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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/
ContextPullParser.java 35 import com.android.ide.common.rendering.api.ILayoutPullParser;
36 import com.android.ide.common.rendering.api.IProjectCallback;
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSProperties.in 69 image-rendering
128 text-rendering custom_all
257 buffered-rendering svg
262 color-rendering svg
274 shape-rendering svg
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderMenuList.cpp 26 #include "core/rendering/RenderMenuList.h"
42 #include "core/rendering/RenderBR.h"
43 #include "core/rendering/RenderScrollbar.h"
44 #include "core/rendering/RenderTheme.h"
45 #include "core/rendering/RenderView.h"
RenderTextControlSingleLine.cpp 25 #include "core/rendering/RenderTextControlSingleLine.h"
32 #include "core/rendering/HitTestResult.h"
33 #include "core/rendering/LayoutRectRecorder.h"
34 #include "core/rendering/RenderLayer.h"
35 #include "core/rendering/RenderTheme.h"
RootInlineBox.cpp 21 #include "core/rendering/RootInlineBox.h"
24 #include "core/rendering/EllipsisBox.h"
25 #include "core/rendering/HitTestResult.h"
26 #include "core/rendering/InlineTextBox.h"
27 #include "core/rendering/PaintInfo.h"
28 #include "core/rendering/RenderBlockFlow.h"
29 #include "core/rendering/RenderFlowThread.h"
30 #include "core/rendering/RenderInline.h"
31 #include "core/rendering/RenderView.h"
32 #include "core/rendering/VerticalPositionCache.h
    [all...]
RenderNamedFlowThread.cpp 27 #include "core/rendering/RenderNamedFlowThread.h"
38 #include "core/rendering/FlowThreadController.h"
39 #include "core/rendering/InlineTextBox.h"
40 #include "core/rendering/RenderInline.h"
41 #include "core/rendering/RenderRegion.h"
42 #include "core/rendering/RenderText.h"
43 #include "core/rendering/RenderView.h"
TextAutosizer.cpp 22 #include "core/rendering/TextAutosizer.h"
30 #include "core/rendering/RenderListItem.h"
31 #include "core/rendering/RenderObject.h"
32 #include "core/rendering/RenderText.h"
33 #include "core/rendering/RenderView.h"
34 #include "core/rendering/style/RenderStyle.h"
35 #include "core/rendering/style/StyleInheritedData.h"
  /external/chromium_org/tools/perf/
test-info.json 15 "description": "Runs Canvasmark HTML5, Canvas 2D rendering and javascript benchmark.\n\nCanvasMark tests the HTML5 <canvas> rendering performance for commonly used operations in HTML5 games: bitmaps, canvas drawing, alpha blending, polygon fills, shadows and text functions.[HTML5 Canvas demo by Kevin Roast](http://www.kevs3d.co.uk/dev/canvasmark/)",
71 "description": "Impact HTML5 Gaming benchmark.\n\nTests one very specific use case: smooth running games rendered with the <canvas> element. The score for the HTML5-Benchmark takes the total time the browser spent rendering frames (formula is 1000000/(sqrt(totalTime) + lagTime * 0.1)). The benchmark automatically runs at a reasonable screen size. Final score is a indicator for the browser's ability to smoothly run HTML5 games.",
91 "description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
193 "description":"Measures frame rate and a variety of other statistics while scrolling down the top 25 web pages. [Documentation](http://www.chromium.org/developers/design-documents/rendering-benchmarks)."
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/osmesa/
osmesa.c 27 * Off-Screen Mesa rendering / Rendering into client memory space
65 * OSMesa rendering context, derived from core Mesa struct gl_context.
128 * Macros for optimized line/triangle rendering.
224 /***** Optimized triangle rendering *****/
589 * Create an Off-Screen Mesa rendering context. The only attribute needed is
799 * Destroy an Off-Screen Mesa rendering context.
839 * Input: osmesa - the rendering context
878 * GL rendering from multiple threads.
888 * that converts rendering from CHAN_BITS to the user-requested channe
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  /external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c 27 * Off-Screen Mesa rendering / Rendering into client memory space
65 * OSMesa rendering context, derived from core Mesa struct gl_context.
128 * Macros for optimized line/triangle rendering.
224 /***** Optimized triangle rendering *****/
589 * Create an Off-Screen Mesa rendering context. The only attribute needed is
799 * Destroy an Off-Screen Mesa rendering context.
839 * Input: osmesa - the rendering context
878 * GL rendering from multiple threads.
888 * that converts rendering from CHAN_BITS to the user-requested channe
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
RenderPreview.java 29 import com.android.ide.common.rendering.api.RenderSession;
30 import com.android.ide.common.rendering.api.ResourceValue;
31 import com.android.ide.common.rendering.api.Result;
32 import com.android.ide.common.rendering.api.Result.Status;
96 * Represents a preview rendering of a given configuration
117 /** Whether to dump out rendering failures of the previews to the log */
420 * Throws away this preview: cancels any pending rendering jobs and disposes
432 /** Disposes the thumbnail rendering. */
565 AdtPlugin.log(IStatus.ERROR, "Found problems rendering preview "
571 AdtPlugin.log(exception, "Failure rendering preview " + getDisplayName())
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  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
context.rst 6 A Gallium rendering context encapsulates the state which effects 3D
7 rendering such as blend state, depth/stencil state, texture samplers,
247 0xffffffff respectively, must give exactly the same rendering, albeit with less
378 Conditional Rendering
383 the query which should be checked prior to rendering anything.
