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full:rendering
(Results
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_rebase.c
29
/* Helper for drivers which find themselves
rendering
a range of
143
* There's
rendering
corruption in some apps when it's enabled.
213
* This works for VBO and non-vbo
rendering
and shouldn't pesimize
215
* path for hardware tnl for VBO based
rendering
as most machines
220
* are forced to, eg non-VBO indexed
rendering
with start != 0.
/external/chromium_org/ui/surface/
accelerated_surface_mac.cc
62
// OpenGL structures for
rendering
.
76
// Makes the
rendering
show up in other processes.
89
//
rendering
results consumed by the AcceleratedSurface.
103
//
rendering
results are seen by the other process.
268
// IOSurface for on-screen
rendering
.
/external/freetype/include/freetype/
ftlcdfil.h
50
* which would occur with unfiltered
rendering
.
74
* they have been designed for black on white
rendering
while lacking
107
* Do not perform filtering. When used with subpixel
rendering
, this
173
* Due to *PATENTS* covering subpixel
rendering
, this function doesn't
227
* Due to *PATENTS* covering subpixel
rendering
, this function doesn't
/external/mesa3d/docs/
libGL.txt
30
rendering
and loading/management of hardware drivers for direct
rendering
.
44
fall back to using indirect GLX
rendering
.
59
Indirect
Rendering
61
You can force indirect
rendering
mode by setting the LIBGL_ALWAYS_INDIRECT
/external/mesa3d/src/mesa/vbo/
vbo_rebase.c
29
/* Helper for drivers which find themselves
rendering
a range of
143
* There's
rendering
corruption in some apps when it's enabled.
213
* This works for VBO and non-vbo
rendering
and shouldn't pesimize
215
* path for hardware tnl for VBO based
rendering
as most machines
220
* are forced to, eg non-VBO indexed
rendering
with start != 0.
/frameworks/base/docs/html/training/graphics/opengl/
draw.jd
38
great deal of control over the graphics
rendering
pipeline.</p>
67
must provide a lot of details to the graphics
rendering
pipeline. Specifically, you must define the
71
<li><em>Vertex Shader</em> - OpenGL ES graphics code for
rendering
the vertices of a shape.</li>
72
<li><em>Fragment Shader</em> - OpenGL ES code for
rendering
the face of a shape with colors or
139
OpenGL ES requires that you specify several parameters to tell the
rendering
pipeline what you want
/frameworks/base/tools/layoutlib/bridge/src/android/view/
BridgeInflater.java
19
import com.android.ide.common.
rendering
.api.IProjectCallback;
20
import com.android.ide.common.
rendering
.api.LayoutLog;
21
import com.android.ide.common.
rendering
.api.MergeCookie;
22
import com.android.ide.common.
rendering
.api.ResourceReference;
23
import com.android.ide.common.
rendering
.api.ResourceValue;
/packages/inputmethods/LatinIME/java/res/xml/
rowkeys_hindi2.xml
99
<!-- Because the font
rendering
system prior to API version 16 can't automatically
106
<!-- Because the font
rendering
system prior to API version 16 can't automatically
113
<!-- Because the font
rendering
system prior to API version 16 can't automatically
120
<!-- Because the font
rendering
system prior to API version 16 can't automatically
127
<!-- Because the font
rendering
system prior to API version 16 can't automatically
rowkeys_hindi1.xml
64
<!-- Because the font
rendering
system prior to API version 16 can't automatically
92
<!-- Because the font
rendering
system prior to API version 16 can't automatically
102
<!-- Because the font
rendering
system prior to API version 16 can't automatically
112
<!-- Because the font
rendering
system prior to API version 16 can't automatically
122
<!-- Because the font
rendering
system prior to API version 16 can't automatically
132
<!-- Because the font
rendering
system prior to API version 16 can't automatically
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
299
// By default,
rendering
only uses the first 4 vertices. You should only
320
//
Rendering
///////////////////////////////////////////////////////////////
335
// this, if you need custom
rendering
behavior. However, you must take
344
// Pass true to clear the output frame before
rendering
. The color used
348
// Set the color used to clear the output frame before
rendering
. You
352
// Set the number of tiles to split
rendering
into. Higher tile numbers
377
// Use the compiled and linked program for
rendering
. You should not need
378
// to call this, unless you are implementing your own
rendering
method.
