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  /frameworks/rs/java/tests/Balls/
_index.html 1 <p>A brute force physics simulation that renders many balls onto the screen and moves them according to user touch and gravity.</p
  /external/llvm/test/Transforms/InstCombine/
memset2.ll 5 %struct.Moves = type { [9 x i8], i8, i8, i8, [5 x i8] }
7 define i32 @test(%struct.Moves addrspace(1)* nocapture %moves) {
10 %gep = getelementptr inbounds %struct.Moves addrspace(1)* %moves, i32 1, i32 0, i32 9