/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/mesa3d/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.h | 49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
clip.c | 72 * current modelview matrix and stored in the resulting eye coordinates.
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ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
config.h | 40 /** Maximum modelview matrix stack depth */
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light.c | 98 * will have already been transformed by the modelview matrix! 129 /* NOTE: position has already been transformed by ModelView! */ 140 /* NOTE: Direction already transformed by inverse ModelView! */ 230 /* transform position by ModelView matrix */ 235 /* transform direction by inverse modelview */ [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.h | 49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
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/external/mesa3d/src/mesa/main/ |
clip.c | 72 * current modelview matrix and stored in the resulting eye coordinates.
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ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
config.h | 40 /** Maximum modelview matrix stack depth */
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light.c | 98 * will have already been transformed by the modelview matrix! 129 /* NOTE: position has already been transformed by ModelView! */ 140 /* NOTE: Direction already transformed by inverse ModelView! */ 230 /* transform position by ModelView matrix */ 235 /* transform direction by inverse modelview */ [all...] |
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/ |
program_parse.tab.h | 88 MODELVIEW = 306, 196 #define MODELVIEW 306
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_vertex.c | 150 /* Separate modelview transformation: 277 "modelview/project/cliptest/divide",
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/external/mesa3d/src/mesa/tnl/ |
t_vb_vertex.c | 150 /* Separate modelview transformation: 277 "modelview/project/cliptest/divide",
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/frameworks/rs/ |
rsProgramVertex.cpp | 88 "Attempting to set fixed function emulation matrix modelview on user program"); 93 "Unable to set fixed function emulation matrix modelview because allocation is missing");
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 126 // set-up modelview matrix
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
programopt.c | 44 * This function inserts instructions for coordinate modelview * projection 57 * Setup state references for the modelview/projection matrix. 126 * Setup state references for the modelview/projection matrix. 682 * Now insert code to do standard modelview/projection transformation.
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program_lexer.l | 286 {dot}modelview { return MODELVIEW; }
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/mesa3d/src/mesa/program/ |
programopt.c | 44 * This function inserts instructions for coordinate modelview * projection 57 * Setup state references for the modelview/projection matrix. 126 * Setup state references for the modelview/projection matrix. 682 * Now insert code to do standard modelview/projection transformation.
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program_lexer.l | 286 {dot}modelview { return MODELVIEW; }
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/frameworks/native/opengl/libagl/ |
context.h | 482 MODELVIEW = 0x01, 491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 495 // modelview * projection 501 // full modelview inverse transpose
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/external/chromium_org/third_party/mesa/src/docs/ |
viewperf.html | 179 These unusual values lead to invalid modelview matrices.
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