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full:rendering
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/
ContextPullParser.java
35
import com.android.ide.common.
rendering
.api.ILayoutPullParser;
36
import com.android.ide.common.
rendering
.api.IProjectCallback;
/external/chromium_org/third_party/WebKit/Source/core/css/
CSSProperties.in
69
image-
rendering
128
text-
rendering
custom_all
257
buffered-
rendering
svg
262
color-
rendering
svg
274
shape-
rendering
svg
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderMenuList.cpp
26
#include "core/
rendering
/RenderMenuList.h"
42
#include "core/
rendering
/RenderBR.h"
43
#include "core/
rendering
/RenderScrollbar.h"
44
#include "core/
rendering
/RenderTheme.h"
45
#include "core/
rendering
/RenderView.h"
RenderTextControlSingleLine.cpp
25
#include "core/
rendering
/RenderTextControlSingleLine.h"
32
#include "core/
rendering
/HitTestResult.h"
33
#include "core/
rendering
/LayoutRectRecorder.h"
34
#include "core/
rendering
/RenderLayer.h"
35
#include "core/
rendering
/RenderTheme.h"
RootInlineBox.cpp
21
#include "core/
rendering
/RootInlineBox.h"
24
#include "core/
rendering
/EllipsisBox.h"
25
#include "core/
rendering
/HitTestResult.h"
26
#include "core/
rendering
/InlineTextBox.h"
27
#include "core/
rendering
/PaintInfo.h"
28
#include "core/
rendering
/RenderBlockFlow.h"
29
#include "core/
rendering
/RenderFlowThread.h"
30
#include "core/
rendering
/RenderInline.h"
31
#include "core/
rendering
/RenderView.h"
32
#include "core/
rendering
/VerticalPositionCache.h
[
all
...]
RenderNamedFlowThread.cpp
27
#include "core/
rendering
/RenderNamedFlowThread.h"
38
#include "core/
rendering
/FlowThreadController.h"
39
#include "core/
rendering
/InlineTextBox.h"
40
#include "core/
rendering
/RenderInline.h"
41
#include "core/
rendering
/RenderRegion.h"
42
#include "core/
rendering
/RenderText.h"
43
#include "core/
rendering
/RenderView.h"
TextAutosizer.cpp
22
#include "core/
rendering
/TextAutosizer.h"
30
#include "core/
rendering
/RenderListItem.h"
31
#include "core/
rendering
/RenderObject.h"
32
#include "core/
rendering
/RenderText.h"
33
#include "core/
rendering
/RenderView.h"
34
#include "core/
rendering
/style/RenderStyle.h"
35
#include "core/
rendering
/style/StyleInheritedData.h"
/external/chromium_org/tools/perf/
test-info.json
15
"description": "Runs Canvasmark HTML5, Canvas 2D
rendering
and javascript benchmark.\n\nCanvasMark tests the HTML5 <canvas>
rendering
performance for commonly used operations in HTML5 games: bitmaps, canvas drawing, alpha blending, polygon fills, shadows and text functions.[HTML5 Canvas demo by Kevin Roast](http://www.kevs3d.co.uk/dev/canvasmark/)",
71
"description": "Impact HTML5 Gaming benchmark.\n\nTests one very specific use case: smooth running games rendered with the <canvas> element. The score for the HTML5-Benchmark takes the total time the browser spent
rendering
frames (formula is 1000000/(sqrt(totalTime) + lagTime * 0.1)). The benchmark automatically runs at a reasonable screen size. Final score is a indicator for the browser's ability to smoothly run HTML5 games.",
91
"description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current
rendering
techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
193
"description":"Measures frame rate and a variety of other statistics while scrolling down the top 25 web pages. [Documentation](http://www.chromium.org/developers/design-documents/
rendering
-benchmarks)."
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/osmesa/
osmesa.c
27
* Off-Screen Mesa
rendering
/
Rendering
into client memory space
65
* OSMesa
rendering
context, derived from core Mesa struct gl_context.
128
* Macros for optimized line/triangle
rendering
.
224
/***** Optimized triangle
rendering
*****/
589
* Create an Off-Screen Mesa
rendering
context. The only attribute needed is
799
* Destroy an Off-Screen Mesa
rendering
context.
839
* Input: osmesa - the
rendering
context
878
* GL
rendering
from multiple threads.
888
* that converts
rendering
from CHAN_BITS to the user-requested channe
[
all
...]
/external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c
27
* Off-Screen Mesa
rendering
/
Rendering
into client memory space
65
* OSMesa
rendering
context, derived from core Mesa struct gl_context.
128
* Macros for optimized line/triangle
rendering
.
224
/***** Optimized triangle
rendering
*****/
589
* Create an Off-Screen Mesa
rendering
context. The only attribute needed is
799
* Destroy an Off-Screen Mesa
rendering
context.
839
* Input: osmesa - the
rendering
context
878
* GL
rendering
from multiple threads.
888
* that converts
rendering
from CHAN_BITS to the user-requested channe
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
RenderPreview.java
29
import com.android.ide.common.
rendering
.api.RenderSession;
30
import com.android.ide.common.
rendering
.api.ResourceValue;
31
import com.android.ide.common.
rendering
.api.Result;
32
import com.android.ide.common.
rendering
.api.Result.Status;
96
* Represents a preview
rendering
of a given configuration
117
/** Whether to dump out
rendering
failures of the previews to the log */
420
* Throws away this preview: cancels any pending
rendering
jobs and disposes
432
/** Disposes the thumbnail
rendering
. */
565
AdtPlugin.log(IStatus.ERROR, "Found problems
rendering
preview "
571
AdtPlugin.log(exception, "Failure
rendering
preview " + getDisplayName())
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
context.rst
6
A Gallium
rendering
context encapsulates the state which effects 3D
7
rendering
such as blend state, depth/stencil state, texture samplers,
247
0xffffffff respectively, must give exactly the same
rendering
, albeit with less
378
Conditional
Rendering
383
the query which should be checked prior to
rendering
anything.
