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/external/chromium_org/third_party/mesa/src/docs/ |
VERSIONS | 194 - better perspective corrected texture mapping [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/docs/ |
d3d11ddi.txt | 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_reg.h | 632 * perspective divide of the texture [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_line.c | 99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
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lp_state_setup.c | 409 * Compute a0, dadx and dady for a perspective-corrected interpolant,
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_reg.h | 504 * perspective divide of the texture
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_blorp.cpp | 647 * Also disable perspective divide. This doesn't change the clipper's [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 271 /* need to disable perspective-correct texturing for point sprites */
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_swtcl.c | 288 /* HW perspective divide is a win, but tiny vertex formats are a
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
matrix.c | 50 * Apply a perspective projection matrix.
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/external/chromium_org/third_party/opus/src/include/ |
opus_defines.h | 455 * and output. From the perspective of a decoding application the real data begins this many
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 238 } else { // perspective case
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/external/chromium_org/third_party/skia/src/gpu/ |
GrAAConvexPathRenderer.cpp | 644 // perspective. Otherwise, we apply the view matrix when copying to the
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/external/chromium_org/third_party/skia/src/utils/ |
SkLua.cpp | 763 setfield_boolean(L, "perspective", SkToBool(mask & SkMatrix::kPerspective_Mask));
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/external/chromium_org/third_party/yasm/source/patched-yasm/modules/parsers/nasm/ |
nasm-token.re | 133 /* Catch EOL (EOF from the scanner perspective) */
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/external/llvm/docs/ |
ExceptionHandling.rst | 109 From a C++ developer's perspective, exceptions are defined in terms of the
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/external/mesa3d/docs/ |
VERSIONS | 194 - better perspective corrected texture mapping [all...] |
/external/mesa3d/src/gallium/docs/ |
d3d11ddi.txt | 2 It is written from the perspective of a developer implementing a D3D10/D3D11 driver as a Gallium state tracker.
|
/external/mesa3d/src/gallium/drivers/i915/ |
i915_reg.h | 632 * perspective divide of the texture [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_line.c | 99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
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lp_state_setup.c | 409 * Compute a0, dadx and dady for a perspective-corrected interpolant,
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_reg.h | 504 * perspective divide of the texture
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_blorp.cpp | 647 * Also disable perspective divide. This doesn't change the clipper's [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 271 /* need to disable perspective-correct texturing for point sprites */
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_swtcl.c | 288 /* HW perspective divide is a win, but tiny vertex formats are a
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