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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt.overlay/
NOTICE 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE
5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
15 i) changes to the Program, and
17 ii) additions to the Program;
19 where such changes and/or additions to the Program originate from and
21 'originates' from a Contributor if it was added to the Program by such
23 Contributions do not include additions to the Program which: (i) are
24 separate modules of software distributed in conjunction with the Program
26 the Program.
28 "Contributor" means any person or entity that distributes the Program
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.ndk/
NOTICE 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE
5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
15 i) changes to the Program, and
17 ii) additions to the Program;
19 where such changes and/or additions to the Program originate from and
21 'originates' from a Contributor if it was added to the Program by such
23 Contributions do not include additions to the Program which: (i) are
24 separate modules of software distributed in conjunction with the Program
26 the Program.
28 "Contributor" means any person or entity that distributes the Program
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/
NOTICE 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE
5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
15 i) changes to the Program, and
17 ii) additions to the Program;
19 where such changes and/or additions to the Program originate from and
21 'originates' from a Contributor if it was added to the Program by such
23 Contributions do not include additions to the Program which: (i) are
24 separate modules of software distributed in conjunction with the Program
26 the Program.
28 "Contributor" means any person or entity that distributes the Program
    [all...]
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 94 GLuint program = glCreateProgram(); local
95 if (program) {
96 glAttachShader(program, vertexShader);
98 glAttachShader(program, pixelShader);
100 glLinkProgram(program);
102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
109 glGetProgramInfoLog(program, bufLength, NULL, buf);
110 LOGE("Could not link program:\n%s\n", buf);
114 glDeleteProgram(program);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shaderapi.h 85 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
88 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
128 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
145 _mesa_AttachShader(GLuint program, GLuint shader);
154 _mesa_DeleteProgram(GLuint program);
160 _mesa_DetachShader(GLuint program, GLuint shader);
163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
167 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
170 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize
    [all...]
  /external/llvm/lib/Support/
Program.cpp 1 //===-- Program.cpp - Implement OS Program Concept --------------*- C++ -*-===//
10 // This header file implements the operating system Program concept.
14 #include "llvm/Support/Program.h"
25 static bool Execute(void **Data, StringRef Program, const char **args,
29 static int Wait(void *&Data, StringRef Program, unsigned secondsToWait,
32 int sys::ExecuteAndWait(StringRef Program, const char **args, const char **envp,
37 if (Execute(&Data, Program, args, envp, redirects, memoryLimit, ErrMsg)) {
39 return Wait(Data, Program, secondsToWait, ErrMsg);
45 void sys::ExecuteNoWait(StringRef Program, const char **args, const char **envp
    [all...]
  /external/mesa3d/src/mesa/main/
shaderapi.h 85 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
88 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
128 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
145 _mesa_AttachShader(GLuint program, GLuint shader);
154 _mesa_DeleteProgram(GLuint program);
160 _mesa_DetachShader(GLuint program, GLuint shader);
163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
167 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
170 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize
    [all...]
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 21 #include "Program.h"
28 Program::Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment)
76 Program::~Program() {
79 bool Program::isValid() const {
83 void Program::use() {
87 GLuint Program::getAttrib(const char* name) const {
92 GLint Program::getUniform(const char* name) const {
97 GLuint Program::buildShader(const char* source, GLenum type)
    [all...]
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
90 LOGI("Program Linked!");
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf);
102 LOGE("Could not link program:\n%s\n", buf)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
MeshNode.h 19 #include "Program.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 20 #include "Program.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
SceneGraphNode.cpp 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
27 before(program, model, view, projection);
29 mChildren[i]->draw(program, model, view, projection);
31 after(program, model, view, projection);
TexturedMeshNode.h 21 #include "Program.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
TransformationNode.h 18 #include "Program.h"
26 virtual void before(Program& program, Matrix& model, Matrix& view,
28 virtual void after(Program& program, Matrix& model, Matrix& view,
Program.h 21 class Program {
23 Program(GLuint programId);
24 virtual ~Program() {};
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 21 #include <graphics/Program.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 21 #include <graphics/Program.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/tests/tests/opengl/libopengltest/
attach_shader_five.cpp 28 GLuint program = glCreateProgram(); local
29 glAttachShader(program, fragmentShaderOne);
30 glAttachShader(program, fragmentShaderTwo);
35 glGetAttachedShaders(program, maxCount,
43 glDeleteProgram(program);
attach_shader_one.cpp 43 GLuint program = glCreateProgram(); local
45 glAttachShader(program, vertexShader);
46 glAttachShader(program, pixelShader);
52 glGetAttachedShaders(program, maxCount,
61 glDeleteProgram(program);
  /external/javassist/sample/
Test.java 6 A very simple sample program
8 This program overwrites sample/Test.class (the class file of this
10 defined in class Test, then this program adds a copy of
11 f() to the class Test with name g(). Otherwise, this program does
18 after running this program.
  /external/llvm/include/llvm/Support/
Program.h 1 //===- llvm/Support/Program.h ------------------------------------*- C++ -*-===//
10 // This file declares the llvm::sys::Program class.
33 /// This static constructor (factory) will attempt to locate a program in
37 /// @returns A Path object initialized to the path of the program or a
38 /// Path object that is empty (invalid) if the program could not be found.
39 /// @brief Construct a Program by finding it by name.
49 /// This function executes the program using the arguments provided. The
50 /// invoked program will inherit the stdin, stdout, and stderr file
52 /// invoking program.
53 /// This function waits the program to finish
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.h 27 #include "Program.h"
38 * Generates and caches program. Programs are generated based on
46 Program* get(const ProgramDescription& description);
51 Program* generateProgram(const ProgramDescription& description, programid key);
59 KeyedVector<programid, Program*> mCache;
  /external/bison/build-aux/
Makefile.am 3 # This program is free software: you can redistribute it and/or modify
8 # This program is distributed in the hope that it will be useful,
14 # along with this program. If not, see <http://www.gnu.org/licenses/>.

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