/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 20 const char* outputColor, 43 const char* outputColor, 94 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
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GrTextureDomain.cpp | 150 const char* outputColor, 172 const char* outputColor, 180 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
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/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 20 const char* outputColor, 43 const char* outputColor, 94 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
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GrTextureDomain.cpp | 150 const char* outputColor, 172 const char* outputColor, 180 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
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/external/chromium_org/third_party/skia/src/core/ |
SkXfermode.cpp | 934 const char* outputColor, [all...] |
/external/skia/src/core/ |
SkXfermode.cpp | 934 const char* outputColor, [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkMatrixConvolutionImageFilter.cpp | 392 const char* outputColor, 452 const char* outputColor, 498 builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); 500 outputColor, outputColor, outputColor); 505 builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); 506 builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); 507 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); [all...] |
SkMagnifierImageFilter.cpp | 100 const char* outputColor, 122 const char* outputColor, 166 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor); 168 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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SkMorphologyImageFilter.cpp | 351 const char* outputColor, 381 const char* outputColor, 392 builder->fsCodeAppendf("\t\t%s = vec4(1, 1, 1, 1);\n", outputColor); 396 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 408 builder->fsCodeAppendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor); 414 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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SkColorMatrixFilter.cpp | 401 const char* outputColor, 420 outputColor, 424 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputColor);
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SkBitmapAlphaThresholdShader.cpp | 118 const char* outputColor, 152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor,
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SkDisplacementMapEffect.cpp | 242 const char* outputColor, 453 const char* outputColor, 522 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
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/external/skia/src/effects/ |
SkMatrixConvolutionImageFilter.cpp | 392 const char* outputColor, 452 const char* outputColor, 498 builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); 500 outputColor, outputColor, outputColor); 505 builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); 506 builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); 507 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); [all...] |
SkMagnifierImageFilter.cpp | 100 const char* outputColor, 122 const char* outputColor, 166 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor); 168 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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SkMorphologyImageFilter.cpp | 351 const char* outputColor, 381 const char* outputColor, 392 builder->fsCodeAppendf("\t\t%s = vec4(1, 1, 1, 1);\n", outputColor); 396 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 408 builder->fsCodeAppendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor); 414 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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SkColorMatrixFilter.cpp | 401 const char* outputColor, 420 outputColor, 424 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputColor);
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SkBitmapAlphaThresholdShader.cpp | 118 const char* outputColor, 152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor,
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLEffect.h | 68 @param outputColor A predefined vec4 in the FS in which the stage should place its output 82 const char* outputColor,
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/external/skia/src/gpu/gl/ |
GrGLEffect.h | 68 @param outputColor A predefined vec4 in the FS in which the stage should place its output 82 const char* outputColor,
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/external/skia/tests/ |
GpuColorFilterTest.cpp | 48 GrColor outputColor; // "[color]" 108 REPORTER_ASSERT(reporter, filterColor(color, components) == test.outputColor);
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 349 const char* outputColor, 504 const char* outputColor, 549 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); 595 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); 607 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); 625 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
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SkLinearGradient.cpp | 449 const char* outputColor, 524 const char* outputColor, 531 this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
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/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 349 const char* outputColor, 504 const char* outputColor, 549 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); 595 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); 607 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); 625 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_fs.c | 94 compiler->OutputColor[0] = shader->info.num_outputs; 95 compiler->OutputColor[1] = shader->info.num_outputs; 96 compiler->OutputColor[2] = shader->info.num_outputs; 97 compiler->OutputColor[3] = shader->info.num_outputs; 104 compiler->OutputColor[colorbuf_count] = i;
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_fs.c | 94 compiler->OutputColor[0] = shader->info.num_outputs; 95 compiler->OutputColor[1] = shader->info.num_outputs; 96 compiler->OutputColor[2] = shader->info.num_outputs; 97 compiler->OutputColor[3] = shader->info.num_outputs; 104 compiler->OutputColor[colorbuf_count] = i;
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