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full:rendering
(Results
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/external/chromium_org/chrome/browser/extensions/
plugin_manager.h
38
// type, just the ones that are responsible for
rendering
a particular MIME
/external/chromium_org/chrome/browser/ui/cocoa/tabs/
tab_strip_view.h
17
// A view class that handles
rendering
the tab strip and drops of URLS with
/external/chromium_org/chrome/browser/ui/gtk/
rounded_window.h
36
//
rendering
, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
/external/chromium_org/chrome/common/extensions/docs/server2/
integration_test.py
138
print('
Rendering
%s public files...' % len(public_files.keys()))
146
'Got %s when
rendering
%s' % (response.status, path))
150
'Content was "%s" when
rendering
%s' % (response.content, path))
185
print('
Rendering
%s...' % filename)
/external/chromium_org/content/public/common/
page_state.h
21
// The PageState class represents the information needed by the
rendering
/external/chromium_org/content/renderer/browser_plugin/
browser_plugin_backing_store.h
27
// in the software
rendering
path of the browser plugin. The backing store has
/external/chromium_org/content/renderer/media/
rtc_video_renderer.h
21
// RTCVideoRenderer is a VideoFrameProvider designed for
rendering
/external/chromium_org/media/filters/
pipeline_integration_perftest.cc
32
// Call Stop() to ensure that the
rendering
is complete.
/external/chromium_org/native_client_sdk/src/doc/devguide/coding/
3D-graphics.rst
8
<http://en.wikipedia.org/wiki/OpenGL_ES>`_ API for 3D
rendering
. This document
10
how to build an efficient
rendering
loop. It also explains how to validate GPU
12
your
rendering
code runs efficiently.
281
Implementing a
rendering
loop
321
To create a
rendering
loop, your Native Client module should include a function
322
that does the
rendering
work and then executes ``SwapBuffers``, passing itself
323
as the ``SwapBuffer`` callback. If your
rendering
code is efficient and runs
332
Client processes. The application-specific
rendering
code runs in the function
344
``hello_world.cc``) to create a
rendering
loop as described above. ``MainLoop``
345
calls ``Render`` to do the
rendering
work, and then invokes ``SwapBuffers``
[
all
...]
/external/chromium_org/ppapi/cpp/
graphics_3d.h
12
/// This file defines the API to create a 3D
rendering
context in the browser.
18
/// This class represents a 3D
rendering
context in the browser.
24
/// A constructor for creating and initializing a 3D
rendering
context.
68
/// A constructor for creating and initializing a 3D
rendering
context. The
/external/chromium_org/third_party/WebKit/Source/core/accessibility/
AXProgressIndicator.cpp
25
#include "core/
rendering
/RenderProgress.h"
/external/chromium_org/third_party/WebKit/Source/core/animation/
AnimatableClipPathOperation.h
35
#include "core/
rendering
/ClipPathOperation.h"
AnimatableShadow.h
35
#include "core/
rendering
/style/ShadowList.h"
AnimatableShapeValue.h
35
#include "core/
rendering
/style/ShapeValue.h"
AnimatableVisibility.h
35
#include "core/
rendering
/style/RenderStyleConstants.h"
/external/chromium_org/third_party/WebKit/Source/core/css/
CSSGridTemplateValue.h
35
#include "core/
rendering
/style/GridCoordinate.h"
CSSToLengthConversionData.cpp
34
#include "core/
rendering
/style/RenderStyle.h"
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
ElementResolveContext.h
27
#include "core/
rendering
/style/RenderStyleConstants.h"
/external/chromium_org/third_party/WebKit/Source/core/editing/
SplitTextNodeContainingElementCommand.cpp
31
#include "core/
rendering
/RenderObject.h"
/external/chromium_org/third_party/WebKit/Source/core/html/shadow/
DetailsMarkerControl.cpp
36
#include "core/
rendering
/RenderDetailsMarker.h"
/external/chromium_org/third_party/WebKit/Source/core/page/
ContextMenuController.h
29
#include "core/
rendering
/HitTestResult.h"
/external/chromium_org/third_party/WebKit/Source/core/rendering/
AutoTableLayout.h
24
#include "core/
rendering
/TableLayout.h"
EllipsisBox.h
23
#include "core/
rendering
/InlineBox.h"
RenderBR.h
24
#include "core/
rendering
/RenderText.h"
RenderCombineText.h
24
#include "core/
rendering
/RenderText.h"
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