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  /external/skia/include/utils/
SkDeferredCanvas.h 210 * once per flush when deferred rendering is enabled.
  /external/skia/src/gpu/
GrPathRenderer.h 94 * renderer capable of rendering a path.
  /external/skia/tools/
render_pdfs_main.cpp 42 SkDebugf("SKP to PDF rendering tool\n");
  /frameworks/av/include/media/
mediaplayer.h 107 // The player just pushed the very first video frame for rendering
  /frameworks/av/libvideoeditor/vss/mcs/inc/
M4MCS_InternalFunctions.h 39 * @brief Do the video rendering and the resize (if needed)
  /frameworks/base/docs/html/guide/topics/ui/
how-android-draws.jd 14 draw the layout tree. Drawing is handled by walking the tree and rendering each
  /frameworks/base/docs/html/reference/com/google/android/gms/maps/
GoogleMap.InfoWindowAdapter.html 702 <p itemprop="articleBody">Provides views for customized rendering of info windows.
711 replace the default info window, override <code><a href="/reference/com/google/android/gms/maps/GoogleMap.InfoWindowAdapter.html#getInfoWindow(com.google.android.gms.maps.model.Marker)">getInfoWindow(Marker)</a></code> with your custom rendering
893 rendered info window. If this method returns <code>null</code>, the default rendering will be
907 null to use the default content rendering instead.
  /frameworks/base/docs/html/training/gestures/
movement.jd 77 getHistorical<em>&lt;Value&gt;</em>} methods. History is useful when rendering a trail of the user's finger,
  /frameworks/base/graphics/java/android/renderscript/
Font.java 47 * them in the script to suit the user's rendering needs. Font colors work as a state machine.
  /frameworks/base/graphics/tests/graphicstests/src/android/graphics/
GraphicsPerformanceTests.java 91 // Create drawable bitmap for rendering into
  /frameworks/base/libs/hwui/
Layer.h 329 * before any rendering occurs.
  /frameworks/base/media/jni/mediaeditor/
VideoEditorThumbnailMain.cpp 184 //Open is called for rendering the frame.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceRenderFilter.java 147 // Make sure we are bound to a surface before rendering
  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
BlockingGLTextureView.java 35 * A TextureView that supports blocking rendering for synchronous drawing
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
Lines2Activity.java 46 // we're rendering to/from layers correctly
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader_Delegate.java 19 import com.android.ide.common.rendering.api.LayoutLog;
LinearGradient_Delegate.java 19 import com.android.ide.common.rendering.api.LayoutLog;
RadialGradient_Delegate.java 19 import com.android.ide.common.rendering.api.LayoutLog;
SweepGradient_Delegate.java 19 import com.android.ide.common.rendering.api.LayoutLog;
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 54 * The application-specific rendering code is delegated to a GLView.Renderer
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 54 * The application-specific rendering code is delegated to a GLView.Renderer
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 52 * The application-specific rendering code is delegated to a GLView.Renderer
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 44 * The application-specific rendering code is delegated to a GLView.Renderer
  /libcore/luni/src/main/java/java/awt/font/
TextAttribute.java 27 * for text rendering. Each TextAttributes should have the following
  /packages/apps/Gallery2/src/com/android/photos/views/
BlockingGLTextureView.java 35 * A TextureView that supports blocking rendering for synchronous drawing

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