/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
GeometryBatchFactory.java | 4 import com.jme3.math.Matrix4f; 25 private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) { 45 private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) { 65 private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) { 179 Matrix4f worldMatrix = geom.getWorldMatrix();
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderDeviceJme.java | 38 import com.jme3.math.Matrix4f;
78 private Matrix4f tempMat = new Matrix4f();
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/external/eigen/doc/ |
A05_PortingFrom2To3.dox | 301 In Eigen2, #include<Eigen/StdVector> tweaked std::vector to automatically align elements. The problem was that that was quite invasive. In Eigen3, we only override standard behavior if you use Eigen::aligned_allocator<T> as your allocator type. So for example, if you use std::vector<Matrix4f>, you need to do the following change (note that aligned_allocator is under namespace Eigen): 306 <td> \code std::vector<Matrix4f> \endcode </td> 307 <td> \code std::vector<Matrix4f, aligned_allocator<Matrix4f> > \endcode </td>
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C01_TutorialMatrixClass.dox | 49 We offer a lot of convenience typedefs to cover the usual cases. For example, \c Matrix4f is 52 typedef Matrix<float, 4, 4> Matrix4f; 214 When should one use fixed sizes (e.g. \c Matrix4f), and when should one prefer dynamic sizes (e.g. \c MatrixXf)? 220 \code Matrix4f mymatrix; \endcode
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/external/eigen/test/ |
dynalloc.cpp | 101 CALL_SUBTEST(check_dynaligned<Matrix4f>() );
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inverse.cpp | 92 CALL_SUBTEST_4( inverse(Matrix4f()) );
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schur_real.cpp | 86 CALL_SUBTEST_1(( schur<Matrix4f>() ));
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stddeque.cpp | 115 CALL_SUBTEST_1(check_stddeque_matrix(Matrix4f()));
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stdlist.cpp | 115 CALL_SUBTEST_1(check_stdlist_matrix(Matrix4f()));
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basicstuff.cpp | 173 Matrix4f m = Matrix4f::Random(), m2;
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/external/eigen/test/eigen2/ |
eigen2_adjoint.cpp | 93 CALL_SUBTEST_3( adjoint(Matrix4f()) );
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eigen2_dynalloc.cpp | 101 CALL_SUBTEST( check_dynaligned<Matrix4f>() );
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ArmatureModifier.java | 18 import com.jme3.math.Matrix4f;
113 Matrix4f armatureObjectMatrix = objectHelper.getMatrix(armatureObject, "obmat", true);
114 Matrix4f inverseMeshObjectMatrix = objectHelper.getMatrix(objectStructure, "obmat", true).invertLocal();
115 Matrix4f objectToArmatureTransformation = armatureObjectMatrix.multLocal(inverseMeshObjectMatrix);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTree.java | 45 import com.jme3.math.Matrix4f; 397 Matrix4f worldMatrix, 431 Matrix4f worldMatrix, 450 Matrix4f worldMatrix,
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
package.html | 27 <li>{@link com.jme3.math.Matrix4f} - 4x4 matrix, used as an efficient transform representation</li>
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowRenderer.java | 35 import com.jme3.math.Matrix4f; 130 private Matrix4f[] lightViewProjectionsMatrices; 174 lightViewProjectionsMatrices = new Matrix4f[nbSplits]; 185 lightViewProjectionsMatrices[i] = new Matrix4f();
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/frameworks/base/graphics/java/android/renderscript/ |
FieldPacker.java | 536 public void addMatrix(Matrix4f v) { 542 public Matrix4f subMatrix4f() { 543 Matrix4f v = new Matrix4f();
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Float4Param.java | 27 import android.renderscript.Matrix4f;
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ShaderParam.java | 27 import android.renderscript.Matrix4f;
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/ |
Visualization5RS.java | 117 Matrix4f proj = new Matrix4f(); 162 Matrix4f proj = new Matrix4f();
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/pdk/apps/TestingCamera/src/com/android/testingcamera/ |
CallbackProcessor.java | 10 import android.renderscript.Matrix4f;
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/cts/tests/tests/rscpp/src/android/cts/rscpp/ |
RSColorMatrixTest.java | 133 Matrix4f mat = new Matrix4f(coeffs);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselRS.java | 327 private Matrix4f matrixFromFloat(float[] matrix) { 339 Matrix4f rsMatrix = new Matrix4f(); // initialized as identity. 358 Matrix4f proj = new Matrix4f(); [all...] |
/external/eigen/unsupported/test/ |
openglsupport.cpp | 140 Matrix4f mf44; mf44.setRandom(); 246 VERIFY_UNIFORM(fv,m4f, Matrix4f);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
ArmatureHelper.java | 44 import com.jme3.math.Matrix4f;
94 public void buildBones(Structure boneStructure, Bone parent, List<Bone> result, Matrix4f arbt, final Map<Long, Structure> bonesPoseChannels, BlenderContext blenderContext) throws BlenderFileException {
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