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  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 154 * This returns a variable name to access the 2D, perspective correct version of the coords in
156 * perspective divide into the fragment shader (xy / z) to convert them to 2D.
  /frameworks/base/docs/html/tools/debugging/
systrace.jd 201 from the users perspective.</p>
229 from a user perspective. Being able to identify display execution patterns like the example above
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/
UseCompoundDrawableRefactoring.java 288 // from the text's perspective and from the image's perspective. We need to
  /external/chromium_org/cc/base/
math_util.h 95 // MapRect / MapQuad / ProjectQuad when there is a perspective projection that
  /external/chromium_org/chrome/browser/resources/chromeos/login/
screen_locally_managed_user_creation.html 66 <div class="perspective-box">
  /external/chromium_org/content/renderer/pepper/
pepper_graphics_2d_host.h 211 // The size of the plugin element from the plugin's perspective at the last
  /external/chromium_org/sandbox/win/src/
sandbox.h 106 // TargetServices models the current process from the perspective
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/skia/
SkiaUtils.cpp 190 // FIXME: Set perspective properly.
  /external/chromium_org/third_party/icu/source/common/
wintz.c 80 * Flavor of Windows, from our perspective. Not a real OS version,
  /external/chromium_org/third_party/libjingle/source/talk/base/
socket_unittest.cc 249 // Connected from server perspective, check the addresses are correct.
254 // Connected from client perspective, check the addresses are correct.
298 // Connected from server perspective, check the addresses are correct.
303 // Connected from client perspective, check the addresses are correct.
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/
shading.html 92 without perspective correction
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_triangle.c 116 * Interpolate S,T only w/out mipmapping or perspective correction.
171 * perspective correction.
529 * Render an RGB/RGBA textured triangle without perspective correction.
797 * Render an perspective corrected RGB/RGBA textured triangle.
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_vertex.c 181 /* Cliptest and perspective divide. Clip functions must clear
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig.h 98 * perspective.
  /external/libvorbis/doc/
vorbis-fidelity.html 104 test as each observer's perspective differs. When measuring
  /external/mesa3d/docs/
shading.html 92 without perspective correction
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 116 * Interpolate S,T only w/out mipmapping or perspective correction.
171 * perspective correction.
529 * Render an RGB/RGBA textured triangle without perspective correction.
797 * Render an perspective corrected RGB/RGBA textured triangle.
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_vertex.c 181 /* Cliptest and perspective divide. Clip functions must clear
  /external/skia/bench/
Matrix44Bench.cpp 166 // bottom row (perspective component) remains (0, 0, 0, 1).
  /external/skia/gm/
poly2poly.cpp 258 // perspective (4 points)
  /external/skia/include/gpu/gl/
GrGLConfig.h 98 * perspective.
  /frameworks/base/docs/html/tools/help/
adt.jd 104 (<strong>Window &gt; Open Perspective &gt; Traceview</strong>). </li>
112 (<strong>Window &gt; Open Perspective &gt; Hierarchy Viewer</strong>).</li>
116 (<strong>Window &gt; Open Perspective &gt; Pixel Perfect</strong>).</li>
120 (<strong>Window &gt; Open Perspective &gt; DDMS</strong>).</li>
  /frameworks/base/opengl/java/android/opengl/
GLU.java 98 * Set up a perspective projection matrix
Matrix.java 313 * @param m the float array that holds the output perspective matrix
314 * @param offset the offset into float array m where the perspective
372 * @param m the float array that holds the perspective matrix
373 * @param offset the offset into float array m where the perspective
  /frameworks/rs/scriptc/
rs_matrix.rsh 260 * Load an perspective projection matrix constructed from the 6 planes

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