/external/chromium_org/content/browser/android/ |
surface_texture_peer_browser_impl.cc | 19 // identified by render process handle, render view ID and player ID. 39 media::MediaPlayerAndroid* player = local 41 if (player && 42 player != host->media_player_manager()->GetFullscreenPlayer()) { 44 player->SetVideoSurface(surface.Pass());
|
/external/chromium_org/content/browser/resources/media/ |
client_renderer.js | 7 this.playerListElement = document.getElementById('player-list'); 90 * Called when a player is added to the collection. 91 * @param players The entire map of id -> player. 92 * @param player_added The player that is added. 100 * @param players The entire map of id -> player. 101 * @param player_added The player that was removed. 108 * Called when a property on a player is changed. 109 * @param players The entire map of id -> player. 110 * @param player The player that had its property changed [all...] |
player_info.js | 6 * @fileoverview A class for keeping track of the details of a player. 13 * A class that keeps track of properties on a media player. 14 * @param id A unique id that can be used to identify this player. 18 // The current value of the properties for this player. 32 * Adds or set a property on this player. 66 * Adds or set a property on this player.
|
/frameworks/wilhelm/tests/mimeUri/ |
slesTestPlayStreamType.cpp | 53 /* Objects this application uses: one player and an ouput mix */ 54 SLObjectItf player, outputMix; local 61 /* Data sinks for the audio player */ 65 /* Play, Volume and AndroidStreamType interfaces for the audio player */ 88 /* Create Output Mix object to be used by the player */ 103 /* Configuration of the player */ 127 /* Create the audio player */ 128 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 132 /* Retrieve the configuration interface before the player is realized so its resources 136 result = (*player)->GetInterface(player, SL_IID_ANDROIDCONFIGURATION, (void*)&configItf) [all...] |
slesTestPlayUri2.cpp | 38 /* PlayItf callback for an audio player */ 69 SLObjectItf player, player2, outputMix; local 107 /* Create Output Mix object to be used each player */ 136 /* Create the first audio player */ 137 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2, 141 /* Create the second audio player with a different path for its data source */ 149 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result); 150 result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result); 153 /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */ [all...] |
/external/chromium_org/chrome/browser/resources/file_manager/foreground/js/media/ |
player_testapi.js | 8 * Test API for Chrome OS Video Player and Audio Player. 10 * To test the Video Player open a tab with the URL: 13 * To test the Audio Player open a tab with the URL: 71 /* Video player-specific methods. 73 * To test the video player open a tab with the url: 79 * Load the specified file in the video player, 128 /* Audio player-specific methods. */ 131 * Load a group of tracks into the audio player.
|
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
Player.h | 41 class Player FINAL : public RefCounted<Player> { 44 ~Player(); 45 static PassRefPtr<Player> create(DocumentTimeline&, TimedItem*); 47 // Returns whether this player is still current or in effect. 49 // infinity - if this player is no longer in effect 50 // 0 - if this player requires an update on the next frame 51 // n - if this player requires an update after 'n' units of time 81 Player(DocumentTimeline&, TimedItem*);
|
DocumentTimeline.cpp | 64 Player* DocumentTimeline::createPlayer(TimedItem* child) 66 RefPtr<Player> player = Player::create(*this, child); local 67 Player* result = player.get(); 68 m_players.append(player.release()); 74 Player* DocumentTimeline::play(TimedItem* child) 76 Player* player = createPlayer(child) local [all...] |
ElementAnimationTest.cpp | 114 Player* player = document->timeline()->players().at(0).get(); local 116 Animation* animation = toAnimation(player->source()); 163 Player* player = document->timeline()->players().at(0).get(); local 165 EXPECT_TRUE(player->source()->specified().hasIterationDuration); 166 EXPECT_EQ(duration, player->source()->specified().iterationDuration); 180 Player* player = document->timeline()->players().at(0).get(); local 186 EXPECT_TRUE(player->source()->specified().hasIterationDuration) 202 Player* player = document->timeline()->players().at(0).get(); local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
CSSPendingAnimations.cpp | 40 void CSSPendingAnimations::add(Player* player) 42 ASSERT(player->source()->isAnimation()); 46 const double defaultStartTime = player->timeline().currentTime(); 47 m_pending.append(std::make_pair(player, defaultStartTime)); 87 Player* player = m_waitingForCompositorAnimationStart[i].get(); local 88 player->setStartTime(monotonicAnimationStartTime - player->timeline().zeroTime());
|
CSSPendingAnimations.h | 34 #include "core/animation/Player.h" 43 void add(Player*); 50 Vector<std::pair<RefPtr<Player>, double> > m_pending; 51 Vector<RefPtr<Player> > m_waitingForCompositorAnimationStart;
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestFancyCar.java | 58 private VehicleControl player; field in class:TestFancyCar 170 player = new VehicleControl(carHull, mass); 171 carNode.addControl(player); 174 player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); 175 player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); 176 player.setSuspensionStiffness(stiffness); 177 player.setMaxSuspensionForce(10000); 190 player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0), 196 player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0), 202 player.addWheel(wheel_br.getParent(), box.getCenter().add(0, -back_wheel_h, 0) [all...] |
/frameworks/wilhelm/src/objects/ |
