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full:rendering
(Results
1301 - 1325
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3185
) sorted by null
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/external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.c
300
* front buffer
rendering
once we get there.
336
/* If we're
rendering
to the fake front buffer, make sure all the
420
/* If we're currently
rendering
to the front buffer, the
rendering
432
* swapbuffer) and glFlush (for front buffer
rendering
) as the
intel_fbo.c
567
*
Rendering
to tiled buffers requires that the base address of the
594
* prepare for
rendering
into texture memory. This might be called
637
/* fallback to software
rendering
*/
662
* Called by Mesa when
rendering
to a texture is done.
783
DBG("software
rendering
renderbuffer\n");
/frameworks/base/media/java/android/media/videoeditor/
VideoEditor.java
197
* @return true if
rendering
is needed
207
* @param renderingMode The
rendering
mode
224
*
rendering
the overlay bitmap with the specified
225
*
rendering
mode
306
throw new IllegalStateException("
Rendering
mode: " + mRenderingMode);
/frameworks/base/tools/layoutlib/bridge/src/android/content/res/
BridgeTypedArray.java
19
import com.android.ide.common.
rendering
.api.AttrResourceValue;
20
import com.android.ide.common.
rendering
.api.LayoutLog;
21
import com.android.ide.common.
rendering
.api.RenderResources;
22
import com.android.ide.common.
rendering
.api.ResourceValue;
23
import com.android.ide.common.
rendering
.api.StyleResourceValue;
/frameworks/base/docs/html/about/versions/
jelly-bean.jd
88
<strong>hardware-accelerated 2D
rendering
</strong> — and adds new
97
<p>Android 4.3 also improves <strong>
rendering
for shapes and text</strong>.
100
when using multiple fonts or complex glyph sets (CJK), higher
rendering
quality
101
when scaling text, and faster
rendering
of drop shadows.</p>
104
buffer allocation for your apps, reducing the time taken to start
rendering
when
110
rendering
engine takes advantage of OpenGL ES 3.0 to optimize <strong>texture
111
management</strong> and increase <strong>gradient
rendering
128
floating point support, advanced texture
rendering
, and standardized texture
442
fine-tune your text
rendering
in RTL scripts. To let you use this utility more
570
performance and pinpoint
rendering
issues on any device or emulator.</p
[
all
...]
/external/chromium/third_party/libjingle/source/talk/session/phone/
mediachannel.h
337
// TODO: Remove this flag once magiccam
rendering
is fully replaced
338
// by client3d
rendering
.
398
// Abstract interface for
rendering
VideoFrames.
/external/chromium_org/content/public/browser/
render_widget_host.h
110
// Free all backing stores used for
rendering
to drop memory usage.
113
// Returns the size of all the backing stores used for
rendering
247
// happens on the
rendering
thread. When the bitmap is ready, the
/external/chromium_org/content/renderer/media/
webmediaplayer_impl.h
351
// Video frame
rendering
members.
355
//
rendering
thread, yet are accessed for
rendering
on either the main thread
/external/chromium_org/gpu/config/
software_rendering_list_json.cc
19
"name": "software
rendering
list",
762
"description": "VMware Fusion 4 has corrupt
rendering
with Win Vista+",
993
"description": "Incorrect
rendering
in pink with NVIDIA driver 9.18.13.3165 on Windows",
/external/chromium_org/media/audio/win/
audio_unified_win.h
32
// where both capturing and
rendering
takes place on the same thread to enable
195
//
Rendering
and capturing is driven by this thread (no message loop).
255
// data to a
rendering
endpoint buffer.
/external/chromium_org/third_party/WebKit/Source/core/css/
CSSPropertyNames.in
5
// HTML4 compatibility in the
rendering
engine.
53
text-
rendering
137
image-
rendering
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp
39
#include "core/
rendering
/style/StyleCustomFilterProgram.h"
40
#include "core/
rendering
/style/StyleShader.h"
41
#include "core/
rendering
/svg/ReferenceFilterBuilder.h"
/external/chromium_org/third_party/WebKit/Source/core/frame/
FrameView.h
29
#include "core/
rendering
/Pagination.h"
30
#include "core/
rendering
/PaintPhase.h"
31
#include "core/
rendering
/PartialLayoutState.h"
/external/chromium_org/third_party/WebKit/Source/core/html/
HTMLPlugInElement.cpp
44
#include "core/
rendering
/RenderEmbeddedObject.h"
45
#include "core/
rendering
/RenderImage.h"
46
#include "core/
rendering
/RenderWidget.h"
HTMLTextFormControlElement.cpp
44
#include "core/
rendering
/RenderBlock.h"
45
#include "core/
rendering
/RenderTheme.h"
527
// Remove one trailing newline; there's always one that's collapsed out by
rendering
.
/external/chromium_org/third_party/WebKit/Source/core/loader/
ImageLoader.cpp
35
#include "core/
rendering
/RenderImage.h"
36
#include "core/
rendering
/RenderVideo.h"
37
#include "core/
rendering
/svg/RenderSVGImage.h"
/external/chromium_org/third_party/WebKit/Source/core/page/
PageSerializer.cpp
59
#include "core/
rendering
/RenderImage.h"
60
#include "core/
rendering
/style/StyleFetchedImage.h"
61
#include "core/
rendering
/style/StyleImage.h"
/external/chromium_org/third_party/WebKit/Source/core/rendering/
CompositedLayerMapping.cpp
28
#include "core/
rendering
/CompositedLayerMapping.h"
45
#include "core/
rendering
/FilterEffectRenderer.h"
46
#include "core/
rendering
/RenderApplet.h"
47
#include "core/
rendering
/RenderEmbeddedObject.h"
48
#include "core/
rendering
/RenderIFrame.h"
49
#include "core/
rendering
/RenderImage.h"
50
#include "core/
rendering
/RenderLayerCompositor.h"
51
#include "core/
rendering
/RenderLayerStackingNodeIterator.h"
52
#include "core/
rendering
/RenderVideo.h"
53
#include "core/
rendering
/RenderView.h
[
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...]
HitTestResult.cpp
23
#include "core/
rendering
/HitTestResult.h"
43
#include "core/
rendering
/RenderImage.h"
44
#include "core/
rendering
/RenderTextFragment.h"
RenderBlockFlow.h
39
#include "core/
rendering
/FloatingObjects.h"
40
#include "core/
rendering
/RenderBlock.h"
41
#include "core/
rendering
/style/RenderStyleConstants.h"
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
SVGRenderStyle.h
28
#include "core/
rendering
/style/DataRef.h"
29
#include "core/
rendering
/style/RenderStyleConstants.h"
30
#include "core/
rendering
/style/SVGRenderStyleDefs.h"
/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/
SVGImage.cpp
39
#include "core/
rendering
/style/RenderStyle.h"
40
#include "core/
rendering
/svg/RenderSVGRoot.h"
109
// Because SVG image
rendering
disallows external resources and links, these
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNode.cpp
372
// Ensure that we only process once per
rendering
quantum.
378
m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the
rendering
graph
461
// Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the
rendering
...
/external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp
37
#include "core/
rendering
/CompositedLayerMapping.h"
38
#include "core/
rendering
/RenderLayerCompositor.h"
39
#include "core/
rendering
/RenderView.h"
/external/chromium_org/third_party/angle/extensions/
ANGLE_framebuffer_multisample.txt
47
enable multisample
rendering
.
175
different sample counts for multisampled
rendering
, the actual
238
would not be required to support multisampled
rendering
, except for
Completed in 1618 milliseconds
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