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  /external/chromium_org/chrome/browser/extensions/
plugin_manager.h 38 // type, just the ones that are responsible for rendering a particular MIME
  /external/chromium_org/chrome/browser/ui/cocoa/tabs/
tab_strip_view.h 17 // A view class that handles rendering the tab strip and drops of URLS with
  /external/chromium_org/chrome/browser/ui/gtk/
rounded_window.h 36 // rendering, use SetRoundedWindowExposeFunction() instead. |rounded_edges|
  /external/chromium_org/chrome/common/extensions/docs/server2/
integration_test.py 138 print('Rendering %s public files...' % len(public_files.keys()))
146 'Got %s when rendering %s' % (response.status, path))
150 'Content was "%s" when rendering %s' % (response.content, path))
185 print('Rendering %s...' % filename)
  /external/chromium_org/content/public/common/
page_state.h 21 // The PageState class represents the information needed by the rendering
  /external/chromium_org/content/renderer/browser_plugin/
browser_plugin_backing_store.h 27 // in the software rendering path of the browser plugin. The backing store has
  /external/chromium_org/content/renderer/media/
rtc_video_renderer.h 21 // RTCVideoRenderer is a VideoFrameProvider designed for rendering
  /external/chromium_org/media/filters/
pipeline_integration_perftest.cc 32 // Call Stop() to ensure that the rendering is complete.
  /external/chromium_org/native_client_sdk/src/doc/devguide/coding/
3D-graphics.rst 8 <http://en.wikipedia.org/wiki/OpenGL_ES>`_ API for 3D rendering. This document
10 how to build an efficient rendering loop. It also explains how to validate GPU
12 your rendering code runs efficiently.
281 Implementing a rendering loop
321 To create a rendering loop, your Native Client module should include a function
322 that does the rendering work and then executes ``SwapBuffers``, passing itself
323 as the ``SwapBuffer`` callback. If your rendering code is efficient and runs
332 Client processes. The application-specific rendering code runs in the function
344 ``hello_world.cc``) to create a rendering loop as described above. ``MainLoop``
345 calls ``Render`` to do the rendering work, and then invokes ``SwapBuffers``
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  /external/chromium_org/ppapi/cpp/
graphics_3d.h 12 /// This file defines the API to create a 3D rendering context in the browser.
18 /// This class represents a 3D rendering context in the browser.
24 /// A constructor for creating and initializing a 3D rendering context.
68 /// A constructor for creating and initializing a 3D rendering context. The
  /external/chromium_org/third_party/WebKit/Source/core/accessibility/
AXProgressIndicator.cpp 25 #include "core/rendering/RenderProgress.h"
  /external/chromium_org/third_party/WebKit/Source/core/animation/
AnimatableClipPathOperation.h 35 #include "core/rendering/ClipPathOperation.h"
AnimatableShadow.h 35 #include "core/rendering/style/ShadowList.h"
AnimatableShapeValue.h 35 #include "core/rendering/style/ShapeValue.h"
AnimatableVisibility.h 35 #include "core/rendering/style/RenderStyleConstants.h"
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSGridTemplateValue.h 35 #include "core/rendering/style/GridCoordinate.h"
CSSToLengthConversionData.cpp 34 #include "core/rendering/style/RenderStyle.h"
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
ElementResolveContext.h 27 #include "core/rendering/style/RenderStyleConstants.h"
  /external/chromium_org/third_party/WebKit/Source/core/editing/
SplitTextNodeContainingElementCommand.cpp 31 #include "core/rendering/RenderObject.h"
  /external/chromium_org/third_party/WebKit/Source/core/html/shadow/
DetailsMarkerControl.cpp 36 #include "core/rendering/RenderDetailsMarker.h"
  /external/chromium_org/third_party/WebKit/Source/core/page/
ContextMenuController.h 29 #include "core/rendering/HitTestResult.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
AutoTableLayout.h 24 #include "core/rendering/TableLayout.h"
EllipsisBox.h 23 #include "core/rendering/InlineBox.h"
RenderBR.h 24 #include "core/rendering/RenderText.h"
RenderCombineText.h 24 #include "core/rendering/RenderText.h"

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