491
// Store an attribute to use when
rendering
.
494
// Push all assigned attributes before
rendering
[
all
...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java
19
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_UNKNOWN;
20
import static com.android.ide.common.
rendering
.api.Result.Status.SUCCESS;
22
import com.android.ide.common.
rendering
.api.Capability;
23
import com.android.ide.common.
rendering
.api.DrawableParams;
24
import com.android.ide.common.
rendering
.api.LayoutLog;
25
import com.android.ide.common.
rendering
.api.RenderSession;
26
import com.android.ide.common.
rendering
.api.Result;
27
import com.android.ide.common.
rendering
.api.Result.Status;
28
import com.android.ide.common.
rendering
.api.SessionParams;
66
public final class Bridge extends com.android.ide.common.
rendering
.api.Bridge
[
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...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderSessionImpl.java
19
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_ANIM_NOT_FOUND;
20
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_INFLATION;
21
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_NOT_INFLATED;
22
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_UNKNOWN;
23
import static com.android.ide.common.
rendering
.api.Result.Status.ERROR_VIEWGROUP_NO_CHILDREN;
24
import static com.android.ide.common.
rendering
.api.Result.Status.SUCCESS;
26
import com.android.ide.common.
rendering
.api.AdapterBinding;
27
import com.android.ide.common.
rendering
.api.HardwareConfig;
28
import com.android.ide.common.
rendering
.api.IAnimationListener;
29
import com.android.ide.common.
rendering
.api.ILayoutPullParser
[
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java
58
* real-time 3D
rendering
jME application.
241
* Creates the camera to use for
rendering
. Default values are perspective
373
* Creating a
rendering
context and executing
399
* The
rendering
thread will start when the canvas becomes visible on
401
* may call {@link #startCanvas() } to force the
rendering
thread
423
* Starts the
rendering
thread after createCanvas() has been called.
434
* Starts the
rendering
thread after createCanvas() has been called.
440
*
rendering
thread is running
558
*
rendering
thread.
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java
43
* <code>FrameBuffer</code>s are
rendering
surfaces allowing
44
* off-screen
rendering
and render-to-texture functionality.
45
* Instead of the scene
rendering
to the screen, it is rendered into the
48
* A <code>FrameBuffer</code> supports two methods of
rendering
,
50
* When using a texture, the result of the
rendering
will be rendered
68
* {@link Format#RGBA8}, allowing
rendering
the color content of the scene.
255
* If enabled, any shaders
rendering
into this <code>FrameBuffer</code>
260
* @param enabled True to enable MRT (multiple
rendering
targets).
268
* @return True if MRT (multiple
rendering
targets) is enabled.
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceClipper.cpp
25
#include "core/
rendering
/svg/RenderSVGResourceClipper.h"
31
#include "core/
rendering
/HitTestResult.h"
32
#include "core/
rendering
/svg/SVGRenderingContext.h"
33
#include "core/
rendering
/svg/SVGResources.h"
34
#include "core/
rendering
/svg/SVGResourcesCache.h"
265
// - masker/filter not applied when
rendering
the children
SVGRootInlineBox.cpp
25
#include "core/
rendering
/svg/SVGRootInlineBox.h"
28
#include "core/
rendering
/svg/RenderSVGInlineText.h"
29
#include "core/
rendering
/svg/RenderSVGText.h"
30
#include "core/
rendering
/svg/SVGInlineFlowBox.h"
31
#include "core/
rendering
/svg/SVGInlineTextBox.h"
32
#include "core/
rendering
/svg/SVGRenderingContext.h"
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioContext.h
75
// For thread safety between the audio thread and the main thread, it has a
rendering
graph locking mechanism.
