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  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 4 import com.jme3.math.Matrix4f;
25 private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
45 private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
65 private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
179 Matrix4f worldMatrix = geom.getWorldMatrix();
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 38 import com.jme3.math.Matrix4f;
78 private Matrix4f tempMat = new Matrix4f();
  /external/eigen/doc/
A05_PortingFrom2To3.dox 301 In Eigen2, #include<Eigen/StdVector> tweaked std::vector to automatically align elements. The problem was that that was quite invasive. In Eigen3, we only override standard behavior if you use Eigen::aligned_allocator<T> as your allocator type. So for example, if you use std::vector<Matrix4f>, you need to do the following change (note that aligned_allocator is under namespace Eigen):
306 <td> \code std::vector<Matrix4f> \endcode </td>
307 <td> \code std::vector<Matrix4f, aligned_allocator<Matrix4f> > \endcode </td>
C01_TutorialMatrixClass.dox 49 We offer a lot of convenience typedefs to cover the usual cases. For example, \c Matrix4f is
52 typedef Matrix<float, 4, 4> Matrix4f;
214 When should one use fixed sizes (e.g. \c Matrix4f), and when should one prefer dynamic sizes (e.g. \c MatrixXf)?
220 \code Matrix4f mymatrix; \endcode
  /external/eigen/test/
dynalloc.cpp 101 CALL_SUBTEST(check_dynaligned<Matrix4f>() );
inverse.cpp 92 CALL_SUBTEST_4( inverse(Matrix4f()) );
schur_real.cpp 86 CALL_SUBTEST_1(( schur<Matrix4f>() ));
stddeque.cpp 115 CALL_SUBTEST_1(check_stddeque_matrix(Matrix4f()));
stdlist.cpp 115 CALL_SUBTEST_1(check_stdlist_matrix(Matrix4f()));
basicstuff.cpp 173 Matrix4f m = Matrix4f::Random(), m2;
  /external/eigen/test/eigen2/
eigen2_adjoint.cpp 93 CALL_SUBTEST_3( adjoint(Matrix4f()) );
eigen2_dynalloc.cpp 101 CALL_SUBTEST( check_dynaligned<Matrix4f>() );
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 18 import com.jme3.math.Matrix4f;
113 Matrix4f armatureObjectMatrix = objectHelper.getMatrix(armatureObject, "obmat", true);
114 Matrix4f inverseMeshObjectMatrix = objectHelper.getMatrix(objectStructure, "obmat", true).invertLocal();
115 Matrix4f objectToArmatureTransformation = armatureObjectMatrix.multLocal(inverseMeshObjectMatrix);
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 45 import com.jme3.math.Matrix4f;
397 Matrix4f worldMatrix,
431 Matrix4f worldMatrix,
450 Matrix4f worldMatrix,
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
package.html 27 <li>{@link com.jme3.math.Matrix4f} - 4x4 matrix, used as an efficient transform representation</li>
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 35 import com.jme3.math.Matrix4f;
130 private Matrix4f[] lightViewProjectionsMatrices;
174 lightViewProjectionsMatrices = new Matrix4f[nbSplits];
185 lightViewProjectionsMatrices[i] = new Matrix4f();
  /frameworks/base/graphics/java/android/renderscript/
FieldPacker.java 536 public void addMatrix(Matrix4f v) {
542 public Matrix4f subMatrix4f() {
543 Matrix4f v = new Matrix4f();
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 27 import android.renderscript.Matrix4f;
ShaderParam.java 27 import android.renderscript.Matrix4f;
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
Visualization5RS.java 117 Matrix4f proj = new Matrix4f();
162 Matrix4f proj = new Matrix4f();
  /pdk/apps/TestingCamera/src/com/android/testingcamera/
CallbackProcessor.java 10 import android.renderscript.Matrix4f;
  /cts/tests/tests/rscpp/src/android/cts/rscpp/
RSColorMatrixTest.java 133 Matrix4f mat = new Matrix4f(coeffs);
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselRS.java 327 private Matrix4f matrixFromFloat(float[] matrix) {
339 Matrix4f rsMatrix = new Matrix4f(); // initialized as identity.
358 Matrix4f proj = new Matrix4f();
    [all...]
  /external/eigen/unsupported/test/
openglsupport.cpp 140 Matrix4f mf44; mf44.setRandom();
246 VERIFY_UNIFORM(fv,m4f, Matrix4f);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
ArmatureHelper.java 44 import com.jme3.math.Matrix4f;
94 public void buildBones(Structure boneStructure, Bone parent, List<Bone> result, Matrix4f arbt, final Map<Long, Structure> bonesPoseChannels, BlenderContext blenderContext) throws BlenderFileException {

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