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  /frameworks/base/packages/Keyguard/scripts/
new_merge.py 13 def which(program):
17 path, file = os.path.split(program)
18 if path and executable(program):
19 return program
22 exe = os.path.join(path, program)
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
render.rs 66 rsgBindConstant(pv->program, pv->objectConstIndex, obj->pv_const);
69 rsgBindConstant(pf->program, pf->objectConstIndex, obj->pf_const);
85 rsgBindProgramVertex(pv->program);
86 rsgBindProgramFragment(pf->program);
90 rsgBindTexture(pf->program, i, tex->texture);
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/
yp.x 6 * media and as a part of the software program in whole or part. Users
9 * program developed by the user.
230 program YPPROG {
274 program YPPUSH_XFRRESPPROG {
298 program YPBINDPROG {
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/rpcsvc/
yp.x 6 * media and as a part of the software program in whole or part. Users
9 * program developed by the user.
230 program YPPROG {
274 program YPPUSH_XFRRESPPROG {
298 program YPBINDPROG {
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/rpcsvc/
yp.x 6 * media and as a part of the software program in whole or part. Users
9 * program developed by the user.
230 program YPPROG {
274 program YPPUSH_XFRRESPPROG {
298 program YPBINDPROG {
  /sdk/emulator/opengl/
README 11 host/tools/emugen -> emugen program
47 can be used by the 'renderer' program below,
48 or directly linked into the emulator UI program.
50 host/renderer/ -> stand-alone renderer program executable.
63 tests/emulator_test_renderer -> a small program to run the rendering library
  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/share/info/
gprof.info 6 * gprof: (gprof). Profiling your program's execution
24 Profiling a Program: Where Does It Spend Its Time?
28 to determine which parts of a program are taking most of the execution
42 * Compiling:: How to compile your program for profiling.
43 * Executing:: Executing your program to generate profile data
60 Profiling allows you to learn where your program spent its time and
62 This information can show you which pieces of your program are slower
64 program execute faster. It can also tell you which functions are being
69 execution of your program, it can be used on programs that are too
71 your program is run will affect the information that shows up in th
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  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/share/info/
gprof.info 6 * gprof: (gprof). Profiling your program's execution
24 Profiling a Program: Where Does It Spend Its Time?
28 to determine which parts of a program are taking most of the execution
42 * Compiling:: How to compile your program for profiling.
43 * Executing:: Executing your program to generate profile data
60 Profiling allows you to learn where your program spent its time and
62 This information can show you which pieces of your program are slower
64 program execute faster. It can also tell you which functions are being
69 execution of your program, it can be used on programs that are too
71 your program is run will affect the information that shows up in th
    [all...]
  /prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/share/info/
gprof.info 6 * gprof: (gprof). Profiling your program's execution
24 Profiling a Program: Where Does It Spend Its Time?
28 to determine which parts of a program are taking most of the execution
42 * Compiling:: How to compile your program for profiling.
43 * Executing:: Executing your program to generate profile data
60 Profiling allows you to learn where your program spent its time and
62 This information can show you which pieces of your program are slower
64 program execute faster. It can also tell you which functions are being
69 execution of your program, it can be used on programs that are too
71 your program is run will affect the information that shows up in th
    [all...]
  /prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/share/info/
gprof.info 6 * gprof: (gprof). Profiling your program's execution
24 Profiling a Program: Where Does It Spend Its Time?
28 to determine which parts of a program are taking most of the execution
42 * Compiling:: How to compile your program for profiling.
43 * Executing:: Executing your program to generate profile data
60 Profiling allows you to learn where your program spent its time and
62 This information can show you which pieces of your program are slower
64 program execute faster. It can also tell you which functions are being
69 execution of your program, it can be used on programs that are too
71 your program is run will affect the information that shows up in th
    [all...]
  /external/llvm/docs/
TestingGuide.rst 60 can be compiled and linked into a stand-alone program that can be
65 flags, and then executed to capture the program output and timing
67 output to ensure that the program is being compiled correctly.
69 In addition to compiling and executing programs, whole program tests
144 For more information on using the :program:`lit` tool, see ``llvm-lit --help``
163 The LLVM regression tests are driven by :program:`lit` and are located in the
180 have a ``lit.local.cfg`` file. :program:`lit` looks for this file to determine
189 Each test file must contain lines starting with "RUN:" that tell :program:`lit`
190 how to run it. If there are no RUN lines, :program:`lit` will issue an error
193 RUN lines are specified in the comments of the test program using th
    [all...]
