HomeSort by relevance Sort by last modified time
    Searched full:perspective (Results 226 - 250 of 553) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 260 * Load an perspective projection matrix constructed from the 6 planes
  /external/chromium_org/base/time/
time.h 77 // may be unclear from the perspective of a caller.
362 // may be unclear from the perspective of a caller.
603 // may be unclear from the perspective of a caller.
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayer.h 328 // Get the perspective transform, which is applied to transformed sublayers.
329 // Returns true if the layer has a -webkit-perspective.
330 // Note that this transform has the perspective-origin baked in.
    [all...]
  /external/skia/tests/
Matrix44Test.cpp 406 SkMatrix44 perspective(SkMatrix44::kIdentity_Constructor);
407 perspective.setDouble(3, 2, 1.0);
408 perspective.invert(&inverse);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_span.c 81 /* W (for perspective correction) */
167 * Perspective correction will be done. The point/line/triangle function
465 * really doing two things: perspective correction and texcoord
526 /* do perspective correction but don't divide s, t, r by q */
567 /* do perspective correction but don't divide s, t, r by q */
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_span.c 81 /* W (for perspective correction) */
167 * Perspective correction will be done. The point/line/triangle function
465 * really doing two things: perspective correction and texcoord
526 /* do perspective correction but don't divide s, t, r by q */
567 /* do perspective correction but don't divide s, t, r by q */
    [all...]
  /frameworks/native/opengl/libagl/
array.cpp 958 c->arrays.perspective(c, v);
975 c->arrays.perspective(c, v);
1014 //c->arrays.perspective(c, v);
1089 GLboolean perspective = local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
CSSMetadata.js 521 "translate", "translateX", "translateY", "translateZ", "translate3d", "matrix", "matrix3d", "perspective"
592 "-webkit-perspective": { values: [
595 "-webkit-perspective-origin": { values: [
    [all...]
  /external/iproute2/man/man7/
tc-hfsc.7 12 perspective. This introduction aims to explain how HFSC works without
116 From HFSC's perspective, more interesting is answering the following question:
237 from LS criterion's perspective, as if they were 5mbit). The other conclusion
  /external/chromium/chrome/browser/extensions/
extension_updater.h 57 // server's perspective.
  /external/chromium_org/ppapi/cpp/
file_io.h 108 /// the request from the browser's perspective. This means that the browser
  /external/chromium_org/skia/ext/
skia_utils_mac.mm 96 // CGAffineTransforms don't support perspective transforms, so make sure
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
TransformBuilder.cpp 82 case CSSTransformValue::PerspectiveTransformOperation: return TransformOperation::Perspective;
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorLayerTreeAgent.cpp 295 { CompositingReasonPerspective, "perspective" },
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_simple_shaders.c 110 * \parma interp_mode either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
rasterizer.rst 59 CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shaders_cache.c 95 "DCL IN[1], GENERIC[0], PERSPECTIVE\n"
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
quad-sample.c 134 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 41 /* Samplers aren't strictly wm state from the hardware's perspective,
  /external/icu4c/common/
wintz.c 81 * Flavor of Windows, from our perspective. Not a real OS version,
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 117 * without perspective (such as GUI or HUD parts).
  /external/jmonkeyengine/engine/src/networking/com/jme3/network/base/
DefaultClient.java 141 // IP address from the server's perspective and they may have
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 60 * that you can walk around in with a first-person perspective.
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 110 * \parma interp_mode either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 59 CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at

Completed in 1681 milliseconds

1 2 3 4 5 6 7 8 91011>>