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  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_rebase.c 29 /* Helper for drivers which find themselves rendering a range of
143 * There's rendering corruption in some apps when it's enabled.
213 * This works for VBO and non-vbo rendering and shouldn't pesimize
215 * path for hardware tnl for VBO based rendering as most machines
220 * are forced to, eg non-VBO indexed rendering with start != 0.
  /external/chromium_org/ui/surface/
accelerated_surface_mac.cc 62 // OpenGL structures for rendering.
76 // Makes the rendering show up in other processes.
89 // rendering results consumed by the AcceleratedSurface.
103 // rendering results are seen by the other process.
268 // IOSurface for on-screen rendering.
  /external/freetype/include/freetype/
ftlcdfil.h 50 * which would occur with unfiltered rendering.
74 * they have been designed for black on white rendering while lacking
107 * Do not perform filtering. When used with subpixel rendering, this
173 * Due to *PATENTS* covering subpixel rendering, this function doesn't
227 * Due to *PATENTS* covering subpixel rendering, this function doesn't
  /external/mesa3d/docs/
libGL.txt 30 rendering and loading/management of hardware drivers for direct rendering.
44 fall back to using indirect GLX rendering.
59 Indirect Rendering
61 You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
  /external/mesa3d/src/mesa/vbo/
vbo_rebase.c 29 /* Helper for drivers which find themselves rendering a range of
143 * There's rendering corruption in some apps when it's enabled.
213 * This works for VBO and non-vbo rendering and shouldn't pesimize
215 * path for hardware tnl for VBO based rendering as most machines
220 * are forced to, eg non-VBO indexed rendering with start != 0.
  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 38 great deal of control over the graphics rendering pipeline.</p>
67 must provide a lot of details to the graphics rendering pipeline. Specifically, you must define the
71 <li><em>Vertex Shader</em> - OpenGL ES graphics code for rendering the vertices of a shape.</li>
72 <li><em>Fragment Shader</em> - OpenGL ES code for rendering the face of a shape with colors or
139 OpenGL ES requires that you specify several parameters to tell the rendering pipeline what you want
  /frameworks/base/tools/layoutlib/bridge/src/android/view/
BridgeInflater.java 19 import com.android.ide.common.rendering.api.IProjectCallback;
20 import com.android.ide.common.rendering.api.LayoutLog;
21 import com.android.ide.common.rendering.api.MergeCookie;
22 import com.android.ide.common.rendering.api.ResourceReference;
23 import com.android.ide.common.rendering.api.ResourceValue;
  /packages/inputmethods/LatinIME/java/res/xml/
rowkeys_hindi2.xml 99 <!-- Because the font rendering system prior to API version 16 can't automatically
106 <!-- Because the font rendering system prior to API version 16 can't automatically
113 <!-- Because the font rendering system prior to API version 16 can't automatically
120 <!-- Because the font rendering system prior to API version 16 can't automatically
127 <!-- Because the font rendering system prior to API version 16 can't automatically
rowkeys_hindi1.xml 64 <!-- Because the font rendering system prior to API version 16 can't automatically
92 <!-- Because the font rendering system prior to API version 16 can't automatically
102 <!-- Because the font rendering system prior to API version 16 can't automatically
112 <!-- Because the font rendering system prior to API version 16 can't automatically
122 <!-- Because the font rendering system prior to API version 16 can't automatically
132 <!-- Because the font rendering system prior to API version 16 can't automatically
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 299 // By default, rendering only uses the first 4 vertices. You should only
320 // Rendering ///////////////////////////////////////////////////////////////
335 // this, if you need custom rendering behavior. However, you must take
344 // Pass true to clear the output frame before rendering. The color used
348 // Set the color used to clear the output frame before rendering. You
352 // Set the number of tiles to split rendering into. Higher tile numbers
377 // Use the compiled and linked program for rendering. You should not need
378 // to call this, unless you are implementing your own rendering method.
491 // Store an attribute to use when rendering.
494 // Push all assigned attributes before rendering
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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 19 import static com.android.ide.common.rendering.api.Result.Status.ERROR_UNKNOWN;
20 import static com.android.ide.common.rendering.api.Result.Status.SUCCESS;
22 import com.android.ide.common.rendering.api.Capability;
23 import com.android.ide.common.rendering.api.DrawableParams;
24 import com.android.ide.common.rendering.api.LayoutLog;
25 import com.android.ide.common.rendering.api.RenderSession;
26 import com.android.ide.common.rendering.api.Result;
27 import com.android.ide.common.rendering.api.Result.Status;
28 import com.android.ide.common.rendering.api.SessionParams;
66 public final class Bridge extends com.android.ide.common.rendering.api.Bridge
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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderSessionImpl.java 19 import static com.android.ide.common.rendering.api.Result.Status.ERROR_ANIM_NOT_FOUND;
20 import static com.android.ide.common.rendering.api.Result.Status.ERROR_INFLATION;
21 import static com.android.ide.common.rendering.api.Result.Status.ERROR_NOT_INFLATED;
22 import static com.android.ide.common.rendering.api.Result.Status.ERROR_UNKNOWN;
23 import static com.android.ide.common.rendering.api.Result.Status.ERROR_VIEWGROUP_NO_CHILDREN;
24 import static com.android.ide.common.rendering.api.Result.Status.SUCCESS;
26 import com.android.ide.common.rendering.api.AdapterBinding;
27 import com.android.ide.common.rendering.api.HardwareConfig;
28 import com.android.ide.common.rendering.api.IAnimationListener;
29 import com.android.ide.common.rendering.api.ILayoutPullParser
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  /external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java 58 * real-time 3D rendering jME application.
