/external/mesa3d/src/gallium/state_trackers/vega/ |
shaders_cache.c | 95 "DCL IN[1], GENERIC[0], PERSPECTIVE\n"
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/external/mesa3d/src/gallium/tests/graw/ |
quad-sample.c | 134 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 41 /* Samplers aren't strictly wm state from the hardware's perspective,
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brw_wm_fp.c | 416 /* perspective-corrected color interpolation */ 1066 /* The interpolation deltas come in as the perspective pixel
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/external/opencv/cv/include/ |
cv.h | 286 /* Warps image with perspective (projective) transform */ 291 /* Computes perspective transform matrix for mapping src[i] to dst[i] (i=0,1,2,3) */ [all...] |
/external/wpa_supplicant_8/wpa_supplicant/wpa_gui-qt4/icons/ |
wpa_gui.svg | 52 <inkscape:perspective
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/frameworks/base/core/java/android/printservice/ |
PrintJob.java | 26 * This class represents a print job from the perspective of a print
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/frameworks/base/core/java/android/widget/ |
StackView.java | 65 * Parameters effecting the perspective visuals 80 * where items slide down. The perspective is also inverted between these two modes. 209 // This sets the form of the StackView, which is currently to have the perspective-shifted 307 // Implement the faked perspective [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher.jd | 129 <li>If the icon is 3D, use a perspective that doesn't feel out of place with other icons;
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/frameworks/base/docs/html/tools/building/ |
building-eclipse.jd | 64 is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the
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/frameworks/native/include/gui/ |
ConsumerBase.h | 60 // from the perspective of the the ConsumerBase, if there are additional
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/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/views/ |
OldLogCatView.java | 85 /* Default values for the switch of perspective. */
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
CollectTraceAction.java | 170 workbench.showPerspective("com.android.ide.eclipse.gltrace.perspective", window);
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/cm/ |
css.js | 376 "page-policy", "pause", "pause-after", "pause-before", "perspective", 377 "perspective-origin", "pitch", "pitch-range", "play-during", "position",
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_bld_interp.c | 87 * Do one perspective divide per quad. 89 * For perspective interpolation, the final attribute value is given
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/ |
radeon_compiler.c | 247 /* perspective divide */ 327 /* perspective divide */
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_fp.c | 416 /* perspective-corrected color interpolation */ 1066 /* The interpolation deltas come in as the perspective pixel
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_swtcl.c | 253 /* HW perspective divide is a win, but tiny vertex formats are a 618 /* need to disable perspective-correct texturing for point sprites */
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 79 a perspective projection), it must be computed in the loop. 273 } else { // perspective case
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_interp.c | 87 * Do one perspective divide per quad. 89 * For perspective interpolation, the final attribute value is given
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_compiler.c | 247 /* perspective divide */ 327 /* perspective divide */
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_swtcl.c | 253 /* HW perspective divide is a win, but tiny vertex formats are a 618 /* need to disable perspective-correct texturing for point sprites */
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/external/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 79 a perspective projection), it must be computed in the loop. 273 } else { // perspective case
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/frameworks/base/docs/html/guide/appendix/ |
glossary.jd | 50 <dd>From a component perspective, an Android application consists of one 52 source file perspective, an Android application consists of code,
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/frameworks/native/opengl/libagl/ |
context.h | 215 void (*perspective)(ogles_context_t*c, vertex_t* v); member in struct:android::gl::array_machine_t 623 uint32_t perspective : 1; member in struct:android::gl::ogles_context_t
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