CAudioPlayer.c | 22 /** \brief Hook called by Object::Realize when an audio player is realized */ 45 /** \brief Hook called by Object::Resume when an audio player is resumed */ 53 /** \brief Hook called by Object::Destroy when an audio player is destroyed */ 69 /** \brief Hook called by Object::Destroy before an audio player is about to be destroyed */ 89 // Request the mixer thread to unlink this audio player's track 100 /** \brief Given an audio player, return its data sink, which is guaranteed to be a non-NULL output
|
/frameworks/wilhelm/tests/examples/ |
slesTestBassBoostPath.cpp | 55 /* Objects this application uses: one player and an ouput mix */ 56 SLObjectItf player, outputMix; local 67 /* Data sinks for the audio player */ 71 /* Interfaces for the audio player */ 92 /* Create Output Mix object to be used by the player */ 107 /* Configuration of the player */ 144 /* Create the audio player */ 145 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2, 149 /* Realize the player in synchronous mode. */ 150 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result) [all...] |
slesTestEqFdPath.cpp | 60 /* Objects this application uses: one player and an ouput mix */ 61 SLObjectItf player, outputMix; local 72 /* Data sinks for the audio player */ 76 /* Play and PrefetchStatus interfaces for the audio player */ 97 /* Create Output Mix object to be used by the player */ 112 /* Configuration of the player */ 149 /* Create the audio player */ 150 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2, 154 /* Realize the player in synchronous mode. */ 155 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result) [all...] |
slesTestVirtualizerPath.cpp | 56 /* Objects this application uses: one player and an ouput mix */ 57 SLObjectItf player, outputMix; local 68 /* Data sinks for the audio player */ 72 /* Play and PrefetchStatus interfaces for the audio player */ 93 /* Create Output Mix object to be used by the player */ 108 /* Configuration of the player */ 145 /* Create the audio player */ 146 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2, 150 /* Realize the player in synchronous mode. */ 151 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result) [all...] |
slesTestEqOutputPath.cpp | 60 /* Objects this application uses: one player and an ouput mix */ 61 SLObjectItf player, outputMix; local 72 /* Data sinks for the audio player */ 76 /* Play and PrefetchStatus interfaces for the audio player */ 103 /* Create Output Mix object to be used by the player */ 121 /* Configuration of the player */ 156 /* Create the audio player */ 157 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, 161 /* Realize the player in synchronous mode. */ 162 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result) [all...] |
slesTestSawtoothBufferQueue.cpp | 121 SLObjectItf player; local 151 // Create Output Mix object to be used by player 202 /* Create the music player */ 203 res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, 207 /* Realizing the player in synchronous mode. */ 208 res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res); 212 res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf); 216 res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE [all...] |
/external/chromium_org/content/renderer/media/android/ |
renderer_media_player_manager.h | 55 // Starts the player. 58 // Pauses the player. 65 // Performs seek on the player. 68 // Sets the player volume. 71 // Releases resources for the player. 74 // Destroys the player in the browser process 77 // Requests the player to enter fullscreen. 80 // Requests the player to exit fullscreen. 106 int RegisterMediaPlayer(WebMediaPlayerAndroid* player); 111 // player is unregistered. For now |media_keys_id| is the same as player_i [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloInput.java | 55 protected Geometry player;
field in class:HelloInput 61 player = new Geometry("Player", b);
64 player.setMaterial(mat);
65 rootNode.attachChild(player);
96 player.rotate(0, value, 0);
99 player.move((new Vector3f(value, 0,0)) );
102 player.move(new Vector3f(-value, 0,0));
|
HelloCollision.java | 64 private CharacterControl player; field in class:HelloCollision 97 // We set up collision detection for the player by creating 101 // We also put the player in its starting position. 103 player = new CharacterControl(capsuleShape, 0.05f); 104 player.setJumpSpeed(20); 105 player.setFallSpeed(30); 106 player.setGravity(30); 107 player.setPhysicsLocation(new Vector3f(0, 10, 0)); 109 // We attach the scene and the player to the rootnode and the physics space, 113 bulletAppState.getPhysicsSpace().add(player); [all...] |
/hardware/ti/omap3/omx/core_plugin/omx_core_plugin/ |
Android.mk | 17 $(PV_TOP)/engines/player/config/android \ 18 $(PV_TOP)/engines/player/include \
|
/external/chromium_org/third_party/WebKit/ManualTests/ |
divx-plugin-fails-to-draw.html | 7 The plug-in below should not appear as a white box but as a video player with
|
/external/replicaisland/src/com/replica/replicaisland/ |
PatrolComponent.java | 25 * may change direction. Patrollers can also be configured via this component to attack the player 79 GameObject player = null; local 81 player = manager.getPlayer(); 85 updateAttack(player, parentObject); 109 if (mTurnToFacePlayer && player != null && player.life > 0) { 110 final float horizontalDelta = player.getCenteredPositionX() 113 final float closestDistance = player.width / 2.0f; 201 private void updateAttack(GameObject player, GameObject parentObject) { 218 if (mAttackAtDistance > 0 && player != null && player.life > 0 [all...] |
/development/samples/Support7Demos/src/com/example/android/supportv7/media/ |
SessionManager.java | 33 * Actual playback of a single media item is abstracted into a Player interface, 36 public class SessionManager implements Player.Callback { 45 private Player mPlayer; 88 // If player supports queuing, get status of each item. Player is 90 // (update=1 requires player to callback onPlaylistReady()) 96 // Otherwise, only need to get status for current item. Player is 120 // if player supports queuing, enqueue the item now 158 // This should only be called for local player. Remote player i [all...] |