HomeSort by relevance Sort by last modified time
    Searched full:perspective (Results 351 - 375 of 553) sorted by null

<<11121314151617181920>>

  /external/chromium_org/third_party/mesa/src/docs/
VERSIONS 194 - better perspective corrected texture mapping
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_reg.h 632 * perspective divide of the texture
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_line.c 99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
lp_state_setup.c 409 * Compute a0, dadx and dady for a perspective-corrected interpolant,
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_reg.h 504 * perspective divide of the texture
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_blorp.cpp 647 * Also disable perspective divide. This doesn't change the clipper's
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tcl.c 271 /* need to disable perspective-correct texturing for point sprites */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 288 /* HW perspective divide is a win, but tiny vertex formats are a
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
matrix.c 50 * Apply a perspective projection matrix.
  /external/chromium_org/third_party/opus/src/include/
opus_defines.h 455 * and output. From the perspective of a decoding application the real data begins this many
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 238 } else { // perspective case
  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 644 // perspective. Otherwise, we apply the view matrix when copying to the
  /external/chromium_org/third_party/skia/src/utils/
SkLua.cpp 763 setfield_boolean(L, "perspective", SkToBool(mask & SkMatrix::kPerspective_Mask));
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/parsers/nasm/
nasm-token.re 133 /* Catch EOL (EOF from the scanner perspective) */
  /external/llvm/docs/
ExceptionHandling.rst 109 From a C++ developer's perspective, exceptions are defined in terms of the
  /external/mesa3d/docs/
VERSIONS 194 - better perspective corrected texture mapping
    [all...]
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
  /external/mesa3d/src/gallium/drivers/i915/
i915_reg.h 632 * perspective divide of the texture
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_line.c 99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
lp_state_setup.c 409 * Compute a0, dadx and dady for a perspective-corrected interpolant,
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_reg.h 504 * perspective divide of the texture
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_blorp.cpp 647 * Also disable perspective divide. This doesn't change the clipper's
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 271 /* need to disable perspective-correct texturing for point sprites */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 288 /* HW perspective divide is a win, but tiny vertex formats are a

Completed in 752 milliseconds

<<11121314151617181920>>