386
rendering
is disabled and drawing takes place normally.
400
PIPE_RENDER_COND_BY_REGION_NO_WAIT
rendering
will be predicated as above
/external/chromium_org/third_party/mesa/src/src/glx/
glxextensions.c
264
* direct
rendering
drivers.
269
* Highest core GL version that can be supported for indirect
rendering
.
555
* direct
rendering
.
601
* the true server supports it or it is only for direct-
rendering
and
602
* the direct
rendering
driver supports it.
604
* If the display is not capable of direct
rendering
, then the extension
700
*
rendering
.
/external/mesa3d/src/gallium/docs/source/
context.rst
6
A Gallium
rendering
context encapsulates the state which effects 3D
7
rendering
such as blend state, depth/stencil state, texture samplers,
247
0xffffffff respectively, must give exactly the same
rendering
, albeit with less
378
Conditional
Rendering
383
the query which should be checked prior to
rendering
anything.
386
rendering
is disabled and drawing takes place normally.
400
PIPE_RENDER_COND_BY_REGION_NO_WAIT
rendering
will be predicated as above
/external/mesa3d/src/glx/
glxextensions.c
264
* direct
rendering
drivers.
269
* Highest core GL version that can be supported for indirect
rendering
.
555
* direct
rendering
.
601
* the true server supports it or it is only for direct-
rendering
and
602
* the direct
rendering
driver supports it.
604
* If the display is not capable of direct
rendering
, then the extension
700
*
rendering
.
/frameworks/base/core/java/android/view/
TextureView.java
258
* method will however be taken into account when
rendering
the content of
297
* Subclasses of TextureView cannot do their own
rendering
312
* Subclasses of TextureView cannot do their own
rendering
587
* @throws IllegalStateException if the hardware
rendering
context cannot be
596
throw new IllegalStateException("Could not acquire hardware
rendering
context");
620
* TextureView is available for
rendering
. When this method returns
799
* If returns true, no
rendering
should happen inside the surface texture after this method
/frameworks/base/media/java/android/media/
JetPlayer.java
38
* sequentially added to a playback FIFO queue. The
rendering
of the MIDI content stored in each
48
* As a result of the
rendering
and playback of the JET segments, the user of the JetPlayer instance
94
// Jet
rendering
audio parameters
244
* @return true if
rendering
and playback is successfully started, false otherwise.
253
* @return true if
rendering
and playback is successfully paused, false otherwise.
454
* Sets the listener JetPlayer notifies when a JET event is generated by the
rendering
and
465
* Sets the listener JetPlayer notifies when a JET event is generated by the
rendering
and
TimedText.java
30
* <li> The characters for
rendering
</li>
31
* <li> The
rendering
position for the timed text</li>
41
* <li> call {@link #getText} to get the characters for
rendering
</li>
42
* <li> call {@link #getBounds} to get the text
rendering
area/region</li>
369
* should stop
rendering
previous timed text at the current
rendering
region if
377
* Get the rectangle area or region for
rendering
the timed text as specified
/frameworks/base/docs/html/tools/revisions/
platforms.jd
679
<p>Improvements to the platform's
rendering
library to support the visual layout editor in the ADT
681
bugs in the previous
rendering
library. It also unlocks several editor features that were added in
707
<p>Fixes an issue with the visual layout editor
rendering
library that prevented Android 3.1 from
782
<p>Improvements to the platform's
rendering
library to support the visual layout editor in the ADT
784
bugs in the previous
rendering
library. It also unlocks several editor features that were added in
920
<p>Improvements to the platform's
rendering
library to support the visual layout editor in the ADT
922
bugs in the previous
rendering
library. It also unlocks several editor features that were added in
1063
<p>Improvements to the platform's
rendering
library to support the visual layout editor in the ADT
1065
bugs in the previous
rendering
library. It also unlocks several editor features that were added in
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java
53
* will suppress the normally onscreen
rendering
, and it will cause the
54
*
rendering
that would normally be done to the offscreen FBO
56
*
rendering
algorithm.
/external/chromium_org/chrome/common/extensions/docs/server2/
link_error_detector.py
140
'''Traverses the public templates directory
rendering
each URL and
162
Return a tuple of: the status of
rendering
|staring_url|, the final url,
189
current page being checked and is the result of
rendering
|url|. |pages|
/external/chromium_org/content/child/
plugin_messages.h
330
// Core Animation plugin implementation
rendering
via compositor.
333
// accelerated
rendering
path.
337
// IOSurface into which it is
rendering
. The renderer process forwards
/external/chromium_org/media/audio/win/
core_audio_util_win.h
108
// Query if the audio device is a
rendering
device or a capture device.
209
// output data to a
rendering
endpoint buffer.
219
// Fills up the endpoint
rendering
buffer with silence for an existing
/external/chromium_org/ppapi/c/private/
ppb_content_decryptor_private.h
130
* deliver decrypted_block to the browser for decoding and
rendering
.
201
* a decrypted and decoded video frame to the browser for
rendering
.
223
*
rendering
.
/external/chromium_org/third_party/WebKit/Source/core/dom/
Text.cpp
35
#include "core/
rendering
/RenderCombineText.h"
36
#include "core/
rendering
/RenderText.h"
37
#include "core/
rendering
/svg/RenderSVGInlineText.h"
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