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  /external/chromium_org/content/browser/android/
surface_texture_peer_browser_impl.cc 19 // identified by render process handle, render view ID and player ID.
39 media::MediaPlayerAndroid* player = local
41 if (player &&
42 player != host->media_player_manager()->GetFullscreenPlayer()) {
44 player->SetVideoSurface(surface.Pass());
  /external/chromium_org/content/browser/resources/media/
client_renderer.js 7 this.playerListElement = document.getElementById('player-list');
90 * Called when a player is added to the collection.
91 * @param players The entire map of id -> player.
92 * @param player_added The player that is added.
100 * @param players The entire map of id -> player.
101 * @param player_added The player that was removed.
108 * Called when a property on a player is changed.
109 * @param players The entire map of id -> player.
110 * @param player The player that had its property changed
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player_info.js 6 * @fileoverview A class for keeping track of the details of a player.
13 * A class that keeps track of properties on a media player.
14 * @param id A unique id that can be used to identify this player.
18 // The current value of the properties for this player.
32 * Adds or set a property on this player.
66 * Adds or set a property on this player.
  /frameworks/wilhelm/tests/mimeUri/
slesTestPlayStreamType.cpp 53 /* Objects this application uses: one player and an ouput mix */
54 SLObjectItf player, outputMix; local
61 /* Data sinks for the audio player */
65 /* Play, Volume and AndroidStreamType interfaces for the audio player */
88 /* Create Output Mix object to be used by the player */
103 /* Configuration of the player */
127 /* Create the audio player */
128 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
132 /* Retrieve the configuration interface before the player is realized so its resources
136 result = (*player)->GetInterface(player, SL_IID_ANDROIDCONFIGURATION, (void*)&configItf)
    [all...]
slesTestPlayUri2.cpp 38 /* PlayItf callback for an audio player */
69 SLObjectItf player, player2, outputMix; local
107 /* Create Output Mix object to be used each player */
136 /* Create the first audio player */
137 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
141 /* Create the second audio player with a different path for its data source */
149 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
150 result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result);
153 /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */
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  /external/chromium_org/chrome/browser/resources/file_manager/foreground/js/media/
player_testapi.js 8 * Test API for Chrome OS Video Player and Audio Player.
10 * To test the Video Player open a tab with the URL:
13 * To test the Audio Player open a tab with the URL:
71 /* Video player-specific methods.
73 * To test the video player open a tab with the url:
79 * Load the specified file in the video player,
128 /* Audio player-specific methods. */
131 * Load a group of tracks into the audio player.
  /external/chromium_org/third_party/WebKit/Source/core/animation/
Player.h 41 class Player FINAL : public RefCounted<Player> {
44 ~Player();
45 static PassRefPtr<Player> create(DocumentTimeline&, TimedItem*);
47 // Returns whether this player is still current or in effect.
49 // infinity - if this player is no longer in effect
50 // 0 - if this player requires an update on the next frame
51 // n - if this player requires an update after 'n' units of time
81 Player(DocumentTimeline&, TimedItem*);
DocumentTimeline.cpp 64 Player* DocumentTimeline::createPlayer(TimedItem* child)
66 RefPtr<Player> player = Player::create(*this, child); local
67 Player* result = player.get();
68 m_players.append(player.release());
74 Player* DocumentTimeline::play(TimedItem* child)
76 Player* player = createPlayer(child) local
    [all...]
ElementAnimationTest.cpp 114 Player* player = document->timeline()->players().at(0).get(); local
116 Animation* animation = toAnimation(player->source());
163 Player* player = document->timeline()->players().at(0).get(); local
165 EXPECT_TRUE(player->source()->specified().hasIterationDuration);
166 EXPECT_EQ(duration, player->source()->specified().iterationDuration);
180 Player* player = document->timeline()->players().at(0).get(); local
186 EXPECT_TRUE(player->source()->specified().hasIterationDuration)
202 Player* player = document->timeline()->players().at(0).get(); local
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  /external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSPendingAnimations.cpp 40 void CSSPendingAnimations::add(Player* player)
42 ASSERT(player->source()->isAnimation());
46 const double defaultStartTime = player->timeline().currentTime();
47 m_pending.append(std::make_pair(player, defaultStartTime));
87 Player* player = m_waitingForCompositorAnimationStart[i].get(); local
88 player->setStartTime(monotonicAnimationStartTime - player->timeline().zeroTime());
CSSPendingAnimations.h 34 #include "core/animation/Player.h"
43 void add(Player*);
50 Vector<std::pair<RefPtr<Player>, double> > m_pending;
51 Vector<RefPtr<Player> > m_waitingForCompositorAnimationStart;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestFancyCar.java 58 private VehicleControl player; field in class:TestFancyCar
170 player = new VehicleControl(carHull, mass);
171 carNode.addControl(player);
174 player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
175 player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
176 player.setSuspensionStiffness(stiffness);
177 player.setMaxSuspensionForce(10000);
190 player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
196 player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
202 player.addWheel(wheel_br.getParent(), box.getCenter().add(0, -back_wheel_h, 0)
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  /frameworks/wilhelm/src/objects/
CAudioPlayer.c 22 /** \brief Hook called by Object::Realize when an audio player is realized */
