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  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_GetTicks.3 11 Get the number of milliseconds since the SDL library initialization\&. Note that this value wraps if the program runs for more than ~49 days\&.
  /external/sonivox/arm-fm-22k/lib_src/
arm-fm-22k_lib.mak 10 CC = C:\Program Files\GNUARM\bin\arm-elf-gcc.exe
11 AS = C:\Program Files\GNUARM\bin\arm-elf-as.exe
12 LD = C:\Program Files\GNUARM\bin\arm-elf-gcc.exe
13 AR = C:\Program Files\GNUARM\bin\arm-elf-ar.exe
  /external/sonivox/arm-wt-22k/host_src/
arm-wt-22k.mak 10 CC = C:\Program Files\GNUARM\bin\arm-elf-gcc.exe
11 AS = C:\Program Files\GNUARM\bin\arm-elf-as.exe
12 LD = C:\Program Files\GNUARM\bin\arm-elf-gcc.exe
13 AR = C:\Program Files\GNUARM\bin\arm-elf-ar.exe
  /external/valgrind/main/drd/tests/
pth_process_shared_mutex.c 2 * Test program that locks and unlocks a process-shared mutex.
pth_uninitialized_cond.c 1 /* Test program to verify whether DRD only complains about uninitialized
  /external/valgrind/main/none/tests/darwin/
rlimit.c 1 // Small test program to demonstrate Valgrind bug.
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java 39 protected ArrayList<Program.TextureType > mShaderTextureTypes;
41 protected ArrayList<Program.TextureType > mTextureTypes;
49 mShaderTextureTypes = new ArrayList<Program.TextureType>();
51 mTextureTypes = new ArrayList<Program.TextureType>();
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 25 class Program;
29 * to generate a corresponding GLSL program and set the appropriate
32 * Program and ProgramCache are friends and access the state directly
35 friend class Program;
  /ndk/sources/host-tools/sed-4.2.1/lib/
alloca.in.h 8 This program is free software; you can redistribute it and/or modify it
13 This program is distributed in the hope that it will be useful,
19 License along with this program; if not, write to the Free Software
36 request, the program just crashes.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/netfilter/
xt_connmark.h 7 * This program is free software; you can redistribute it and/or modify
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/netfilter/
xt_connmark.h 7 * This program is free software; you can redistribute it and/or modify
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/netfilter/
xt_connmark.h 7 * This program is free software; you can redistribute it and/or modify
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_program.c 40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
62 * Private storage for the vertex program pipeline stage.
65 /** The results of running the vertex program go into these arrays. */
209 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216 * If we had derived anything from the program that was private to this
224 * Initialize virtual machine state prior to executing vertex program.
270 * Map the texture images which the vertex program will access (if any)
316 struct gl_vertex_program *program = ctx->VertexProgram._Current; local
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
62 * Private storage for the vertex program pipeline stage.
65 /** The results of running the vertex program go into these arrays. */
209 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216 * If we had derived anything from the program that was private to this
224 * Initialize virtual machine state prior to executing vertex program.
270 * Map the texture images which the vertex program will access (if any)
316 struct gl_vertex_program *program = ctx->VertexProgram._Current; local
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 10 void glAttachShader(GLuint program, GLuint shader);
11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
39 void glDeleteProgram(GLuint program);
46 void glDetachShader(GLuint program, GLuint shader);
63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
66 int glGetAttribLocation(GLuint program, const GLchar* name);
73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 164 GLuint program = glCreateProgram(); local
165 if (program) {
166 glAttachShader(program, vertexShader);
167 glAttachShader(program, fragmentShader);
170 glLinkProgram(program);
171 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
175 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
178 glGetProgramInfoLog(program, infoLen, NULL, infoLog);
179 ALOGE("Error linking program:\n%s\n", infoLog);
182 glDeleteProgram(program);
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 17 #include <graphics/Program.h>
42 Program* mMainProgram;
43 Program* mWaterProgram;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h 17 #include <graphics/Program.h>
38 Program* mMainProgram;
39 Program* mBlurProgram;
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 28 GLuint program = glCreateProgram(); local
29 glAttachShader(program, fragmentShader);
34 glDeleteProgram(program);
attach_shader_four.cpp 26 GLuint program = glCreateProgram(); local
31 glGetAttachedShaders(program, maxCount,
39 glDeleteProgram(program);
attach_shader_nine.cpp 27 GLuint program = glCreateProgram(); local
28 glAttachShader(program, fragmentShader);
33 glDeleteProgram(program);
  /device/generic/goldfish/qemu-props/
Android.mk 15 # this file is used to build emulator-specific program tools
21 # The 'qemu-props' program is run from /system/etc/init.goldfish.rc
22 # to setup various system properties sent by the emulator program.
  /external/antlr/antlr-3.4/runtime/Python/tests/
t017parser.py 28 parser.program()
38 parser.program()
50 parser.program()
  /external/bison/build-aux/
darwin11.4.0.valgrind 3 # This program is free software: you can redistribute it and/or modify
8 # This program is distributed in the hope that it will be useful,
14 # along with this program. If not, see <http://www.gnu.org/licenses/>.
  /external/bison/build-aux/snippet/
arg-nonnull.h 4 This program is free software: you can redistribute it and/or modify it
9 This program is distributed in the hope that it will be useful,
15 along with this program. If not, see <http://www.gnu.org/licenses/>. */

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