gles2.c | 20 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 22 glGetCurrentContextPPAPI(), program, shader); local 26 GLuint program, GLuint index, const char* name) { 28 glGetCurrentContextPPAPI(), program, index, name); local 175 void GL_APIENTRY glDeleteProgram(GLuint program) { 176 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); local 206 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { 208 glGetCurrentContextPPAPI(), program, shader); local 291 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 294 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type local 302 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, local 309 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); local 349 glGetCurrentContextPPAPI(), program, pname, params); local 355 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); local 406 glGetCurrentContextPPAPI(), program, location, params); local 412 glGetCurrentContextPPAPI(), program, location, params); local 477 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); local 700 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); local 704 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); local [all...] |