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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_wm_state.c 169 * rendering, CurrentFragmentProgram is used for this check to
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_render.c 158 /* Vertex array rendering defs. */
nv20_render.c 182 /* Vertex array rendering defs. */
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 288 * Predict total emit size for next rendering operation so there is no flush in middle of rendering
322 rendering code may decide convert to elts.
481 WARN_ONCE("Rendering was %d commands larger than predicted size."
  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 76 * avoid gratuitous rendering synchronization.
st_atom_shader.c 31 * until rendering time since the linkage between the vertex outputs and
st_context.h 254 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
  /external/mesa3d/src/mesa/swrast/
s_bitmap.c 27 * \brief glBitmap rendering.
  /external/nist-sip/java/gov/nist/javax/sip/header/
ContentEncoding.java 56 * encoding and is only decoded before rendering or analogous usage.
  /external/qemu/android/
opengles.c 37 /* Name of the GLES rendering library we're going to use */
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_syswm.h 110 Display *gfxdisplay; /**< The X11 display to which rendering is done */
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 96 * @param background An object to assign background layer rendering components to.
RenderSystem.java 25 * logic will be running significantly ahead of the rendering thread, which may make the user feel
  /external/skia/gm/
polygons.cpp 98 // 0(may use hairline rendering), 10(common case for stroke-style)
  /external/skia/include/core/
SkFontHost.h 53 vertically. When rendering subpixel glyphs we need to know which way
  /external/smack/src/org/jivesoftware/smackx/pubsub/
ConfigureNodeFields.java 56 * rendering engine body element.
  /external/smack/src/org/xbill/DNS/
DNSOutput.java 6 * A class for rendering DNS messages.
  /frameworks/base/core/java/android/text/style/
LeadingMarginSpan.java 90 * margin but does not do any rendering.
  /frameworks/base/core/java/android/view/
InputEventReceiver.java 167 * when the current display frame started rendering, or -1 if unknown.
  /frameworks/base/docs/html/guide/topics/graphics/
overview.jd 50 look or behave. In addition, you can do your own custom 2D rendering using the various drawing
  /frameworks/base/docs/html/tools/debugging/
debugging-ui.jd 122 Hierarchy window also displays rendering performance data.
243 Performance indicators: A set of three colored dots that indicate the rendering
245 represent (from left to right) the measure, layout, and draw times of the rendering.
287 Render times: The actual measure, layout, and draw times for the View rendering, in
  /frameworks/base/docs/html/training/printing/
custom-docs.jd 272 // Rendering is complete, so page can be finalized.
296 <p>This sample delegates rendering of PDF page content to <code>drawPage()</code>
308 <strong>Note:</strong> Rendering a document for printing can be a resource-intensive operation. In
310 performing the page rendering and writing operations on a separate thread, for example
  /frameworks/base/libs/hwui/
DeferredDisplayList.h 149 // layer space bounds of rendering
Snapshot.cpp 179 // TODO: This is incorrect, when we start rendering into a new layer,
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 91 // Set the viewport that will be used when focusing this frame for rendering. Defaults to

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