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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.c 300 * front buffer rendering once we get there.
336 /* If we're rendering to the fake front buffer, make sure all the
420 /* If we're currently rendering to the front buffer, the rendering
432 * swapbuffer) and glFlush (for front buffer rendering) as the
intel_fbo.c 567 * Rendering to tiled buffers requires that the base address of the
594 * prepare for rendering into texture memory. This might be called
637 /* fallback to software rendering */
662 * Called by Mesa when rendering to a texture is done.
783 DBG("software rendering renderbuffer\n");
  /frameworks/base/media/java/android/media/videoeditor/
VideoEditor.java 197 * @return true if rendering is needed
207 * @param renderingMode The rendering mode
224 * rendering the overlay bitmap with the specified
225 * rendering mode
306 throw new IllegalStateException("Rendering mode: " + mRenderingMode);
  /frameworks/base/tools/layoutlib/bridge/src/android/content/res/
BridgeTypedArray.java 19 import com.android.ide.common.rendering.api.AttrResourceValue;
20 import com.android.ide.common.rendering.api.LayoutLog;
21 import com.android.ide.common.rendering.api.RenderResources;
22 import com.android.ide.common.rendering.api.ResourceValue;
23 import com.android.ide.common.rendering.api.StyleResourceValue;
  /frameworks/base/docs/html/about/versions/
jelly-bean.jd 88 <strong>hardware-accelerated 2D rendering</strong> &mdash; and adds new
97 <p>Android 4.3 also improves <strong>rendering for shapes and text</strong>.
100 when using multiple fonts or complex glyph sets (CJK), higher rendering quality
101 when scaling text, and faster rendering of drop shadows.</p>
104 buffer allocation for your apps, reducing the time taken to start rendering when
110 rendering engine takes advantage of OpenGL ES 3.0 to optimize <strong>texture
111 management</strong> and increase <strong>gradient rendering
128 floating point support, advanced texture rendering, and standardized texture
442 fine-tune your text rendering in RTL scripts. To let you use this utility more
570 performance and pinpoint rendering issues on any device or emulator.</p
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  /external/chromium/third_party/libjingle/source/talk/session/phone/
mediachannel.h 337 // TODO: Remove this flag once magiccam rendering is fully replaced
338 // by client3d rendering.
398 // Abstract interface for rendering VideoFrames.
  /external/chromium_org/content/public/browser/
render_widget_host.h 110 // Free all backing stores used for rendering to drop memory usage.
113 // Returns the size of all the backing stores used for rendering
247 // happens on the rendering thread. When the bitmap is ready, the
  /external/chromium_org/content/renderer/media/
webmediaplayer_impl.h 351 // Video frame rendering members.
355 // rendering thread, yet are accessed for rendering on either the main thread
  /external/chromium_org/gpu/config/
software_rendering_list_json.cc 19 "name": "software rendering list",
762 "description": "VMware Fusion 4 has corrupt rendering with Win Vista+",
993 "description": "Incorrect rendering in pink with NVIDIA driver 9.18.13.3165 on Windows",
  /external/chromium_org/media/audio/win/
audio_unified_win.h 32 // where both capturing and rendering takes place on the same thread to enable
195 // Rendering and capturing is driven by this thread (no message loop).
255 // data to a rendering endpoint buffer.
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSPropertyNames.in 5 // HTML4 compatibility in the rendering engine.
53 text-rendering
137 image-rendering
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 39 #include "core/rendering/style/StyleCustomFilterProgram.h"
40 #include "core/rendering/style/StyleShader.h"
41 #include "core/rendering/svg/ReferenceFilterBuilder.h"
  /external/chromium_org/third_party/WebKit/Source/core/frame/
FrameView.h 29 #include "core/rendering/Pagination.h"
30 #include "core/rendering/PaintPhase.h"
31 #include "core/rendering/PartialLayoutState.h"
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLPlugInElement.cpp 44 #include "core/rendering/RenderEmbeddedObject.h"
45 #include "core/rendering/RenderImage.h"
46 #include "core/rendering/RenderWidget.h"
HTMLTextFormControlElement.cpp 44 #include "core/rendering/RenderBlock.h"
45 #include "core/rendering/RenderTheme.h"
527 // Remove one trailing newline; there's always one that's collapsed out by rendering.
  /external/chromium_org/third_party/WebKit/Source/core/loader/
ImageLoader.cpp 35 #include "core/rendering/RenderImage.h"
36 #include "core/rendering/RenderVideo.h"
37 #include "core/rendering/svg/RenderSVGImage.h"
  /external/chromium_org/third_party/WebKit/Source/core/page/
PageSerializer.cpp 59 #include "core/rendering/RenderImage.h"
60 #include "core/rendering/style/StyleFetchedImage.h"
61 #include "core/rendering/style/StyleImage.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
CompositedLayerMapping.cpp 28 #include "core/rendering/CompositedLayerMapping.h"
45 #include "core/rendering/FilterEffectRenderer.h"
46 #include "core/rendering/RenderApplet.h"
47 #include "core/rendering/RenderEmbeddedObject.h"
48 #include "core/rendering/RenderIFrame.h"
49 #include "core/rendering/RenderImage.h"
50 #include "core/rendering/RenderLayerCompositor.h"
51 #include "core/rendering/RenderLayerStackingNodeIterator.h"
52 #include "core/rendering/RenderVideo.h"
53 #include "core/rendering/RenderView.h
    [all...]
HitTestResult.cpp 23 #include "core/rendering/HitTestResult.h"
43 #include "core/rendering/RenderImage.h"
44 #include "core/rendering/RenderTextFragment.h"
RenderBlockFlow.h 39 #include "core/rendering/FloatingObjects.h"
40 #include "core/rendering/RenderBlock.h"
41 #include "core/rendering/style/RenderStyleConstants.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
SVGRenderStyle.h 28 #include "core/rendering/style/DataRef.h"
29 #include "core/rendering/style/RenderStyleConstants.h"
30 #include "core/rendering/style/SVGRenderStyleDefs.h"
  /external/chromium_org/third_party/WebKit/Source/core/svg/graphics/
SVGImage.cpp 39 #include "core/rendering/style/RenderStyle.h"
40 #include "core/rendering/svg/RenderSVGRoot.h"
109 // Because SVG image rendering disallows external resources and links, these
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNode.cpp 372 // Ensure that we only process once per rendering quantum.
378 m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
461 // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp 37 #include "core/rendering/CompositedLayerMapping.h"
38 #include "core/rendering/RenderLayerCompositor.h"
39 #include "core/rendering/RenderView.h"
  /external/chromium_org/third_party/angle/extensions/
ANGLE_framebuffer_multisample.txt 47 enable multisample rendering.
175 different sample counts for multisampled rendering, the actual
238 would not be required to support multisampled rendering, except for

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