/sdk/eclipse/plugins/com.android.ide.eclipse.adt.overlay/ |
NOTICE | 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE 5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT. 15 i) changes to the Program, and 17 ii) additions to the Program; 19 where such changes and/or additions to the Program originate from and 21 'originates' from a Contributor if it was added to the Program by such 23 Contributions do not include additions to the Program which: (i) are 24 separate modules of software distributed in conjunction with the Program 26 the Program. 28 "Contributor" means any person or entity that distributes the Program [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.ndk/ |
NOTICE | 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE 5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT. 15 i) changes to the Program, and 17 ii) additions to the Program; 19 where such changes and/or additions to the Program originate from and 21 'originates' from a Contributor if it was added to the Program by such 23 Contributions do not include additions to the Program which: (i) are 24 separate modules of software distributed in conjunction with the Program 26 the Program. 28 "Contributor" means any person or entity that distributes the Program [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/ |
NOTICE | 3 THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE 5 THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT. 15 i) changes to the Program, and 17 ii) additions to the Program; 19 where such changes and/or additions to the Program originate from and 21 'originates' from a Contributor if it was added to the Program by such 23 Contributions do not include additions to the Program which: (i) are 24 separate modules of software distributed in conjunction with the Program 26 the Program. 28 "Contributor" means any person or entity that distributes the Program [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 94 GLuint program = glCreateProgram(); local 95 if (program) { 96 glAttachShader(program, vertexShader); 98 glAttachShader(program, pixelShader); 100 glLinkProgram(program); 102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 109 glGetProgramInfoLog(program, bufLength, NULL, buf); 110 LOGE("Could not link program:\n%s\n", buf); 114 glDeleteProgram(program); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
shaderapi.h | 85 _mesa_GetFragDataLocation(GLuint program, const GLchar *name); 88 _mesa_GetFragDataIndex(GLuint program, const GLchar *name); 128 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, 132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, 145 _mesa_AttachShader(GLuint program, GLuint shader); 154 _mesa_DeleteProgram(GLuint program); 160 _mesa_DetachShader(GLuint program, GLuint shader); 163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, 167 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); 170 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize [all...] |
/external/llvm/lib/Support/ |
Program.cpp | 1 //===-- Program.cpp - Implement OS Program Concept --------------*- C++ -*-===// 10 // This header file implements the operating system Program concept. 14 #include "llvm/Support/Program.h" 25 static bool Execute(void **Data, StringRef Program, const char **args, 29 static int Wait(void *&Data, StringRef Program, unsigned secondsToWait, 32 int sys::ExecuteAndWait(StringRef Program, const char **args, const char **envp, 37 if (Execute(&Data, Program, args, envp, redirects, memoryLimit, ErrMsg)) { 39 return Wait(Data, Program, secondsToWait, ErrMsg); 45 void sys::ExecuteNoWait(StringRef Program, const char **args, const char **envp [all...] |
/external/mesa3d/src/mesa/main/ |
shaderapi.h | 85 _mesa_GetFragDataLocation(GLuint program, const GLchar *name); 88 _mesa_GetFragDataIndex(GLuint program, const GLchar *name); 128 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, 132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, 145 _mesa_AttachShader(GLuint program, GLuint shader); 154 _mesa_DeleteProgram(GLuint program); 160 _mesa_DetachShader(GLuint program, GLuint shader); 163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, 167 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); 170 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize [all...] |
/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 21 #include "Program.h" 28 Program::Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment) 76 Program::~Program() { 79 bool Program::isValid() const { 83 void Program::use() { 87 GLuint Program::getAttrib(const char* name) const { 92 GLint Program::getUniform(const char* name) const { 97 GLuint Program::buildShader(const char* source, GLenum type) [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 78 GLuint program = glCreateProgram(); local 79 if (program) 81 glAttachShader(program, vertexShader); 83 glAttachShader(program, pixelShader); 86 glLinkProgram(program); 88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 90 LOGI("Program Linked!"); 95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 101 glGetProgramInfoLog(program, bufLength, NULL, buf); 102 LOGE("Could not link program:\n%s\n", buf) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
MeshNode.h | 19 #include "Program.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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PerspectiveMeshNode.h | 20 #include "Program.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { 27 before(program, model, view, projection); 29 mChildren[i]->draw(program, model, view, projection); 31 after(program, model, view, projection);
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TexturedMeshNode.h | 21 #include "Program.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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TransformationNode.h | 18 #include "Program.h" 26 virtual void before(Program& program, Matrix& model, Matrix& view, 28 virtual void after(Program& program, Matrix& model, Matrix& view,
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Program.h | 21 class Program { 23 Program(GLuint programId); 24 virtual ~Program() {};
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.h | 21 #include <graphics/Program.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.h | 21 #include <graphics/Program.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_five.cpp | 28 GLuint program = glCreateProgram(); local 29 glAttachShader(program, fragmentShaderOne); 30 glAttachShader(program, fragmentShaderTwo); 35 glGetAttachedShaders(program, maxCount, 43 glDeleteProgram(program);
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attach_shader_one.cpp | 43 GLuint program = glCreateProgram(); local 45 glAttachShader(program, vertexShader); 46 glAttachShader(program, pixelShader); 52 glGetAttachedShaders(program, maxCount, 61 glDeleteProgram(program);
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/external/javassist/sample/ |
Test.java | 6 A very simple sample program 8 This program overwrites sample/Test.class (the class file of this 10 defined in class Test, then this program adds a copy of 11 f() to the class Test with name g(). Otherwise, this program does 18 after running this program.
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/external/llvm/include/llvm/Support/ |
Program.h | 1 //===- llvm/Support/Program.h ------------------------------------*- C++ -*-===// 10 // This file declares the llvm::sys::Program class. 33 /// This static constructor (factory) will attempt to locate a program in 37 /// @returns A Path object initialized to the path of the program or a 38 /// Path object that is empty (invalid) if the program could not be found. 39 /// @brief Construct a Program by finding it by name. 49 /// This function executes the program using the arguments provided. The 50 /// invoked program will inherit the stdin, stdout, and stderr file 52 /// invoking program. 53 /// This function waits the program to finish [all...] |
/frameworks/base/libs/hwui/ |
ProgramCache.h | 27 #include "Program.h" 38 * Generates and caches program. Programs are generated based on 46 Program* get(const ProgramDescription& description); 51 Program* generateProgram(const ProgramDescription& description, programid key); 59 KeyedVector<programid, Program*> mCache;
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/external/bison/build-aux/ |
Makefile.am | 3 # This program is free software: you can redistribute it and/or modify 8 # This program is distributed in the hope that it will be useful, 14 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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