45 /** \brief Hook called by Object::Resume when an audio player is resumed */
53 /** \brief Hook called by Object::Destroy when an audio player is destroyed */
69 /** \brief Hook called by Object::Destroy before an audio player is about to be destroyed */
89 // Request the mixer thread to unlink this audio player's track
100 /** \brief Given an audio player, return its data sink, which is guaranteed to be a non-NULL output
  /frameworks/wilhelm/tests/examples/
slesTestBassBoostPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
67 /* Data sinks for the audio player */
71 /* Interfaces for the audio player */
92 /* Create Output Mix object to be used by the player */
107 /* Configuration of the player */
144 /* Create the audio player */
145 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
149 /* Realize the player in synchronous mode. */
150 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
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slesTestEqFdPath.cpp 60 /* Objects this application uses: one player and an ouput mix */
61 SLObjectItf player, outputMix; local
72 /* Data sinks for the audio player */
76 /* Play and PrefetchStatus interfaces for the audio player */
97 /* Create Output Mix object to be used by the player */
112 /* Configuration of the player */
149 /* Create the audio player */
150 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
154 /* Realize the player in synchronous mode. */
155 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestVirtualizerPath.cpp 56 /* Objects this application uses: one player and an ouput mix */
57 SLObjectItf player, outputMix; local
68 /* Data sinks for the audio player */
72 /* Play and PrefetchStatus interfaces for the audio player */
93 /* Create Output Mix object to be used by the player */
108 /* Configuration of the player */
145 /* Create the audio player */
146 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
150 /* Realize the player in synchronous mode. */
151 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestEqOutputPath.cpp 60 /* Objects this application uses: one player and an ouput mix */
61 SLObjectItf player, outputMix; local
72 /* Data sinks for the audio player */
76 /* Play and PrefetchStatus interfaces for the audio player */
103 /* Create Output Mix object to be used by the player */
121 /* Configuration of the player */
156 /* Create the audio player */
157 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
161 /* Realize the player in synchronous mode. */
162 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestSawtoothBufferQueue.cpp 121 SLObjectItf player; local
151 // Create Output Mix object to be used by player
202 /* Create the music player */
203 res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
207 /* Realizing the player in synchronous mode. */
208 res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
212 res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
216 res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE
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  /external/chromium_org/content/renderer/media/android/
renderer_media_player_manager.h 55 // Starts the player.
58 // Pauses the player.
65 // Performs seek on the player.
68 // Sets the player volume.
71 // Releases resources for the player.
74 // Destroys the player in the browser process
77 // Requests the player to enter fullscreen.
80 // Requests the player to exit fullscreen.
106 int RegisterMediaPlayer(WebMediaPlayerAndroid* player);
111 // player is unregistered. For now |media_keys_id| is the same as player_i
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloInput.java 55 protected Geometry player; field in class:HelloInput
61 player = new Geometry("Player", b);
64 player.setMaterial(mat);
65 rootNode.attachChild(player);
96 player.rotate(0, value, 0);
99 player.move((new Vector3f(value, 0,0)) );
102 player.move(new Vector3f(-value, 0,0));
HelloCollision.java 64 private CharacterControl player; field in class:HelloCollision
97 // We set up collision detection for the player by creating
101 // We also put the player in its starting position.
103 player = new CharacterControl(capsuleShape, 0.05f);
104 player.setJumpSpeed(20);
105 player.setFallSpeed(30);
106 player.setGravity(30);
107 player.setPhysicsLocation(new Vector3f(0, 10, 0));
109 // We attach the scene and the player to the rootnode and the physics space,
113 bulletAppState.getPhysicsSpace().add(player);
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  /hardware/ti/omap3/omx/core_plugin/omx_core_plugin/
Android.mk 17 $(PV_TOP)/engines/player/config/android \
18 $(PV_TOP)/engines/player/include \
  /external/chromium_org/third_party/WebKit/ManualTests/
divx-plugin-fails-to-draw.html 7 The plug-in below should not appear as a white box but as a video player with
  /external/replicaisland/src/com/replica/replicaisland/
PatrolComponent.java 25 * may change direction. Patrollers can also be configured via this component to attack the player
79 GameObject player = null; local
81 player = manager.getPlayer();
85 updateAttack(player, parentObject);
109 if (mTurnToFacePlayer && player != null && player.life > 0) {
110 final float horizontalDelta = player.getCenteredPositionX()
113 final float closestDistance = player.width / 2.0f;
201 private void updateAttack(GameObject player, GameObject parentObject) {
218 if (mAttackAtDistance > 0 && player != null && player.life > 0
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  /development/samples/Support7Demos/src/com/example/android/supportv7/media/
SessionManager.java 33 * Actual playback of a single media item is abstracted into a Player interface,
36 public class SessionManager implements Player.Callback {
45 private Player mPlayer;
88 // If player supports queuing, get status of each item. Player is
90 // (update=1 requires player to callback onPlaylistReady())
96 // Otherwise, only need to get status for current item. Player is
120 // if player supports queuing, enqueue the item now
158 // This should only be called for local player. Remote player i
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