80
// Create an AudioContext for
rendering
to the audio hardware.
83
// Deprecated: create an AudioContext for offline (non-realtime)
rendering
.
273
// When the context dereferences a source node, it will be deactivated from the
rendering
graph along with all other nodes it is
309
// For the sake of thread safety, we maintain a seperate Vector of automatic pull nodes for
rendering
in m_renderingAutomaticPullNodes.
310
// It will be copied from m_automaticPullNodes by updateAutomaticPullNodes() at the very start or end of the
rendering
quantum.
/external/chromium_org/third_party/WebKit/Source/web/
LinkHighlight.cpp
37
#include "core/
rendering
/CompositedLayerMapping.h"
38
#include "core/
rendering
/RenderLayer.h"
39
#include "core/
rendering
/RenderLayerModelObject.h"
40
#include "core/
rendering
/RenderObject.h"
41
#include "core/
rendering
/RenderView.h"
42
#include "core/
rendering
/style/ShadowData.h"
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xmesa.h
42
2. Call XMesaCreateContext() to create an X/Mesa
rendering
context, given
156
* Create a new XMesaContext for
rendering
into an X11 window.
168
* Destroy a
rendering
context as returned by XMesaCreateContext()
346
* Set 3Dfx/Glide full-screen or window
rendering
mode.
347
* Input: mode - either XMESA_FX_WINDOW (window
rendering
mode) or
348
* XMESA_FX_FULLSCREEN (full-screen
rendering
mode)
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.h
37
* All
rendering
boils down to writing spans (arrays) of pixels with
169
*
rendering
.
177
/** These fields are only valid while buffer is mapped for
rendering
*/
181
/** For span
rendering
*/
291
* Used to buffer N GL_POINTS, instead of
rendering
one by one.
344
* For drivers that rely on swrast for fallback
rendering
, this is the
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java
58
* <code>RenderManager</code> is a high-level
rendering
interface that is
60
* of
rendering
the scene graphs attached to each viewport and
97
* Create a high-level
rendering
interface over the
98
* low-level
rendering
interface.
527
* Sets the forced technique to use when
rendering
geometries.
572
* Enable or disable
rendering
of the
585
*
rendering
. This has no effect unless objects are rendered manually
608
* Once the world matrix is applied, the proper material is chosen for
rendering
.
610
* set on this RenderManager, then it is used for
rendering
the geometry,
615
* on the geometry's material and is used for
rendering
. Otherwise, one
[
all
...]
Renderer.java
49
* The <code>Renderer</code> is responsible for taking
rendering
commands and
72
* Invalidates the current
rendering
state. Should be called after
143
* For all future
rendering
commands, no pixels will be allowed
170
* Sets the shader to use for
rendering
.
175
* @param shader The shader to use for
rendering
.
300
* Alpha-to-coverage is useful for
rendering
transparent objects
/external/mesa3d/src/mesa/drivers/x11/
xmesa.h
42
2. Call XMesaCreateContext() to create an X/Mesa
rendering
context, given
156
* Create a new XMesaContext for
rendering
into an X11 window.
168
* Destroy a
rendering
context as returned by XMesaCreateContext()
346
* Set 3Dfx/Glide full-screen or window
rendering
mode.
347
* Input: mode - either XMESA_FX_WINDOW (window
rendering
mode) or
348
* XMESA_FX_FULLSCREEN (full-screen
rendering
mode)
/external/mesa3d/src/mesa/swrast/
s_context.h
37
* All
rendering
boils down to writing spans (arrays) of pixels with
169
*
rendering
.
177
/** These fields are only valid while buffer is mapped for
rendering
*/
181
/** For span
rendering
*/
291
* Used to buffer N GL_POINTS, instead of
rendering
one by one.
344
* For drivers that rely on swrast for fallback
rendering
, this is the
/development/samples/ApiDemos/src/com/example/android/apis/app/
SecureSurfaceViewActivity.java
89
// Resume
rendering
.
98
// Pause
rendering
.
Completed in 1464 milliseconds
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