HomeSort by relevance Sort by last modified time
    Searched full:program (Results 1526 - 1550 of 23867) sorted by null

<<61626364656667686970>>

  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 171 void dumpUniforms(GLuint program)
174 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numU);
175 printf("==== Program %d has %d active uniforms ===\n", program, numU);
181 glGetActiveUniform(program, i,
188 // Initialize the shader and program object
199 // Create the program object
207 // Link the program
219 printf("Error linking program:\n%s\n", infoLog);
229 // Store the program objec
433 int program = Init(vShader, fShader); local
    [all...]
  /sdk/emulator/qtools/
parse_options.h 28 extern void Usage(const char *program);
  /system/core/toolbox/
runcon.c 13 fprintf(stderr, "usage: %s context program args...\n", argv[0]);
  /system/extras/tests/bionic/libc/other/
bench_locks.c 1 /* a small program to benchmark locking primitives with different implementations */
  /external/llvm/tools/bugpoint/
BugDriver.h 50 Module *Program; // The raw program, linked together
52 AbstractInterpreter *Interpreter; // How to run the program
109 /// miscompiles Program as input. It tries to reduce the testcase to
110 /// something that smaller that still miscompiles the program.
138 Module *getProgram() const { return Program; }
143 Module *OldProgram = Program;
144 Program = M;
158 /// setNewProgram - If we reduce or update the program somehow, call this
160 /// the specified one as the current program
    [all...]
ExecutionDriver.cpp 1 //===- ExecutionDriver.cpp - Allow execution of LLVM program --------------===//
10 // This file contains code used to execute the program utilizing one of the
72 cl::desc("Specify the path to the \"safe\" backend program"),
106 // program being debugged.
108 InputArgv("args", cl::Positional, cl::desc("<program arguments>..."),
267 // Emit the program to a bitcode file...
271 OutputPrefix + "-test-program-%%%%%%%.bc", BitcodeFD, BitcodeFile);
286 // Actually compile the program!
291 /// executeProgram - This method runs "Program", capturing the output of the
292 /// program to a file, returning the filename of the file. A recommende
    [all...]
  /frameworks/base/docs/html/reference/renderscript/
rs__program_8rsh.html 49 <div class="textblock"><p>Program object routines. </p>
67 <p>Get program raster cull mode</p>
70 <tr><td class="paramname">pr</td><td>program raster to query </td></tr>
91 <p>Get program raster point sprite state</p>
94 <tr><td class="paramname">pr</td><td>program raster to query </td></tr>
115 <p>Get program store blend destination function</p>
118 <tr><td class="paramname">ps</td><td>program store to query </td></tr>
139 <p>Get program store blend source function</p>
142 <tr><td class="paramname">ps</td><td>program store to query </td></tr>
163 <p>Get program store depth function</p
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniforms.c 49 * Update the vertex/fragment program's TexturesUsed array.
57 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
426 _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
430 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
434 _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
436 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
441 _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
445 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
449 _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params
    [all...]
arbprogram.c 39 #include "program/arbprogparse.h"
40 #include "program/nvfragparse.h"
41 #include "program/nvvertparse.h"
42 #include "program/program.h"
50 * The two different fragment program targets are supposed to be compatible
68 * Bind a program (make it current)
97 * Get pointer to new program to bind.
98 * NOTE: binding to a non-existant program is not an error.
102 /* Bind a default program */
    [all...]
  /external/chromium_org/third_party/tcmalloc/vendor/doc/
heap_checker.html 49 <h2><a name="whole_program">Whole-program Heap Leak Checking</a></h2>
51 <p>The recommended way to use the heap checker is in "whole program"
54 at program-exit. If it finds any memory leaks -- that is, any memory
55 not pointed to by objects that are still "live" at program-exit -- it
56 aborts the program (via <code>exit(1)</code>) and prints a message
62 addition to slowing your program down.</p>
64 <p>Here's how to run a program with whole-program heap checking:</p>
83 <p>These are the legal values when running a whole-program heap
101 when the program exits.</p
    [all...]
  /external/mesa3d/src/mesa/main/
uniforms.c 49 * Update the vertex/fragment program's TexturesUsed array.
57 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
426 _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
430 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
434 _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
436 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
441 _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
445 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
449 _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params
    [all...]
arbprogram.c 39 #include "program/arbprogparse.h"
40 #include "program/nvfragparse.h"
41 #include "program/nvvertparse.h"
42 #include "program/program.h"
50 * The two different fragment program targets are supposed to be compatible
68 * Bind a program (make it current)
97 * Get pointer to new program to bind.
98 * NOTE: binding to a non-existant program is not an error.
102 /* Bind a default program */
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
lex.yy.c     [all...]
  /external/grub/docs/
help2man 6 # This program is free software; you can redistribute it and/or modify
11 # This program is distributed in the hope that it will be useful,
17 # along with this program; if not, write to the Free Software Foundation,
170 (my $program = $ARGV[0]) =~ s!.*/!!;
171 my $package = $program;
188 # <program> <version>
189 # {GNU,Free} <program> <version>
190 # <program> ({GNU,Free} <package>) <version>
191 # <program> - {GNU,Free} <package> <version>
200 $program = $1
    [all...]
  /external/llvm/utils/KillTheDoctor/
KillTheDoctor.cpp 10 // This program provides an extremely hacky way to stop Dr. Watson from starting
13 // This simply starts the program named in the first positional argument with
15 // any unhandled exceptions thrown in the child process and close the program
64 cl::desc("<program to run>"));
66 cl::desc("<program arguments>..."));
217 /// @brief Find program using shell lookup rules.
218 /// @param Program This is either an absolute path, relative path, or simple a