241 * Creates the camera to use for rendering. Default values are perspective
373 * Creating a rendering context and executing
399 * The rendering thread will start when the canvas becomes visible on
401 * may call {@link #startCanvas() } to force the rendering thread
423 * Starts the rendering thread after createCanvas() has been called.
434 * Starts the rendering thread after createCanvas() has been called.
440 * rendering thread is running
558 * rendering thread.
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 43 * <code>FrameBuffer</code>s are rendering surfaces allowing
44 * off-screen rendering and render-to-texture functionality.
45 * Instead of the scene rendering to the screen, it is rendered into the
48 * A <code>FrameBuffer</code> supports two methods of rendering,
50 * When using a texture, the result of the rendering will be rendered
68 * {@link Format#RGBA8}, allowing rendering the color content of the scene.
255 * If enabled, any shaders rendering into this <code>FrameBuffer</code>
260 * @param enabled True to enable MRT (multiple rendering targets).
268 * @return True if MRT (multiple rendering targets) is enabled.
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp 25 #include "core/rendering/svg/RenderSVGResourceClipper.h"
31 #include "core/rendering/HitTestResult.h"
32 #include "core/rendering/svg/SVGRenderingContext.h"
33 #include "core/rendering/svg/SVGResources.h"
34 #include "core/rendering/svg/SVGResourcesCache.h"
265 // - masker/filter not applied when rendering the children
SVGRootInlineBox.cpp 25 #include "core/rendering/svg/SVGRootInlineBox.h"
28 #include "core/rendering/svg/RenderSVGInlineText.h"
29 #include "core/rendering/svg/RenderSVGText.h"
30 #include "core/rendering/svg/SVGInlineFlowBox.h"
31 #include "core/rendering/svg/SVGInlineTextBox.h"
32 #include "core/rendering/svg/SVGRenderingContext.h"
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioContext.h 75 // For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism.
80 // Create an AudioContext for rendering to the audio hardware.
83 // Deprecated: create an AudioContext for offline (non-realtime) rendering.
273 // When the context dereferences a source node, it will be deactivated from the rendering graph along with all other nodes it is
309 // For the sake of thread safety, we maintain a seperate Vector of automatic pull nodes for rendering in m_renderingAutomaticPullNodes.
310 // It will be copied from m_automaticPullNodes by updateAutomaticPullNodes() at the very start or end of the rendering quantum.
  /external/chromium_org/third_party/WebKit/Source/web/
LinkHighlight.cpp 37 #include "core/rendering/CompositedLayerMapping.h"
38 #include "core/rendering/RenderLayer.h"
39 #include "core/rendering/RenderLayerModelObject.h"
40 #include "core/rendering/RenderObject.h"
41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/style/ShadowData.h"
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xmesa.h 42 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
156 * Create a new XMesaContext for rendering into an X11 window.
168 * Destroy a rendering context as returned by XMesaCreateContext()
346 * Set 3Dfx/Glide full-screen or window rendering mode.
347 * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
348 * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.h 37 * All rendering boils down to writing spans (arrays) of pixels with
169 * rendering.
177 /** These fields are only valid while buffer is mapped for rendering */
181 /** For span rendering */
291 * Used to buffer N GL_POINTS, instead of rendering one by one.
344 * For drivers that rely on swrast for fallback rendering, this is the
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 58 * <code>RenderManager</code> is a high-level rendering interface that is
60 * of rendering the scene graphs attached to each viewport and
97 * Create a high-level rendering interface over the
98 * low-level rendering interface.
527 * Sets the forced technique to use when rendering geometries.
572 * Enable or disable rendering of the
585 * rendering. This has no effect unless objects are rendered manually
608 * Once the world matrix is applied, the proper material is chosen for rendering.
610 * set on this RenderManager, then it is used for rendering the geometry,
615 * on the geometry's material and is used for rendering. Otherwise, one
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Renderer.java 49 * The <code>Renderer</code> is responsible for taking rendering commands and
72 * Invalidates the current rendering state. Should be called after
143 * For all future rendering commands, no pixels will be allowed
170 * Sets the shader to use for rendering.
175 * @param shader The shader to use for rendering.
300 * Alpha-to-coverage is useful for rendering transparent objects
  /external/mesa3d/src/mesa/drivers/x11/
xmesa.h 42 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
156 * Create a new XMesaContext for rendering into an X11 window.
168 * Destroy a rendering context as returned by XMesaCreateContext()
346 * Set 3Dfx/Glide full-screen or window rendering mode.
347 * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
348 * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  /external/mesa3d/src/mesa/swrast/
s_context.h 37 * All rendering boils down to writing spans (arrays) of pixels with
169 * rendering.
177 /** These fields are only valid while buffer is mapped for rendering */
181 /** For span rendering */
291 * Used to buffer N GL_POINTS, instead of rendering one by one.
344 * For drivers that rely on swrast for fallback rendering, this is the
  /development/samples/ApiDemos/src/com/example/android/apis/app/
SecureSurfaceViewActivity.java 89 // Resume rendering.
98 // Pause rendering.

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