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  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/common/layout/
LinearLayoutRuleTest.java 309 // Active nearest line
340 // Active nearest line
368 // Active nearest line
429 // No active nearest line when you're over the self pos!
  /external/chromium_org/third_party/opus/src/celt/
fixed_generic.h 42 /** 16x32 multiplication, followed by a 16-bit shift right (round-to-nearest). Results fits in 32 bits */
76 /** 32-bit arithmetic shift right with rounding-to-nearest instead of rounding down */
  /external/chromium_org/third_party/sqlite/src/ext/rtree/
viewrtree.tcl 63 bind .l <1> {listbox_click [.l nearest %y]}
64 bind .l <Motion> {listbox_mouseover [.l nearest %y]}
  /external/chromium_org/webkit/glue/resources/
webkit_strings_en-GB.xtb 28 <translation id="4360991593054037559">Please enter a valid value. The two nearest valid values are <ph name="VALID_VALUE_LOW"/> and <ph name="VALID_VALUE_HIGHER"/>.</translation>
98 <translation id="2613802280814924224">Please enter a valid value. The nearest valid value is <ph name="VALID_VALUE"/>.</translation>
  /libcore/luni/src/main/java/java/lang/
HexStringParser.java 252 * The value is rounded up or down to the nearest infinitely precise result.
254 * then it should be rounded up to the nearest infinitely precise even.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
dlfcn.h 94 __const char *dli_sname; /* Name of nearest symbol. */
95 void *dli_saddr; /* Exact value of nearest symbol. */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/
dlfcn.h 94 __const char *dli_sname; /* Name of nearest symbol. */
95 void *dli_saddr; /* Exact value of nearest symbol. */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/
dlfcn.h 94 __const char *dli_sname; /* Name of nearest symbol. */
95 void *dli_saddr; /* Exact value of nearest symbol. */
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 89 * Nearest neighbor interpolation is the fastest and crudest filtering
97 * In this method the four nearest texels to the pixel center are
100 * same aliasing and shimmering problems as nearest
160 * Nearest neighbor interpolation is the fastest and crudest filtering
165 Nearest,
168 * In this mode the four nearest texels to the pixel center are sampled
  /external/qemu/distrib/sdl-1.2.15/src/loadso/macosx/
SDL_dlcompat.c 105 const char *dli_sname; /* Name of nearest symbol */
106 void *dli_saddr; /* Address of nearest symbol */
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  /packages/apps/Launcher2/src/com/android/launcher2/
CellLayout.java 133 // When a drag operation is in progress, holds the nearest cell to the touch point
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  /packages/apps/Launcher3/src/com/android/launcher3/
CellLayout.java 140 // When a drag operation is in progress, holds the nearest cell to the touch point
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
imports.h 281 * Convert float to int by rounding to nearest integer, away from zero.
290 * Convert float to int64 by rounding to nearest integer.
299 * Convert positive float to int by rounding to nearest integer.
348 * IEEE floor for computers that round to nearest or even.
395 * IEEE ceil for computers that round to nearest or even.
compiler.h 401 * round to nearest (IEEE compliant):
404 /* All exceptions masked, single precision, round to nearest:
  /external/mesa3d/src/mesa/main/
imports.h 281 * Convert float to int by rounding to nearest integer, away from zero.
290 * Convert float to int64 by rounding to nearest integer.
299 * Convert positive float to int by rounding to nearest integer.
348 * IEEE floor for computers that round to nearest or even.
395 * IEEE ceil for computers that round to nearest or even.
  /frameworks/base/core/java/android/view/
FocusFinder.java 428 * of source to the edge nearest in the given direction of dest. If the
476 * Find the distance on the minor axis w.r.t the direction to the nearest
503 * Find the nearest touchable view to the specified view.
509 * @param deltas Offset from the <x, y> to the edge of the nearest view. Note that this array
511 * @return The nearest touchable view, or null if none exists.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_miptree.c 143 nv30_transfer_rect(nv30, NEAREST, &src, &dst);
211 nv30_transfer_rect(nv30, NEAREST, &tx->img, &tx->tmp);
223 nv30_transfer_rect(nv30, NEAREST, &tx->tmp, &tx->img);
  /external/jpeg/
jquant2.c 571 * colors to the nearest color in the selected colormap.
574 * cache for the results of nearest-color searches. All colors within a
578 * indicates we haven't found the nearest color for that cell yet; the array
580 * nearest color for a cell, its colormap index plus one is recorded in the
584 * Our method of efficiently finding nearest colors is based on the "locally
599 * nearest colors for only the cells within a small subbox of the histogram.
649 * for the nearest entry to some cell(s) in the update box. The update box
793 /* This array holds the distance to the nearest-so-far color for each cell */
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  /external/llvm/include/llvm/Transforms/Utils/
SSAUpdaterImpl.h 278 /// until nothing changes. Along the way, keep track of the nearest
361 // Skip to the nearest preceding definition.
410 // Skip to the nearest preceding definition.
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_miptree.c 143 nv30_transfer_rect(nv30, NEAREST, &src, &dst);
211 nv30_transfer_rect(nv30, NEAREST, &tx->img, &tx->tmp);
223 nv30_transfer_rect(nv30, NEAREST, &tx->tmp, &tx->img);
  /external/qemu/distrib/jpeg-6b/
jquant2.c 571 * colors to the nearest color in the selected colormap.
574 * cache for the results of nearest-color searches. All colors within a
578 * indicates we haven't found the nearest color for that cell yet; the array
580 * nearest color for a cell, its colormap index plus one is recorded in the
584 * Our method of efficiently finding nearest colors is based on the "locally
599 * nearest colors for only the cells within a small subbox of the histogram.
649 * for the nearest entry to some cell(s) in the update box. The update box
793 /* This array holds the distance to the nearest-so-far color for each cell */
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  /bionic/libm/upstream-freebsd/lib/msun/src/
s_fma.c 133 * The current rounding mode must be round-to-nearest.
245 * Basic approach for round-to-nearest:
s_fmal.c 125 * The current rounding mode must be round-to-nearest.
233 * Basic approach for round-to-nearest:
  /external/chromium_org/chrome/browser/chromeos/login/
wallpaper_manager.h 145 // Resizes |wallpaper| to a resolution which is nearest to |preferred_width|
153 // Resizes |wallpaper| to a resolution which is nearest to |preferred_width|
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 59 * just use clamp(_to_edge) for nearest, because for nearest

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