  /external/chromium_org/courgette/
adjustment_method.cc 27 bool Adjust(const AssemblyProgram& model, AssemblyProgram* program) {
34 // The purpose of adjustment is to assign indexes to Labels of a program 'p' to
35 // make the sequence of indexes similar to a 'model' program 'm'. Labels
49 LabelInfo* assignment_; // Label from other program corresponding to this.
98 // * The strongest match will be for parts of the program that have not
99 // changed. If part of a program has not changed, then the number of
104 // if both the program and the model have a label that is referred to much
108 // * If a label from the program corresponds to a label in the model, it is
128 // We dynamically build a trie for both the program and model, growing the trie
574 bool Adjust(const AssemblyProgram& model, AssemblyProgram* program) {
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 190 public ProgramUniform(int program, int index) {
192 GLES20.glGetProgramiv(program, GLES20.GL_ACTIVE_UNIFORM_MAX_LENGTH, len, 0);
199 GLES20.glGetActiveUniform(program, index, len[0], ignore, 0, size, 0, type, 0, name, 0);
201 mLocation = GLES20.glGetUniformLocation(program, mName);
312 throw new RuntimeException("Unknown attribute '" + name + "' in shader program!");
671 throw new RuntimeException("Attempting to execute invalid shader-program!");
707 throw new RuntimeException("Could not create shader-program as vertex shader "
712 throw new RuntimeException("Could not create shader-program as fragment shader "
716 int program = GLES20.glCreateProgram(); local
717 if (program != 0)
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 304 /* void glLinkProgram(GLuint program); */
305 GLuint program = glmsg->args(0).intvalue(0); local
307 /* We don't have to fixup this call, but as soon as a program is linked,
319 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
320 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
324 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name);
329 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
330 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
334 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name);
348 int program = glmsg->args(0).intvalue(0) local
    [all...]
  /bionic/libc/bionic/
libc_init_dynamic.cpp 37 * shared libraries the program depends on).
39 * - a program launch function (__libc_init), which is called after
106 // so we need to ensure that these are called when the program exits
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 77 private int mProgram; // shader program
327 int program = GLES20.glCreateProgram(); local
328 if (program != 0) {
329 GLES20.glAttachShader(program, vertexShader);
331 GLES20.glAttachShader(program, pixelShader);
333 GLES20.glLinkProgram(program);
335 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
337 Log.e(TAG, "Could not link program: ");
338 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
339 GLES20.glDeleteProgram(program);
    [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
DemoActivity.java 17 * program for OpenGL ES 1.x. For more details, see:
21 * This program demonstrates how to use a GLSurfaceView from Java
39 * Fixing the program to send less polygons to the GPU is left
  /device/generic/goldfish/libqemu/
test_host_2.c 17 /* This program is used to test the QEMUD fast pipes.
20 * The program acts as a simple TCP server that accepts any data and
88 /* Main program */
  /device/generic/goldfish/qemu-props/
qemu-props.c 17 /* this program is used to read a set of system properties and their values
18 * from the emulator program and set them in the currently-running emulated
21 * This program should be run as root and called from
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/examples/simplecTreeParser/
main.m 53 // This is a simple example, so we just call the top-most rule 'program'.
55 ANTLRCommonTree *program_tree = [[parser program] getTree];
69 [walker program];
  /external/bison/
Makefile.am 5 # This program is free software: you can redistribute it and/or modify
10 # This program is distributed in the hope that it will be useful,
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
  /external/bison/djgpp/
config.site 8 # This program is free software: you can redistribute it and/or modify
13 # This program is distributed in the hope that it will be useful,
19 # along with this program. If not, see <http://www.gnu.org/licenses/>.
  /external/bison/examples/calc++/
stack.hh 7 This program is free software: you can redistribute it and/or modify
12 This program is distributed in the hope that it will be useful,
18 along with this program. If not, see <http://www.gnu.org/licenses/>. */
  /external/bison/examples/
extexi 8 # This program is free software: you can redistribute it and/or modify
13 # This program is distributed in the hope that it will be useful,
19 # along with this program. If not, see <http://www.gnu.org/licenses/>.
  /external/bison/lib/
argmatch.h 6 This program is free software: you can redistribute it and/or modify
11 This program is distributed in the hope that it will be useful,
17 along with this program. If not, see <http://www.gnu.org/licenses/>. */

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