockMatch_Half.c 134 /* Looping on y- axis */
137 /* Looping on x- axis */
armVCM4P2_BlockMatch_Integer.c 130 /* Looping on y- axis */
134 /* Looping on x- axis */
  /frameworks/base/packages/SystemUI/src/com/android/systemui/media/
RingtonePlayer.java 140 public void playAsync(Uri uri, UserHandle user, boolean looping, int streamType) {
146 mAsyncPlayer.play(getContextForUser(user), uri, looping, streamType);
  /ndk/tests/device/issue42891-boost-1_52/jni/boost/boost/range/algorithm/
equal.hpp 48 // continue looping if and only if the values are equal
88 // continue looping if and only if the values are equal
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
sfnt_info.h 172 #define SNDRV_SFNT_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */
175 #define SNDRV_SFNT_SAMPLE_REVERSE_LOOP 128 /* reverse looping */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
sfnt_info.h 172 #define SNDRV_SFNT_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */
175 #define SNDRV_SFNT_SAMPLE_REVERSE_LOOP 128 /* reverse looping */
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_mutex.h 112 * On some platforms this function is implemented by looping with a delay
163 * On some platforms this function is implemented by looping with a delay
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_mutex.h 112 * On some platforms this function is implemented by looping with a delay
163 * On some platforms this function is implemented by looping with a delay
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_mutex.h 112 * On some platforms this function is implemented by looping with a delay
163 * On some platforms this function is implemented by looping with a delay
  /frameworks/wilhelm/tests/sandbox/
xaplay.c 253 XAboolean looping = XA_BOOLEAN_FALSE; local
278 looping = XA_BOOLEAN_TRUE;
305 fprintf(stderr, " -l Enable looping, for URI only\n");
519 // get the seek interface for seeking and/or looping
520 if (looping || seekPos != XA_TIME_UNKNOWN) {
532 if (looping) {
536 fprintf(stderr, "-l (looping) is unsupported\n");
    [all...]
  /external/esd/include/
esd.h 53 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
54 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
175 /* stop the looping sample at end */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
esd.h 53 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
54 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
175 /* stop the looping sample at end */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/
esd.h 53 ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
54 ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
175 /* stop the looping sample at end */

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