/prebuilts/sdk/renderscript/include/ |
rs_matrix.rsh | 260 * Load an perspective projection matrix constructed from the 6 planes
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/external/chromium_org/base/time/ |
time.h | 77 // may be unclear from the perspective of a caller. 362 // may be unclear from the perspective of a caller. 603 // may be unclear from the perspective of a caller.
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderLayer.h | 328 // Get the perspective transform, which is applied to transformed sublayers. 329 // Returns true if the layer has a -webkit-perspective. 330 // Note that this transform has the perspective-origin baked in. [all...] |
/external/skia/tests/ |
Matrix44Test.cpp | 406 SkMatrix44 perspective(SkMatrix44::kIdentity_Constructor); 407 perspective.setDouble(3, 2, 1.0); 408 perspective.invert(&inverse);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_span.c | 81 /* W (for perspective correction) */ 167 * Perspective correction will be done. The point/line/triangle function 465 * really doing two things: perspective correction and texcoord 526 /* do perspective correction but don't divide s, t, r by q */ 567 /* do perspective correction but don't divide s, t, r by q */ [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_span.c | 81 /* W (for perspective correction) */ 167 * Perspective correction will be done. The point/line/triangle function 465 * really doing two things: perspective correction and texcoord 526 /* do perspective correction but don't divide s, t, r by q */ 567 /* do perspective correction but don't divide s, t, r by q */ [all...] |
/frameworks/native/opengl/libagl/ |
array.cpp | 958 c->arrays.perspective(c, v); 975 c->arrays.perspective(c, v); 1014 //c->arrays.perspective(c, v); 1089 GLboolean perspective = local [all...] |
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
CSSMetadata.js | 521 "translate", "translateX", "translateY", "translateZ", "translate3d", "matrix", "matrix3d", "perspective" 592 "-webkit-perspective": { values: [ 595 "-webkit-perspective-origin": { values: [ [all...] |
/external/iproute2/man/man7/ |
tc-hfsc.7 | 12 perspective. This introduction aims to explain how HFSC works without 116 From HFSC's perspective, more interesting is answering the following question: 237 from LS criterion's perspective, as if they were 5mbit). The other conclusion
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/external/chromium/chrome/browser/extensions/ |
extension_updater.h | 57 // server's perspective.
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/external/chromium_org/ppapi/cpp/ |
file_io.h | 108 /// the request from the browser's perspective. This means that the browser
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/external/chromium_org/skia/ext/ |
skia_utils_mac.mm | 96 // CGAffineTransforms don't support perspective transforms, so make sure
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
TransformBuilder.cpp | 82 case CSSTransformValue::PerspectiveTransformOperation: return TransformOperation::Perspective;
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/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InspectorLayerTreeAgent.cpp | 295 { CompositingReasonPerspective, "perspective" },
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 110 * \parma interp_mode either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/ |
rasterizer.rst | 59 CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shaders_cache.c | 95 "DCL IN[1], GENERIC[0], PERSPECTIVE\n"
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
quad-sample.c | 134 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 41 /* Samplers aren't strictly wm state from the hardware's perspective,
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/external/icu4c/common/ |
wintz.c | 81 * Flavor of Windows, from our perspective. Not a real OS version,
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
RenderQueue.java | 117 * without perspective (such as GUI or HUD parts).
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/external/jmonkeyengine/engine/src/networking/com/jme3/network/base/ |
DefaultClient.java | 141 // IP address from the server's perspective and they may have
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrainCollision.java | 60 * that you can walk around in with a first-person perspective.
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 110 * \parma interp_mode either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE
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/external/mesa3d/src/gallium/docs/source/cso/ |
rasterizer.rst | 59 CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at
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