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  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 10 import com.jme3.material.Material;
46 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestTriangleStrip.java 36 import com.jme3.material.Material;
56 // show normals as material
57 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
TestMipMapGen.java 37 import com.jme3.material.Material;
77 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
80 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestColoredTexture.java 33 package jme3test.material;
36 import com.jme3.material.Material;
47 private Material mat;
60 mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
ColorOverlayFilter.java 39 import com.jme3.material.Material;
71 protected Material getMaterial() {
73 material.setColor("Color", color);
74 return material;
95 material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
LightScatteringFilter.java 39 import com.jme3.material.Material;
88 protected Material getMaterial() {
89 material.setVector3("LightPosition", screenLightPos);
90 material.setInt("NbSamples", nbSamples);
91 material.setFloat("BlurStart", blurStart);
92 material.setFloat("BlurWidth", blurWidth);
93 material.setFloat("LightDensity", innerLightDensity);
94 material.setBoolean("Display", display);
95 return material;
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionSet.java 50 * Adds a new material extension to the set of extensions.
59 * material name.
61 * @param baseMatName The ogre3D base material name.
69 * Adds an alternative name for a material
70 * @param name The material name to be found in a .mesh.xml file
71 * @param alias The material name to be found in a .material file
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 36 import com.jme3.material.Material;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
68 // show normals as material
69 //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
TestLodStress.java 37 import com.jme3.material.Material;
64 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
69 // show normals as material
70 //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
61 protected Material debugMaterialBlue;
62 protected Material debugMaterialRed;
63 protected Material debugMaterialGreen;
64 protected Material debugMaterialYellow;
180 * @param manager AssetManager to load the default wireframe material for the debug shape
183 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
186 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
189 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 39 import com.jme3.material.Material;
73 private Material ssaoMat;
75 // private Material downSampleMat;
118 protected Material getMaterial() {
119 return material;
145 ssaoMat = new Material(manager, "Common/MatDefs/SSAO/ssao.j3md");
163 material = new Material(manager, "Common/MatDefs/SSAO/ssaoBlur.j3md");
164 material.setTexture("SSAOMap", ssaoPass.getRenderedTexture())
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
58 protected Material debugMaterialBlue;
59 protected Material debugMaterialRed;
60 protected Material debugMaterialGreen;
61 protected Material debugMaterialYellow;
160 * @param manager AssetManager to load the default wireframe material for the debug shape
163 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
166 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
169 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 17 import com.jme3.material.Material;
64 private Material material; field in class:TerrainGridAlphaMapTest
65 private Material matWire;
89 // TERRAIN TEXTURE material
90 material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
91 material.setBoolean("useTriPlanarMapping", false);
92 //material.setBoolean("isTerrainGrid", true)
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  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 36 import com.jme3.material.Material;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
68 protected Material material; field in class:Filter
86 protected Material passMaterial;
146 * @param material
148 public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
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PreDepthProcessor.java 36 import com.jme3.material.Material;
37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
53 private Material preDepth;
58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestCustomMesh.java 36 import com.jme3.material.Material;
48 * once with vertex colors, and once with a wireframe material.
90 // Creating a geometry, and apply a single color material to it
92 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
104 Material matVC = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
145 Material matWireframe = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
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TestBillboard.java 36 import com.jme3.material.Material;
56 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
62 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParam.java 32 package com.jme3.material;
45 * Describes a material parameter. This is used for both defining a name and type
46 * as well as a material parameter value.
59 * Create a new material parameter. For internal use only.
85 * Returns the material parameter type.
87 * @return the material parameter type.
94 * Returns the name of the material parameter.
95 * @return the name of the material parameter.
120 * Returns the value of this material parameter.
122 * Material parameters that are used for material definition
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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloNode.java 36 import com.jme3.material.Material;
59 Material mat1 = new Material(assetManager,
67 Material mat2 = new Material(assetManager,
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestHDR.java 36 import com.jme3.material.Material;
57 // Material mat = assetManager.loadMaterial("Textures/HdrTest/Memorial.j3m");
60 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
67 // private Material disp;
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
Desktop.cfg 6 LOADER com.jme3.material.plugins.J3MLoader : j3m
7 LOADER com.jme3.material.plugins.J3MLoader : j3md
19 LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 6 import com.jme3.material.Material;
38 Material m = ((Geometry) geom).getMaterial();
  /libcore/luni/src/main/java/javax/net/ssl/
TrustManagerFactorySpi.java 38 * of certificate authorities and trust material.
49 * parameters for a source of trust material.
61 * of trust material.
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java 9 * regardless of the model's location. The material's ambient color is
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
OpaqueComparator.java 35 import com.jme3.material.Material;
74 Material m1 = o1.getMaterial();
75 Material m2 = o2.getMaterial();

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