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Searched
full:moves
(Results
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>>
/frameworks/rs/java/tests/Balls/
_index.html
1
<p>A brute force physics simulation that renders many balls onto the screen and
moves
them according to user touch and gravity.</p
/external/llvm/test/Transforms/InstCombine/
memset2.ll
5
%struct.
Moves
= type { [9 x i8], i8, i8, i8, [5 x i8] }
7
define i32 @test(%struct.
Moves
addrspace(1)* nocapture %
moves
) {
10
%gep = getelementptr inbounds %struct.
Moves
addrspace(1)* %
moves
, i32 1, i32 0, i32 9