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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shader.c 52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
  /external/mesa3d/src/gallium/state_trackers/vega/
shader.c 52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.h 49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
clip.c 72 * current modelview matrix and stored in the resulting eye coordinates.
ffvertex_prog.c 509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
    [all...]
config.h 40 /** Maximum modelview matrix stack depth */
light.c 98 * will have already been transformed by the modelview matrix!
129 /* NOTE: position has already been transformed by ModelView! */
140 /* NOTE: Direction already transformed by inverse ModelView! */
230 /* transform position by ModelView matrix */
235 /* transform direction by inverse modelview */
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.h 49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
  /external/mesa3d/src/mesa/main/
clip.c 72 * current modelview matrix and stored in the resulting eye coordinates.
ffvertex_prog.c 509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
    [all...]
config.h 40 /** Maximum modelview matrix stack depth */
light.c 98 * will have already been transformed by the modelview matrix!
129 /* NOTE: position has already been transformed by ModelView! */
140 /* NOTE: Direction already transformed by inverse ModelView! */
230 /* transform position by ModelView matrix */
235 /* transform direction by inverse modelview */
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/program/
program_parse.tab.h 88 MODELVIEW = 306,
196 #define MODELVIEW 306
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_vertex.c 150 /* Separate modelview transformation:
277 "modelview/project/cliptest/divide",
  /external/mesa3d/src/mesa/tnl/
t_vb_vertex.c 150 /* Separate modelview transformation:
277 "modelview/project/cliptest/divide",
  /frameworks/rs/
rsProgramVertex.cpp 88 "Attempting to set fixed function emulation matrix modelview on user program");
93 "Unable to set fixed function emulation matrix modelview because allocation is missing");
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 126 // set-up modelview matrix
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
programopt.c 44 * This function inserts instructions for coordinate modelview * projection
57 * Setup state references for the modelview/projection matrix.
126 * Setup state references for the modelview/projection matrix.
682 * Now insert code to do standard modelview/projection transformation.
program_lexer.l 286 {dot}modelview { return MODELVIEW; }
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
  /external/mesa3d/src/mesa/program/
programopt.c 44 * This function inserts instructions for coordinate modelview * projection
57 * Setup state references for the modelview/projection matrix.
126 * Setup state references for the modelview/projection matrix.
682 * Now insert code to do standard modelview/projection transformation.
program_lexer.l 286 {dot}modelview { return MODELVIEW; }
  /frameworks/native/opengl/libagl/
context.h 482 MODELVIEW = 0x01,
491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
495 // modelview * projection
501 // full modelview inverse transpose
  /external/chromium_org/third_party/mesa/src/docs/
viewperf.html 179 These unusual values lead to invalid modelview matrices.

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