386 rendering is disabled and drawing takes place normally.
400 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
  /external/chromium_org/third_party/mesa/src/src/glx/
glxextensions.c 264 * direct rendering drivers.
269 * Highest core GL version that can be supported for indirect rendering.
555 * direct rendering.
601 * the true server supports it or it is only for direct-rendering and
602 * the direct rendering driver supports it.
604 * If the display is not capable of direct rendering, then the extension
700 * rendering.
  /external/mesa3d/src/gallium/docs/source/
context.rst 6 A Gallium rendering context encapsulates the state which effects 3D
7 rendering such as blend state, depth/stencil state, texture samplers,
247 0xffffffff respectively, must give exactly the same rendering, albeit with less
378 Conditional Rendering
383 the query which should be checked prior to rendering anything.
386 rendering is disabled and drawing takes place normally.
400 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
  /external/mesa3d/src/glx/
glxextensions.c 264 * direct rendering drivers.
269 * Highest core GL version that can be supported for indirect rendering.
555 * direct rendering.
601 * the true server supports it or it is only for direct-rendering and
602 * the direct rendering driver supports it.
604 * If the display is not capable of direct rendering, then the extension
700 * rendering.
  /frameworks/base/core/java/android/view/
TextureView.java 258 * method will however be taken into account when rendering the content of
297 * Subclasses of TextureView cannot do their own rendering
312 * Subclasses of TextureView cannot do their own rendering
587 * @throws IllegalStateException if the hardware rendering context cannot be
596 throw new IllegalStateException("Could not acquire hardware rendering context");
620 * TextureView is available for rendering. When this method returns
799 * If returns true, no rendering should happen inside the surface texture after this method
  /frameworks/base/media/java/android/media/
JetPlayer.java 38 * sequentially added to a playback FIFO queue. The rendering of the MIDI content stored in each
48 * As a result of the rendering and playback of the JET segments, the user of the JetPlayer instance
94 // Jet rendering audio parameters
244 * @return true if rendering and playback is successfully started, false otherwise.
253 * @return true if rendering and playback is successfully paused, false otherwise.
454 * Sets the listener JetPlayer notifies when a JET event is generated by the rendering and
465 * Sets the listener JetPlayer notifies when a JET event is generated by the rendering and
TimedText.java 30 * <li> The characters for rendering</li>
31 * <li> The rendering position for the timed text</li>
41 * <li> call {@link #getText} to get the characters for rendering</li>
42 * <li> call {@link #getBounds} to get the text rendering area/region</li>
369 * should stop rendering previous timed text at the current rendering region if
377 * Get the rectangle area or region for rendering the timed text as specified
  /frameworks/base/docs/html/tools/revisions/
platforms.jd 679 <p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
681 bugs in the previous rendering library. It also unlocks several editor features that were added in
707 <p>Fixes an issue with the visual layout editor rendering library that prevented Android 3.1 from
782 <p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
784 bugs in the previous rendering library. It also unlocks several editor features that were added in
920 <p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
922 bugs in the previous rendering library. It also unlocks several editor features that were added in
1063 <p>Improvements to the platform's rendering library to support the visual layout editor in the ADT
1065 bugs in the previous rendering library. It also unlocks several editor features that were added in
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 53 * will suppress the normally onscreen rendering, and it will cause the
54 * rendering that would normally be done to the offscreen FBO
56 * rendering algorithm.
  /external/chromium_org/chrome/common/extensions/docs/server2/
link_error_detector.py 140 '''Traverses the public templates directory rendering each URL and
162 Return a tuple of: the status of rendering |staring_url|, the final url,
189 current page being checked and is the result of rendering |url|. |pages|
  /external/chromium_org/content/child/
plugin_messages.h 330 // Core Animation plugin implementation rendering via compositor.
333 // accelerated rendering path.
337 // IOSurface into which it is rendering. The renderer process forwards
  /external/chromium_org/media/audio/win/
core_audio_util_win.h 108 // Query if the audio device is a rendering device or a capture device.
209 // output data to a rendering endpoint buffer.
219 // Fills up the endpoint rendering buffer with silence for an existing
  /external/chromium_org/ppapi/c/private/
ppb_content_decryptor_private.h 130 * deliver decrypted_block to the browser for decoding and rendering.
201 * a decrypted and decoded video frame to the browser for rendering.
223 * rendering.
  /external/chromium_org/third_party/WebKit/Source/core/dom/
Text.cpp 35 #include "core/rendering/RenderCombineText.h"
36 #include "core/rendering/RenderText.h"
37 #include "core/rendering/svg/RenderSVGInlineText.h"

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