219 /// program name. Look in PATH for any programs that match. If no
221 /// @return If ec == errc::success, The absolute path to the program. Otherwise
223 static std::string FindProgram(const std::string &Program, error_code &ec)
    [all...]
  /external/chromium_org/ppapi/lib/gl/gles2/
gles2.c 20 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
22 glGetCurrentContextPPAPI(), program, shader); local
26 GLuint program, GLuint index, const char* name) {
28 glGetCurrentContextPPAPI(), program, index, name); local
175 void GL_APIENTRY glDeleteProgram(GLuint program) {
176 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); local
206 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
208 glGetCurrentContextPPAPI(), program, shader); local
291 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
294 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type local
302 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, local
309 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); local
349 glGetCurrentContextPPAPI(), program, pname, params); local
355 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); local
406 glGetCurrentContextPPAPI(), program, location, params); local
412 glGetCurrentContextPPAPI(), program, location, params); local
477 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); local
700 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); local
704 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); local
    [all...]
  /external/chromium_org/third_party/libjingle/source/talk/examples/android/src/org/appspot/apprtc/
VideoStreamsView.java 185 int program = GLES20.glCreateProgram(); local
186 addShaderTo(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_STRING, program);
187 addShaderTo(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_STRING, program);
189 GLES20.glLinkProgram(program);
192 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, result, 0);
194 GLES20.glGetProgramInfoLog(program));
195 GLES20.glUseProgram(program);
197 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "y_tex"), 0);
198 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "u_tex"), 1);
199 GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "v_tex"), 2)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 185 int program = GLES20.glCreateProgram(); local
186 if (program != 0) {
187 GLES20.glAttachShader(program, vertexShader);
189 GLES20.glAttachShader(program, pixelShader);
191 GLES20.glLinkProgram(program);
193 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
195 Log.e(TAG, "Could not link program: ");
196 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
197 GLES20.glDeleteProgram(program);
198 program = 0
    [all...]
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 183 int program = GLES20.glCreateProgram(); local
184 if (program != 0) {
185 GLES20.glAttachShader(program, vertexShader);
187 GLES20.glAttachShader(program, pixelShader);
189 GLES20.glLinkProgram(program);
191 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
193 Log.e(TAG, "Could not link program: ");
194 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
195 GLES20.glDeleteProgram(program);
196 program = 0
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 665 void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
668 ctx->m_glLinkProgram_enc(self, program);
671 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
675 //get number of active uniforms in the program
677 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
678 ctx->m_shared->initProgramData(program,numUniforms);
682 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
691 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
692 location = ctx->m_glGetUniformLocation_enc(self, program, name);
693 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vs_constval.c 43 GLbitfield size_masks[4]; /**< one bit per fragment program input attrib */
129 /* Note the potential copying that occurs in the setup program:
143 /* Examine vertex program output sizes to set the size_masks[] info
144 * which describes the fragment program input sizes.
148 /* map vertex program output index to fragment program input index */
182 /* Calculate sizes of vertex program outputs. Size is the largest
202 if (vp->program.Base.NumInstructions == 0) {
218 if (vp->program.Base.InputsRead & BITFIELD64_BIT(i))
222 for (insn = 0; insn < vp->program.Base.NumInstructions; insn++)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs_constval.c 43 GLbitfield size_masks[4]; /**< one bit per fragment program input attrib */
129 /* Note the potential copying that occurs in the setup program:
143 /* Examine vertex program output sizes to set the size_masks[] info
144 * which describes the fragment program input sizes.
148 /* map vertex program output index to fragment program input index */
182 /* Calculate sizes of vertex program outputs. Size is the largest
202 if (vp->program.Base.NumInstructions == 0) {
218 if (vp->program.Base.InputsRead & BITFIELD64_BIT(i))
222 for (insn = 0; insn < vp->program.Base.NumInstructions; insn++)
    [all...]
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 197 int program = GLES20.glCreateProgram(); local
198 if (program != 0) {
199 GLES20.glAttachShader(program, vertexShader);
201 GLES20.glAttachShader(program, pixelShader);
203 GLES20.glLinkProgram(program);
205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
207 Log.e(TAG, "Could not link program: ");
208 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
209 GLES20.glDeleteProgram(program);
210 program = 0
    [all...]
  /hardware/ti/omap3/dspbridge/dspexec/
dspexec.c 20 * and start a new DSP/BIOS Bridge based DSP program. If "cexec" encounters
28 * load the DSP program.
30 * stops DSP program execution by placing the DSP into reset. This
34 * loads and starts the DSP program, then returns immeidately,
35 * leaving the DSP program running.
51 * 2. Start a program running on the second processor (zero-indexed).
52 * This will halt the currently running DSP program, if any.
56 * 3. Load and start a program running on the DSP. Cexec will run to
65 *! 05-Apr-2001 kc: Adapted from existing cexec. Updated cexec program
215 fprintf(stdout, "Usage: cexec [options] <dsp program>\n")
    [all...]
  /external/ceres-solver/internal/ceres/
solver_impl.cc 52 #include "ceres/program.h"
67 StateUpdatingCallback(Program* program, double* parameters)
68 : program_(program), parameters_(parameters) {}
79 Program* program_;
215 Program* program,
239 StateUpdatingCallback updating_callback(program, parameters);
277 Program* program,
917 const Program& program = problem_impl->program(); local
    [all...]

Completed in 1859 milliseconds

<<61626364656667686970>>